Sirenídeo Espirra-Gosma Carta MTG
Custo de mana | |
Custo convertido de mana | 4 |
Raridade | Incomum |
Tipo | Criatura — Tritão Mago |
Lançamento | 2008-05-02 |
Expansão símbolo | |
Expansão nome | Shadowmoor |
Expansão código | SHM |
Ataque | 2 |
Defesa | 2 |
Número | 171 |
Frame | 2003 |
Layout | Normal |
Border | Preta |
Ilustrado por | Cyril Van Der Haegen |
Texto da carta
{1}{U/B}, {Q}: A criatura alvo recebe -2/-0 até o final do turno. ({Q} é o símbolo de desvirar.)
Os espirra-gosma passam tanto tempo nos Meandros Escuros que podem trazer uma parte consigo por onde quer que andem.
Cartas similares a Sirenídeo Espirra-Gosma
Merrow Grimeblotter stands as an intriguing addition to the realm of blue creature cards in Magic: The Gathering. It bears resemblance to cards like Waterfront Bouncer, which also has the ability to disrupt opponents by returning creatures to their owner’s hand. However, Merrow Grimeblotter introduces a unique twist: it creates a tapped token of itself, giving you an immediate board presence reminiscent of creating copies.
Comparable too is the card Venser, Shaper Savant. While Venser bounces any spell or permanent and is not restricted to creatures like Merrow Grimeblotter, it lacks the ability to clone itself. The distinction lies in versatility versus potential board amplification. Enclave Cryptologist is another card that finds synergy in the blue mana pool, but instead of bouncing, it enables card draw through its leveling up feature. Although it doesn’t directly influence the opponent’s board like Merrow Grimeblotter, it’s a key asset for long-term strategy.
In assessing the unique traits of Merrow Grimeblotter within the blue card cohort, we can appreciate its niche role. It offers a dual advantage of control through returning creatures and simultaneously expanding your field presence with a token creature, making it a card worth considering for MTG players looking for dynamic play options.
Cartas semelhantes a Sirenídeo Espirra-Gosma por cor, tipo e custo de mana
Card Pros
Card Advantage: Merrow Grimeblotter emphasizes the importance of card advantage in MTG by allowing strategic sifting through your deck. This capacity to look at multiple cards speeds up the process of finding crucial pieces for your deck’s strategy and enhances the consistency of your plays every turn.
Resource Acceleration: A key aspect of Merrow Grimeblotter lies in its ability to provide resource acceleration. By potentially freeing up mana, it lets you deploy more threats or answers into the battlefield quicker than usual. This acceleration can be the tipping point in the race against opponents.
Instant Speed: The instant speed nature of this card grants the flexibility to react to opponents’ moves or end-of-turn plays, keeping your adversaries constantly on their toes. It opens up possibilities for surprise plays and unexpected shifts in the course of a match, adding a layer of complexity and strategy to the game.
Card Cons
Discard Requirement: Playing Merrow Grimeblotter necessitates that you discard a card, which can sometimes backfire, especially when your hand is already running thin. This requirement can lead to difficult decisions, particularly if the card you must discard is vital for your game strategy or if you’re trying to maintain card advantage over your opponent.
Specific Mana Cost: Merrow Grimeblotter comes with a blue mana cost, which means it will fit primarily into blue or blue-included decks. This specificity limits deck-building flexibility for players not running blue, reducing the card’s universality and potentially its appeal in a broader array of decks.
Comparatively High Mana Cost: With a casting cost that may be considered steep relative to other options in the game, Merrow Grimeblotter can affect the tempo of your play. While providing a distinct ability, the cost-to-benefit ratio needs to be evaluated against other cards that might fulfill a similar role for less mana or provide more value, thereby affecting the card’s inclusion in competitive play.
Reasons to Include Merrow Grimeblotter in Your Collection
Versatility: Merrow Grimeblotter’s ability to be a reliable blocker in the early game while also offering late-game utility makes it adaptable across various deck strategies. Its inclusion in decks can enhance both defense and board control.
Combo Potential: This card’s synergy with tap and untap mechanics means it can be a crucial component in combos that revolve around controlling or neutralizing opponents’ creatures. Its ability to repeatedly place -1/-1 counters has excellent synergy with persist creatures and other cards that benefit from counters.
Meta-Relevance: As the MTG landscape evolves, controlling large threats often becomes crucial. Merrow Grimeblotter holds its ground by weakening and managing potential threats, making it a potent addition in a meta filled with hefty creatures.
How to beat
Merrow Grimeblotter is a creature that can bring a strategic advantage in MTG by manipulating the board with its tapping ability. Despite this tactical edge, overcoming its influence is achievable through various means. Removing it with direct creature removal spells such as Doom Blade or Path to Exile is one effective strategy. These spells can bypass the tapping ability, allowing you to retain control over your creatures.
Alternatively, employing countermeasures like hexproof or shroud can protect your creatures from becoming targets of Merrow Grimeblotter’s ability. Cards like Swiftfoot Boots or Asceticism can endow your creatures with the necessary protection. However, if your deck isn’t tailored to leverage such protective measures, focusing on overwhelming the board with creatures may dilute Merrow Grimeblotter’s impact, as its ability only targets one creature at a time.
Ultimately, while Merrow Grimeblotter can complicate gameplay, integrating removal, protection, or swarming tactics into your deck can mitigate its effectiveness and maintain your momentum on the battlefield.
Onde comprar
Se você deseja comprar um cartão Sirenídeo Espirra-Gosma MTG de um conjunto específico como Shadowmoor, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Sirenídeo Espirra-Gosma e outras cartas MTG:
BurnMana é parceiro oficial da TCGPlayer
- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Sirenídeo Espirra-Gosma has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Paupercommander | Restrita |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Sirenídeo Espirra-Gosma fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2008-05-01 | If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. |
2008-05-01 | If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. |
2008-05-01 | When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) |