Repouso dos Cansados Carta MTG
Custo de mana | |
Custo convertido de mana | 2 |
Raridade | Comum |
Tipo | Mágica Instantânea |
Habilidades | Landfall |
Lançamento | 2010-02-05 |
Expansão símbolo | |
Expansão nome | Worldwake |
Expansão código | WWK |
Número | 18 |
Frame | 2003 |
Layout | Normal |
Border | Preta |
Ilustrado por | James Paick |
Principais conclusões
- Leverage Rest for the Weary for life preservation against fast-paced strategies and prolong your influence in a match.
- Cast it at instant speed for unforeseen game shifts, effectively disrupting your opponent’s combat strategies.
- Despite mana and situational limitations, its potential for massive life gain makes it a worthy card in specific MTG decks.
Texto da carta
O jogador alvo ganha 4 pontos de vida. Aterragem — Se você teve um terreno que entrou no campo de batalha sob o seu controle neste turno, em vez disso, aquele jogador ganha 8 pontos de vida.
Zendikar é um capataz cruel, mas às vezes oferece um consolo inesperado.
Card Pros
Card Advantage: While Rest for the Weary does not directly allow you to draw cards, it can indirectly contribute to card advantage by preserving life totals. This can be critical in maintaining a presence on the board against aggressive strategies, ensuring you have the longevity to make use of the cards in your hand.
Resource Acceleration: Rest for the Weary doesn’t directly provide resource acceleration in terms of mana. However, the life gained can offer a buffer that allows a player to use life as a resource more freely, effectively accelerating one’s strategic options and plays without the fear of being at a precariously low life total.
Instant Speed: The ability to cast Rest for the Weary at instant speed is a significant advantage. It allows a player to wait until the last possible moment before deciding whether to use the spell, potentially disrupting an opponent’s calculations for lethal damage or combat mathematics during their turn.
Card Cons
Specific Mana Cost: Rest for the Weary requires a precise blend of mana to cast. This can potentially limit its integration into decks that aren’t heavily focused on white mana, making it less versatile in multi-colored decks where mana resources must be carefully managed.
Discard Requirement: While Rest for the Weary doesn’t have a discard requirement, it can be situational. Its life gain effect is most beneficial in decks geared towards longer gameplay. In faster, more aggressive decks, this card may end up being a dead draw, which indirectly can lead to discarding it for better options.
Comparatively High Mana Cost: When evaluating cards based on mana efficiency, Rest for the Weary’s cost to life-gained ratio can be seen as expensive. Lower-cost spells or creatures that offer life gain as a secondary benefit could potentially provide more value and impact on the game, making this card less optimal for decks that aim for a rapid pace and quick turnovers.
Reasons to Include Rest for the Weary in Your Collection
Versatility: This card can be a pivotal inclusion in decks that are oriented towards life gain strategies or that simply need a quick boost in life points to stay in the game.
Combo Potential: Rest for the Weary can synergize with cards and mechanics that capitalize on life gain, like triggering Landfall abilities multiple times in a turn or empowering creatures that grow with your life total.
Meta-Relevance: In a game environment where aggressive strategies are prevalent, having a quick life gain response can be critical to surviving the early onslaught and stabilizing in later stages of the game.
How to beat
Rest for the Weary stands out in Magic: The Gathering as a life-gain spell that can swiftly change the tide of a game. Players often utilize it to gain a significant life advantage, especially when they’re able to meet its landfall condition for extra life. Tackling this card can rely on redirecting the focus of your gameplay. Employing aggressive strategies that deal damage faster than the life gained or using cards with life total setting abilities like Sorin Markov or Magister Sphinx can overcome the boost provided by Rest for the Weary.
In addition, countering Restoration spells before they resolve, using something like Mana Leak or Negate, can prevent the life gain from occurring altogether. It’s advisable to keep direct damage spells or creatures with evasive abilities ready. This ensures that you maintain pressure on your opponent’s life total, making up for the life gained from their spells. Staying ahead in the race often means negating the impact cards like Rest for the Weary have on the overall match progression.
Being proactive rather than reactive to life gain strategies can keep your opponents on their heels and mitigate the benefits of their life-gain cards, securing your advancements in a game of Magic: The Gathering.
Cartas similares a Repouso dos Cansados
Rest for the Weary is an interesting option for players looking to gain life in Magic: The Gathering. It stands in line with other life-gain spells like Healing Salve, which also offers a quick life boost. Rest for the Weary differentiates itself with the potential to gain 8 life with landfall, making it a lifesaver in the right deck. Healing Salve, while versatile, offers only 3 life, without any conditions for a bonus.
Comparatively, we have Feed the Clan, which offers the potential for a significant 10 life gain but is contingent on having a creature with power 4 or greater. This requirement might be trickier to fulfill, yet the reward is substantial. Then there’s Chaplain’s Blessing, another simple and straight-to-the-point spell that gives a flat 5 life for a single white mana. It doesn’t require any conditions, but also doesn’t provide the opportunity for that extra life Rest for the Weary can when landfall is triggered.
In summing up, Rest for the Weary holds its own against its counterparts due to its versatility and potential for high life gain, especially in decks geared towards maximizing landfall synergies.
Cartas semelhantes a Repouso dos Cansados por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Repouso dos Cansados MTG de um conjunto específico como Worldwake, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Repouso dos Cansados e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Repouso dos Cansados has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Paupercommander | Válida |
Modern | Válida |
Oathbreaker | Válida |
Pauper | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Repouso dos Cansados fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2010-03-01 | Having more than one land enter the battlefield under your control this turn provides no additional benefit. |
2010-03-01 | Once the spell resolves, having a land enter the battlefield under your control provides no further benefit. |
2010-03-01 | The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens. |
2010-03-01 | The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land. |
2010-03-01 | Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it. |