Nimbo da Cólera Carta MTG


Nimbo da Cólera - Rise of the Eldrazi
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoCriatura — Elemental
Habilidades Defender,Flying
Lançamento2010-04-23
Expansão símbolo
Expansão nomeRise of the Eldrazi
Expansão códigoROE
Ataque 5
Defesa 3
Número160
Frame2003
LayoutNormal
BorderPreta
Ilustrado porVincent Proce

Principais conclusões

  1. Controlling combat and gaining advantage with Rage Nimbus can dictate the flow of the game.
  2. Discarding to activate and specific mana costs may deter some players from using Rage Nimbus.
  3. Despite its mana cost, Rage Nimbus’s defensive capabilities can be a strategic inclusion in MTG decks.

Onde comprar

Se você deseja comprar um cartão Nimbo da Cólera MTG de um conjunto específico como Rise of the Eldrazi, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Nimbo da Cólera e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Defensor, voar {1}{R}: A criatura alvo ataca neste turno se estiver apta.

O assentamento percebeu que havia algo de estranho com a nuvem quando o velho sacerdote Mandli de repente agarrou um machado e correu gritando na direção das colinas.


Card Pros

Card Advantage: Rage Nimbus can control the flow of combat by forcing opponent creatures to attack, efficiently dictating the pace of the game and potentially generating card advantage by setting up beneficial blocks or disrupting your opponent’s plans.

Resource Acceleration: While Rage Nimbus doesn’t directly accelerate resources, it can be considered a form of resource manipulation by enabling better use of your mana each turn. By engaging potential threats, it helps to maintain board presence and resource equilibrium.

Instant Speed: The ability to activate Rage Nimbus’ effect at instant speed provides the flexibility to surprise an opponent during the combat phase, potentially turning the tide of battle by controlling which creatures are tapped and unable to block on following turns.


Card Cons

Discard Requirement:One aspect of Rage Nimbus that may deter players is the discard requirement to activate its ability. This cost demands that you forfeit another card from your hand, potentially depleting valuable resources and leaving you at a disadvantage when options are already running thin.

Specific Mana Cost: Rage Nimbus necessitates a specific red mana as part of its casting cost, making it less flexible across different deck archetypes. Such a requirement can be restrictive for players who do not have enough red mana sources in their deck, thus hindering its overall playability and synergy in multi-colored builds.

Comparatively High Mana Cost: While Rage Nimbus offers a unique ability to force opponent creatures to attack, its three mana investment does raise eyebrows. In comparison with other cards that control combat or offer defensive utility, Rage Nimbus’s cost is on the higher end, which might make players opt for more cost-effective alternatives in their deck construction.


Reasons to Include in Your Collection

Versatility: Rage Nimbus offers a unique role in decks, providing a reliable way to control opponents’ creatures. It works well in strategies that aim to dictate the pace of combat and can fit into red control or defensive decks.

Combo Potential: With its ability to force enemy creatures to attack, Rage Nimbus synergizes with cards that punish attacking creatures or those that capitalize on opponents being aggressive, potentially unlocking powerful interactions.

Meta-Relevance: In game formats where aggressive strategies are prevalent, Rage Nimbus can serve as an effective deterrent. It helps to stave off early threats and can shift the momentum in your favor by compelling opponents to make unfavorable attacks.


How to beat

Rage Nimbus is an intriguing creature card with the ability to force opponents’ creatures to attack. This defensive flyer serves as an aerial blockade, changing the dynamics of combat. Overcoming this card requires strategic planning. First off, consider using spells that can bypass its flying ability, such as ones that deal direct damage or those that can target creatures regardless of flying. Removal spells like Doom Blade or Abrade can effectively dispose of Rage Nimbus, clearing the way for your attack.

Another strategy is to embrace the forced attack and turn it to your advantage. Deploying creatures with “when this creature attacks” abilities can make each combat phase beneficial for you, regardless of the Nimbus’ interference. Furthermore, cards that buff your creatures upon attacking, or those that create tokens when attacking, turn Rage Nimbus’ ability into a surprising asset for you. Lastly, enchantment removal spells can neutralize any enhancements on Rage Nimbus, making it easier to handle in battle.

In essence, while Rage Nimbus can dominate the skies and dictate combat terms, a well-thought-out deck with proper removals and strategic creature choices can neutralize its influence and keep your forces poised for victory.


Cartas similares a Nimbo da Cólera

Rage Nimbus offers an intriguing dynamic to defensive strategies in Magic: The Gathering. Like Rage Nimbus, the card Guardian of the Ages triggers when opponents declare attackers, albeit it transforms into a formidable attacker itself instead of Rage Nimbus’s ability to force combat. This subtle yet impactful distinction opens different avenues for gameplay, catering to decks that prefer to take a more active role in controlling combat phases.

Similarly, Wall of Denial presents itself as a formidable defensive card with its formidable toughness and shroud, yet it lacks the interactive potential Rage Nimbus possesses in dictating blockers. The Nimbus’s ability to engage a creature in combat each turn can be tactically advantageous compared to the passive, albeit sturdy, defense provided by Wall of Denial.

In summary, Rage Nimbus stands out for its unique ability to manipulate battlefields, presenting players with a proactive method to influence enemy lines in their favor. As a defender that can actively shape combat, Rage Nimbus serves a distinctive role when compared to similar magic cards, embodying both fortification and engagement in a singular package.

Guardian of the Ages - Carta Magic versões
Wall of Denial - Carta Magic versões
Guardian of the Ages - Carta Magic versões
Wall of Denial - Carta Magic versões

Legalidades

Magic the Gathering formats where Nimbo da Cólera has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Nimbo da Cólera fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-06-15 If, during its controller’s declare attackers step, a creature affected by Rage Nimbus’s activated ability is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” then that creature doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.