Sede de Sangue Infecciosa Carta MTG


Sede de Sangue Infecciosa - Magic Origins
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoEncantamento — Aura
Habilidades Enchant
Lançamento2015-07-17
Expansão símbolo
Expansão nomeMagic Origins
Expansão códigoORI
Número152
Frame2015
LayoutNormal
BorderPreta
Ilustrado porZoltan Boros

Principais conclusões

  1. Enables continuous pressure by replacing itself from the deck when the enchanted creature dies.
  2. Efficient resource management by saving mana and maintaining hand advantage over time.
  3. Flexibility in strategy by posing an immediate threat and potential for swift battlefield adaptation.

Onde comprar

Se você deseja comprar um cartão Sede de Sangue Infecciosa MTG de um conjunto específico como Magic Origins, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Sede de Sangue Infecciosa e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Encantar criaturaA criatura encantada recebe +2/+1, tem ímpeto e ataca a cada turno se estiver apta.Quando a criatura encantada morrer, você poderá procurar em seu grimório um card com o nome de Sede de Sangue Infecciosa, revelá-lo, colocá-lo em sua mão e, depois, embaralhar seu grimório.


Card Pros

Card Advantage: Infectious Bloodlust adds a layer of sustained card advantage to your play by allowing you to search for another copy of itself from the deck when the enchanted creature dies. This continuous searching mechanic ensures that even if your opponent deals with the immediate threat, you have the ability to gear up another creature and maintain pressure on the board.

Resource Acceleration: While not directly impacting your mana pool, Infectious Bloodlust reduces resource expenditure by effectively replacing itself in your hand. This helps you save mana in the long run, allowing you to allocate more resources towards deploying additional threats or interacting with the opponent’s game plan.

Instant Speed: Infectious Bloodlust may not be an instant-speed spell, but its effect generates an alternate avenue for strategy akin to instant-speed plays. Since you can fetch a new copy when the enchanted creature dies, it provides a sense of readiness, enabling you to swiftly rebuild and adapt your battlefield presence. This dynamic can force your opponent to second-guess their removal spells, making the card a strategic tool in creature-focused strategies.


Card Cons

Discard Requirement: Playing Infectious Bloodlust requires you to sacrifice the enchanted creature or another creature you control if it’s destroyed, which can deplete your board presence and synergies.

Specific Mana Cost: The card’s need for red mana means it fits primarily within a certain archetype—a red deck or one that can reliably provide red mana, potentially restricting its widespread inclusion.

Comparatively High Mana Cost: With a casting cost of two mana and an additional red mana to activate its ability, there are other enchantments or creatures that may provide a similar or better aggressive advantage at a lower cost to your deck’s mana curve.


Reasons to Include in Your Collection

Versatility: Infectious Bloodlust offers an aggressive edge to red-based decks, allowing creatures to become more threatening with each attack. This card is not just a single-use enchantment; it keeps your opponents on their toes by potentially enhancing multiple creatures throughout the game.

Combo Potential: This card is capable of creating a significant impact when combined with haste-enablers or additional cards that benefit from creature damage. As Infectious Bloodlust searches for another copy upon the enchanted creature’s death, it seamlessly works with sacrifice or death-triggered strategies.

Meta-Relevance: Against decks that are slower to build their board presence, Infectious Bloodlust can turn up the pressure and force defensive moves early on. With its ability to push through additional damage and maintain card advantage, it remains a relevant choice in several aggressive strategies.


How to beat

Infectious Bloodlust is a card that can turn creatures into significant threats in a short span of time in MTG. The haste-enabling aura not only makes your creatures faster but also search for another copy when the enchanted creature dies, potentially creating a cycle of unending aggression. However, controlling such a card requires a specific approach.

One effective strategy against Infectious Bloodlust is to minimize the number of creatures it can enchant. Removal spells that can take out creatures at instant speed, before the Bloodlust attaches, are incredibly useful. Enchantment removal like Naturalize or Return to Nature also works well by directly targeting Infectious Bloodlust, ensuring the search ability cannot trigger. Counterspells are equally efficient in preventing the card from ever hitting the field, disrupting the accumulating threat altogether.

Board wipes also serve as a powerful reset button, dealing with multiple Bloodlust-enchanted creatures in one fell swoop, and players should be prepared to rebuild their board presence more effectively than their opponent post wipe. Ultimately, the key to beating Infectious Bloodlust lies in strategic removal, well-timed responses, and controlling the pace of the game.


Cartas similares a Sede de Sangue Infecciosa

Infectious Bloodlust is an intriguing Aura in Magic the Gathering, offering players an aggressive strategy to enhance their creatures. This card can be likened to Madcap Skills, both Auras that provide a power boost and an additional effect that compels an opponent’s reaction. While Infectious Bloodlust grants haste and the capability to search for another copy upon the enchanted creature’s death, Madcap Skills gives a significant +3/+0 increase and makes the creature harder to block by necessitating two or more blockers.

Another comparable spell is Fiery Mantle. Like Infectious Bloodlust, it can return to the owner’s hand from the graveyard, ensuring a persistent threat; however, Fiery Mantle emphasizes protection over aggression by providing a means to save a creature from harm. On the note of fostering a creature’s offensive abilities, Rush of Adrenaline endows not only a power boost but also grants trample, albeit as an instant and lacking Infectious Bloodlust’s recursive aspect.

Examining the aspects of these cards points to Infectious Bloodlust being an asset for MTG players who enjoy relentless, creature-focused strategies, offering both an immediate advantage with haste and a long-term benefit with its tutor-like ability.

Madcap Skills - Carta Magic versões
Fiery Mantle - Carta Magic versões
Rush of Adrenaline - Carta Magic versões
Madcap Skills - Carta Magic versões
Fiery Mantle - Carta Magic versões
Rush of Adrenaline - Carta Magic versões

Cartas semelhantes a Sede de Sangue Infecciosa por cor, tipo e custo de mana

Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Errantry - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões
Fractured Loyalty - Carta Magic versões
Fire Whip - Carta Magic versões
Emblem of the Warmind - Carta Magic versões
Power Surge - Carta Magic versões
Raging River - Carta Magic versões
Smoke - Carta Magic versões
Goblin Kites - Carta Magic versões
The Brute - Carta Magic versões
Giant Strength - Carta Magic versões
Lightning Reflexes - Carta Magic versões
Errantry - Carta Magic versões
Goblin Festival - Carta Magic versões
Scald - Carta Magic versões
Cave Sense - Carta Magic versões
Flowstone Surge - Carta Magic versões
Maniacal Rage - Carta Magic versões
Battle Strain - Carta Magic versões
Goblin Bombardment - Carta Magic versões
Underworld Breach - Carta Magic versões
Lightning Rift - Carta Magic versões
Fractured Loyalty - Carta Magic versões
Fire Whip - Carta Magic versões
Emblem of the Warmind - Carta Magic versões

Legalidades

Magic the Gathering formats where Sede de Sangue Infecciosa has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Sede de Sangue Infecciosa fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2015-06-22 If, during its controller’s declare attackers step, the enchanted creature is tapped or is affected by a spell or ability that says it can’t attack, then that creature doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost. If they don’t, the creature doesn’t have to attack.