Protetor de Relíquias Carta MTG


Protetor de Relíquias - Visions
Custo de mana
Custo convertido de mana2
RaridadeIncomum
Tipo
Habilidades Enchant
Lançamento1997-02-03
Expansão símbolo
Expansão nomeVisions
Expansão códigoVIS
Número16
Frame1997
LayoutNormal
BorderPreta
Ilustrado porJohn Coulthart

Principais conclusões

  1. Relic Ward can create significant card advantage by exiling multiple key artifacts and enchantments.
  2. Instant speed allows strategic flexibility, disrupting opponents’ plays at pivotal moments.
  3. High mana cost and color-specific demands may hinder its inclusion in diverse MTG decks.

Onde comprar

Se você deseja comprar um cartão Protetor de Relíquias MTG de um conjunto específico como Visions, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Protetor de Relíquias e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

You may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects.

Asmira's prayers alone should have freed Mangara from the amber prison . . .


Card Pros

Card Advantage: When casting Relic Ward, the ability to potentially exile multiple artifacts or enchantments from the battlefield can create significant card advantage. This is crucial in situations where you’re up against decks that rely heavily on such permanents, effectively disrupting their strategy and tipping the scales in your favor.

Resource Acceleration: Although Relic Ward itself does not directly accelerate resources, its removal of key artifacts can slow down an opponent’s mana ramp or resource generation. This inadvertent resource acceleration can give you a leg up by stalling your adversary’s growth while you continue to develop your board state and strategy unimpeded.

Instant Speed: The instant speed of Relic Ward offers tactical flexibility within a match. You have the option to wait until the most opportune moment within your opponent’s turn to play it, which could catch them off-guard or spoil their planned plays. This instant response can be especially powerful in the later stages of a match when every move counts.


Card Cons

Discard Requirement: One of the more considerable drawbacks of Relic Ward is the demand to discard a card to activate its ability. This could place players in a challenging position when card advantage is critical, potentially sacrificing valuable momentum.

Specific Mana Cost: Relic Ward calls for a particular mana combination to cast, which might not seamlessly fit into all deck strategies. This can be a hurdle for players running multi-color decks that don’t align with the required mana types.

Comparatively High Mana Cost: At a higher mana value compared to other cards with similar effects, Relic Ward might not be the most mana-efficient choice for your deck. It could end up being bypassed for alternatives that provide a similar level of utility without the steep cost.


Reasons to Include in Your Collection

Versatility: Relic Ward offers an adaptable solution for protecting valuable permanents or disrupting opponents by phasing out threats. This flexibility makes it a utility card that can fit into various deck builds, enhancing both offensive and defensive strategies.

Combo Potential: With the ability to phase out your own or your opponent’s permanents, Relic Ward can be a key component in complex combos. It enables interesting interactions with comes-into-play abilities or can be used to temporarily remove obstacles for a decisive game turn.

Meta-Relevance: In a meta where enchantments or artifacts play a significant role, Relic Ward proves to be a strategic inclusion. Its targeted phasing is a unique form of removal that bypasses indestructible and can unseat entrenched board states, making it a card to consider for an edge against popular decks.


How to beat

Relic Ward is a card that frequently appears in MTG decks where its primary function is to arrest abilities of artifacts and enchantments. While some cards are elusive and hard to neutralize, Relic Ward can be approached strategically. One effective measure is to use enchantment removal spells such as Disenchant to directly target and destroy Relic Ward. Cards like Thrashing Brontodon allow for a body on the board while also serving as a method for disposal.

Another avenue is to rely on counter spells when Relic Ward is cast. By using cards like Dovin’s Veto or Negate, which are tailored to counter noncreature spells, you can prevent Relic Ward from ever hitting the field. If Relic Ward is already in play, cards with hexproof or shroud can safeguard your key artifacts and enchantments from being targeted, essentially nullifying Relic Ward’s ability.

Considering the existence of these countermeasures within the game, Relic Ward, while useful, is not impervious to the well-prepared player. With careful planning and the right cards, overcoming the restrictions set by Relic Ward is entirely feasible.


Cartas similares a Protetor de Relíquias

Relic Ward is a unique piece in the puzzle of white enchantments within Magic: The Gathering. Its abilities echo those of similar cards, such as Oblivion Ring and Banishing Light. All three cards are designed to temporarily remove troublesome nonland permanents from the battlefield. Relic Ward sets itself apart with its narrower focus, targeting only artifacts and enchantments for exile until Relic Ward leaves the play area.

Conversely, Cast Out presents a broader spectrum of removal by including creatures in its exile capabilities. It carries cycling, allowing for more versatility and a chance to draw a card at a crucial moment. Detention Sphere, while not limited to artifacts and enchantments, has the distinction of being able to exile all permanents sharing a name with the targeted permanent upon entering the battlefield.

Considering these comparisons helps players make informed decisions about deck building in Magic: The Gathering. Each removal enchantment comes with strengths and situational advantages, and choosing between them depends on the deck’s overarching strategy and the common threats one expects to encounter in gameplay. Relic Ward, while more focused, offers solid utility in games where artifacts and enchantments dominate.

Oblivion Ring - Carta Magic versões
Banishing Light - Carta Magic versões
Cast Out - Carta Magic versões
Detention Sphere - Carta Magic versões
Oblivion Ring - Carta Magic versões
Banishing Light - Carta Magic versões
Cast Out - Carta Magic versões
Detention Sphere - Carta Magic versões

Legalidades

Magic the Gathering formats where Protetor de Relíquias has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Protetor de Relíquias fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2005-08-01 Does not destroy Auras which are on the artifact, and it does not prevent Auras from being moved onto the artifact.
2009-10-01 The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won’t be sacrificed.
Flash card art

Guia da habilidade Flash

Explore a habilidade dinâmica do Flash em Magic: The Gathering (MTG), um recurso que permite lançar feitiços na velocidade da luz, muitas vezes deixando seus oponentes cambaleando e sua estratégia vários passos à frente. Essa habilidade versátil pode mudar o rumo de um jogo, proporcionando o elemento surpresa e vantagem tática. Ele valoriza o tempo e a previsão, transformando um baralho comum em um formidável arsenal de ameaças e respostas instantâneas.