Sirena Hipnótica Carta MTG


Sirena Hipnótica - Journey into Nyx
Custo de mana
Custo convertido de mana1
RaridadeRara
TipoCriatura Encantamento — Sirena
Habilidades Bestow,Flying
Lançamento2014-05-02
Expansão símbolo
Expansão nomeJourney into Nyx
Expansão códigoJOU
Ataque 1
Defesa 1
Número42
Frame2003
LayoutNormal
BorderPreta
Ilustrado porJames Ryman

Principais conclusões

  1. Its bestow ability blends creature utility with enchantment control, offering board presence pre and post-transformation.
  2. When bestowed, it takes over key creatures, accelerating your path to victory, especially in critical combat moments.
  3. Being tied to a seven mana cost makes it a heavy investment, but can yield game-changing benefits when used effectively.

Onde comprar

Se você deseja comprar um cartão Sirena Hipnótica MTG de um conjunto específico como Journey into Nyx, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Sirena Hipnótica e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Texto da carta

Agraciar {5}{U}{U} (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.) Voar Você controla a criatura encantada. A criatura encantada recebe +1/+1 e tem voar.


Card Pros

Card Advantage: Hypnotic Siren is versatile, doubling as both a creature and an enchantment. Its bestow ability can turn an ordinary creature into a significant threat, while you still maintain presence on the board both before and after it transforms.

Resource Acceleration: This card offers a strategic advantage by enabling control over an opponent’s creature with its bestow cost. Taking control of key creatures can swing the game in your favor, acting as a form of acceleration towards your win condition.

Instant Speed: Though not an instant itself, Hypnotic Siren’s ability can disrupt opponents at critical moments during combat. Seizing their creature right before a decisive attack can act similarly to an instant-speed interaction, tipping the scales and catching opponents off-guard.


Card Cons

Discard Requirement: Hypnotic Siren demands that you hold onto it until you have seven mana available to use its bestow ability. This can tie up your hand, especially if you draw it early and need to keep your other cards for more immediate plays.

Specific Mana Cost: Its casting cost requires one blue mana, which isn’t a hurdle in mono-blue or two-color blue decks, but can be restrictive in multicolored decks that may not always have the right mana available when needed.

Comparatively High Mana Cost: To utilize Hypnotic Siren’s bestow ability effectively, seven mana is necessary, which is a significant investment. Other creatures or enchantments can offer similar or better control effects for less of a mana commitment, positioning Hypnotic Siren at a slight disadvantage.


Reasons to Include in Your Collection

Versatility: Hypnotic Siren offers a unique blend of early-game blocker as a 1/1 flyer and a late-game control option. Its ability to become an enchantment that takes over any creature adds a layer of adaptability in both aggressive and control decks.

Combo Potential: This card’s ‘Bestow’ mechanic enables intriguing interactions. It’s not just an effective creature or control spell; when the creature it enchants dies, Hypnotic Siren returns as a creature, which can be utilized for various synergies within blue devotion strategies or enchantment-based decks.

Meta-Relevance: In a game environment where high-value creatures dominate, having a spell that can turn an opponent’s threat into an asset is pivotal. Its relevance grows as more powerful creatures enter the game, ensuring that Hypnotic Siren remains a card that can swing the tide of battle in your favor.


How to beat Hypnotic Siren

Hypnotic Siren offers a unique mix of early-game blocker and late-game control shift that can catch many MTG players off guard. As a creature, it’s modest with only 1/1 stats, but its true power lies in its enchanting ability when you delve into seven mana. Casting it for its Bestow cost can take over an opponent’s strongest creature, swaying the game. However, the magic of MTG lies in its counterplay.

To effectively thwart Hypnotic Siren’s enchanting conquest, consider keeping instant-speed removal in hand. By eliminating the Siren in response to the Bestow targeting, you not only neutralize the immediate threat but also waste your opponent’s mana investment. Creature abilities that grant hexproof, like those of Spectral Sailor or Slippery Bogbonder, can make your assets immune to the takeover. Artifact-based strategies can also bypass Hypnotic Siren as it strictly targets creatures. Lastly, countering the spell outright with a Negate or a Dovin’s Veto can leave the Hypnotic Siren merely as a fantasy.

Staying ahead of Hypnotic Siren means being proactive and reactive with your resources. In keeping your crucial spells for the right moment, you can maintain control and leave your opponent’s ambitious plays as nothing but pipe dreams.


BurnMana Recommendations

Exploring the ebbs and flows of MTG can often lead you to hidden gems like the Hypnotic Siren, a card rich with versatility and latent power. Understanding its strengths and strategic use is vital for those who wield blue mana’s potential. Whether it’s enhancing your control over the board with its bestow ability or seeking the perfect addition to your blue-themed deck, incorporating Hypnotic Siren could be a game-changer. Dive deeper with us on the tactics and methods that could amplify your gameplay and consider how this unique creature-enchantment could elevate your deck’s performance. Discover more strategic insights with us and take your MTG skills to new heights.


Cartas similares a Sirena Hipnótica

Hypnotic Siren offers an intriguing versatility in Magic: The Gathering as both an enchanting creature and later, a game-swinging control spell. A circle of similar cards includes the likes of Sower of Temptation, which seizes control of a creature upon entering the battlefield. Yet, Sower’s effect is temporary, bound only as long as it remains on the field. Hypnotic Siren, by contrast, promises a permanent change in allegiance with its Bestow cost.

Comparably, Control Magic stands as an archetype for all such control spells, though it acts as an aura without the duality of also being a creature. Imprisoned in the Moon shifts the paradigm slightly by not just usurping control but also transforming the target into a land, a drastic change from Hypnotic Siren’s straightforward pilferage.

Analyzing these alternatives showcases Hypnotic Siren’s unique role as a flexible early game creature or a potent late game threat. Despite the high mana investment to commandeer an opponent’s creature, the duality it presents is unmatched, making it a distinctive choice for players valuing adaptability and control in their Magic: The Gathering arsenal.

Sower of Temptation - Carta Magic versões
Control Magic - Carta Magic versões
Imprisoned in the Moon - Carta Magic versões
Sower of Temptation - Carta Magic versões
Control Magic - Carta Magic versões
Imprisoned in the Moon - Carta Magic versões

Cartas semelhantes a Sirena Hipnótica por cor, tipo e custo de mana

Flight - Carta Magic versões
Unstable Mutation - Carta Magic versões
Field of Dreams - Carta Magic versões
Dream Coat - Carta Magic versões
Tangle Kelp - Carta Magic versões
Tidal Flats - Carta Magic versões
Flood - Carta Magic versões
Backfire - Carta Magic versões
Mystic Remora - Carta Magic versões
Essence Flare - Carta Magic versões
Cloak of Invisibility - Carta Magic versões
Mana Chains - Carta Magic versões
Robe of Mirrors - Carta Magic versões
Telepathy - Carta Magic versões
Veiled Sentry - Carta Magic versões
Air Bladder - Carta Magic versões
Seal of Removal - Carta Magic versões
Shimmering Wings - Carta Magic versões
Aboshan's Desire - Carta Magic versões
Curiosity - Carta Magic versões
Flight - Carta Magic versões
Unstable Mutation - Carta Magic versões
Field of Dreams - Carta Magic versões
Dream Coat - Carta Magic versões
Tangle Kelp - Carta Magic versões
Tidal Flats - Carta Magic versões
Flood - Carta Magic versões
Backfire - Carta Magic versões
Mystic Remora - Carta Magic versões
Essence Flare - Carta Magic versões
Cloak of Invisibility - Carta Magic versões
Mana Chains - Carta Magic versões
Robe of Mirrors - Carta Magic versões
Telepathy - Carta Magic versões
Veiled Sentry - Carta Magic versões
Air Bladder - Carta Magic versões
Seal of Removal - Carta Magic versões
Shimmering Wings - Carta Magic versões
Aboshan's Desire - Carta Magic versões
Curiosity - Carta Magic versões

Legalidades

Magic the Gathering formats where Sirena Hipnótica has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Sirena Hipnótica fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-10-17 If you cast Hypnotic Siren for its bestow cost, and you gain control of a creature with a constellation ability, that ability will trigger when Hypnotic Siren enters the battlefield. You'll control that triggered ability.
2014-04-26 An Aura that becomes a creature is no longer put into its owner's graveyard as a state-based action. Rather, it becomes unattached and remains on the battlefield as long as it's a creature. While it's a creature, it can't be attached to another permanent or player. An Aura that's not attached to a legal permanent or player as defined by its enchant ability and also isn't a creature will be put into its owner's graveyard as a state-based action.
2014-04-26 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2014-04-26 Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
2014-04-26 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2014-04-26 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2014-04-26 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2014-04-26 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.