Unicórnio Solitário // Procura-se Ginete Carta MTG


The card provides card advantage and versatility with its two-in-one adventure mechanic and creature play. It strikes a balance between aggression and defense with the token’s vigilance and unicorn’s instant speed capabilities. Mana limitations and alternative options may affect its utility in some deck constructions.
ExpansõesLançada em 5 expansõesVer todas
Custo de mana
Custo convertido de mana5
RaridadeComum
TipoFeitiço — Aventura
Habilidades Vigilance

Texto da carta

Crie uma ficha de criatura branca 2/2 do tipo Cavaleiro com vigilância. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)


Cartas similares a Unicórnio Solitário // Procura-se Ginete

Lonesome Unicorn // Rider in Need stands as an intriguing creature spell in Magic: The Gathering with versatility that is reminiscent of other transformative cards. It shares thematic similarities with cards like Accorder Paladin, which also brings a creature with battlefield impact. However, Lonesome Unicorn differs as it offers the flexibility of a 3/3 body or a 2/2 creature that brings another 2/2 Knight token with vigilance when cast using the Rider in Need side. This provides strategic value by giving players options based on the state of the game.

Delving further into comparable cards, Conclave Cavalier is another card that positions itself in a similar category. Although it costs more mana, Cavalier offers two separate 2/2 creatures with vigilance upon death, echoing the Unicorn’s token-creating ability. Yet the Unicorn’s versatility and lower casting cost can offer earlier board presence, which can be critical in faster-paced games.

Understanding the balance between resource investments and strategic advantages, Lonesome Unicorn // Rider in Need carves a niche for itself within the pantheon of creature spells offering dual utility. As players evaluate their decks, the Unicorn’s adaptability makes it a formidable pick for those looking to maximize their tactical flexibility.

Accorder Paladin - Carta Magic versões
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Accorder Paladin - Carta Magic versões
Conclave Cavalier - Carta Magic versões

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Card Pros

Card Advantage: Lonesome Unicorn offers a two-in-one card capability. By casting the Rider in Need side as a sorcery, you can create a 2/2 white Knight creature token with vigilance and then cast the Unicorn from your graveyard, boosting your board presence and maximizing the value from a single card.

Resource Acceleration: While not directly increasing resources, the vigilance attribute on the Knight token allows you to remain defensive while still committing to an offensive strategy. This multitasking ability can indirectly accelerate your game by maintaining a solid defense as you build up your plays.

Instant Speed: Though Rider in Need is sorcery speed, the Lonesome Unicorn allows for a flexible play at instant speed when casting it from the graveyard. This can be a strategic advantage, allowing you to surprise your opponent with an unexpected blocker or attacker, adapting to the board’s state and keeping them on their toes.


Card Cons

Discard Requirement: Playing Rider in Need from the adventure mechanic necessitates another card being in hand to later cast the Lonesome Unicorn. This could pressure your hand, particularly in mana-tight scenarios where every card’s value is maximized.

Specific Mana Cost: Lonesome Unicorn requires a precise combination of mana – one white and two others – which may not align well with multicolor or color-focused decks, potentially hindering its inclusion in non-white-centric builds.

Comparatively High Mana Cost: While a 3/3 creature with vigilance for a total of five mana is reasonable, there are alternatives within the same cost range offering additional benefits or lower cost options with similar stats, making the Lonesome Unicorn seem less economical in certain deck strategies, especially in aggressive or tempo-oriented decks.


Reasons to Include in Your Collection

Versatility: Lonesome Unicorn // Rider in Need offers flexibility by serving as both an early-game blocker and a late-game threat. Its modal nature allows players to cast it as a creature or an Adventure spell, fitting into various deck archetypes seamlessly.

Combo Potential: When utilized as part of an Adventure-themed deck, this card thrives. It synergizes particularly well with cards like Edgewall Innkeeper, where every Adventure spell cast provides additional value.

Meta-Relevance: In environments where longer games are prevalent, having a dual-purpose card like Lonesome Unicorn // Rider in Need can be crucial. It can adjust its role according to the state of play, maintaining its relevance across various metas.


How to beat

Lonesome Unicorn // Rider in Need offers versatility in gameplay, serving as both a creature and an adventure, making it a unique multifaceted card in MTG. Similar to cards with modal options, Lonesome Unicorn allows you to adapt to different battlefield situations. However, it’s not without its vulnerabilities. To effectively counter it, focus on timing and disruption. With its five mana cost to cast both sides, you have an opportunity to interrupt your opponent’s curve. Utilize instant speed removals such as Murder to eliminate the creature before it can offer value, or counter spells like Negate to address the Rider in Need adventure directly.

Though it presents an extra challenge with its two-for-one capability, mana efficiency is key. Cards like Essence Scatter provide a cost-effective way to counter it outright. Additionally, keeping an eye on graveyard interplay is wise, as the unicorn can return to play through its adventure side. In such cases, graveyard hate cards like Tormod’s Crypt can preemptively strip your opponent’s options, making it harder for them to maximize the unicorn’s benefits.

Ultimately, when facing Lonesome Unicorn // Rider in Need, the strategic deployment of removals and counters, coupled with graveyard management, can ensure this gallant card doesn’t turn the tide against you.


Onde comprar

Se você deseja comprar um cartão Lonesome Unicorn // Rider in Need MTG de um conjunto específico como Magic Online Promos and Throne of Eldraine, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Lonesome Unicorn // Rider in Need e outras cartas MTG:

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Expansões

A carta Lonesome Unicorn // Rider in Need Magic the Gathering foi lançada em 4 expansões diferentes entre 2019-10-04 e 2019-11-07. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12002-06-24Magic Online PromosPRM 787582015AventuraPretaAlayna Danner
22019-10-04Throne of EldraineELD 212015AventuraPretaWinona Nelson
32019-10-04Throne of EldraineELD 2762015AventuraPretaAlayna Danner
42019-11-07Mystery BoosterMB1 1642015AventuraPretaWinona Nelson
52020-09-26The ListPLST ELD-212015AventuraPretaWinona Nelson

Legalidades

Magic the Gathering formats where Unicórnio Solitário // Procura-se Ginete has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Unicórnio Solitário // Procura-se Ginete fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-10-04 An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04 Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a creature spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later.
2019-10-04 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a creature spell.
2019-10-04 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
2019-10-04 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04 You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
Vigilance card art

Guia da habilidade Vigilância

No universo estratégico de Magic: The Gathering (MTG), a habilidade de vigilância se destaca como uma ferramenta poderosa para os jogadores. Esta poderosa palavra-chave permite que as criaturas ataquem sem tocar, mantendo-as prontas e alertas para se defenderem contra ameaças futuras. Representa um equilíbrio perfeito entre agressão e defesa, oferecendo uma abordagem dinâmica à jogabilidade. Vamos nos aprofundar em como a vigilância molda o campo de batalha.