Regiões de Caça Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoFeitiço
Habilidades Kicker

Principais conclusões

  1. Deck thinning and ramping potential make Hunting Wilds a powerful accelerant in green strategies.
  2. Its kicker ability offers surprise board presence by turning lands into creatures.
  3. While mana and synergy intensive, its inclusion can be game-changing in various decks.

Texto da carta

Reforçar {3}{G} (Você pode pagar um custo adicional de {3}{G} ao jogar esta mágica.) Procure em seu grimório por até dois cards de Floresta e coloque-os em jogo virados. Depois, embaralhe seu grimório. Se o custo de reforço tiver sido pago, desvire todas as Florestas colocadas em jogo desta maneira. Elas se tornam criaturas 3/3 verdes com ímpeto que ainda são terrenos.


Card Pros

Card Advantage: Hunting Wilds provides a significant edge by letting you search your library for up to two Forest cards and putting them onto the battlefield. Not only does this set you up for future turns, but it also thins your deck, increasing the chances of drawing into non-land cards later.

Resource Acceleration: This spell is a force multiplier when it comes to resource acceleration. By potentially placing additional lands on the field, you ramp up your mana resources. This can be a game-changer, allowing you to deploy threats or answers earlier than your opponent.

Instant Speed: While Hunting Wilds doesn’t operate at instant speed, its kicker cost allows it to surprise opponents by bringing lands onto the battlefield untapped. This enables immediate utilization of the newly acquired resources, possibly even during your main phase after casting Hunting Wilds.


Card Cons

Discard Requirement: In the case of Hunting Wilds, while there is no discard effect as a prerequisite, players must be aware of the card’s overall synergy within their deck to ensure its potential isn’t negated by an inconvenient draw.

Specific Mana Cost: Hunting Wilds comes with a demanding green mana cost, which can be prohibitive. Such an intense color requirement can be challenging for multi-color deck strategies that may not have the necessary mana accessibility.

Comparatively High Mana Cost: Costing four mana to play, Hunting Wilds may prove costly in the fast-paced dynamics of the current MTG meta. Considering its effect, similar spells could offer land acceleration at a lower mana investment.


Reasons to Include in Your Collection

Versatility: Hunting Wilds offers a unique blend of land acceleration and creature benefits, making it useful in multiple types of green-based decks such as ramp, midrange, or even control strategies looking for a mana boost.

Combo Potential: Its potential to kick for additional effects allows for synergistic plays with cards that reward you for putting lands onto the battlefield or using creatures as a resource.

Meta-Relevance: Given the dynamic nature of the current competitive environment, the capacity for Hunting Wilds to accelerate your game plan while providing late-game advantages makes it a noteworthy inclusion against various decks.


How to beat

Hunting Wilds, a notable sorcery from the world of Magic: The Gathering, fulfills the strategic role of accelerating land growth which can often be a determining factor in the success of your deck. This card allows players to put two Forest cards from their library onto the battlefield, a move that can quickly tilt the game in their favor by providing additional mana sources.

When facing an opponent wielding this card, a keen understanding of preemptive measures is crucial. Land destruction strategies can significantly dampen the impact Hunting Wilds has on the game. Utilizing cards that remove lands or restrict the ability to play additional lands can be highly effective. Denying access to forests before Hunting Wilds is played, or employing counter spells to prevent it from resolving helps keep an opponent’s mana development in check. Additionally, leveraging exile effects to deal with enhanced lands may also be a viable tactic.

Every card in Magic: The Gathering has strengths and weaknesses, and Hunting Wilds, despite its potential for ramping up an opponent’s resources, is no exception. Smart deckbuilding, strategic play timing, and effective counterplay are the keys to overcoming the challenges posed by this powerful card.


BurnMana Recommendations

Delving into the MTG realm, managing your resources effectively can make the difference between victory and defeat. Hunting Wilds embodies this principle, adeptly serving as a ramp facilitator in green-centered decks. Its ability to fetch forests and potentially convert them into creature tokens shows its versatility, making it a valuable pick for those looking to maintain pace with the evolving meta. Remember, adaptation is key to MTG success—evaluate your collection to see how Hunting Wilds could enhance your strategy. If you’re eager to optimize your plays and leverage the card’s full potential, join us for knowledge-rich insights.


Cartas similares a Regiões de Caça

Hunting Wilds is a compelling card within the Magic: The Gathering landscape for players looking to ramp up their mana. In essence, it’s comparable to other land search spells like Skyshroud Claim and Ranger’s Path, which both fetch forests and put them onto the battlefield. Hunting Wilds, with its kicker cost, offers the potential to create a significant presence by turning those lands into 3/3 creature tokens, a feature that sets it apart from its counterparts.

Ranger’s Path, while similar in mana cost and its ability to fetch forests, does not have the flexibility of creating creature tokens, thus lacking the added board impact. Skyshroud Claim stands as another alternative with the advantage of bringing the lands into play untapped, offering immediate utility. However, it lacks the kicker option that can transform the game with additional creatures on the field.

In summation, when comparing the dynamic uses of green ramp spells, Hunting Wilds offers a unique combination of mana acceleration and potential creature advantages that are well-suited for decks that want to make a sizeable impact on the board in later stages of the game.

Skyshroud Claim - Carta Magic versões
Ranger's Path - Carta Magic versões
Skyshroud Claim - Carta Magic versões
Ranger's Path - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Regiões de Caça MTG de um conjunto específico como Planar Chaos and Commander 2018, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Regiões de Caça e outras cartas MTG:

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Expansões lançadas

A carta Regiões de Caça Magic the Gathering foi lançada em 2 expansões diferentes entre 2007-02-02 e 2018-08-09. Ilustrado por Steve Ellis.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12007-02-02Planar ChaosPLC 1302003NormalPretaSteve Ellis
22018-08-09Commander 2018C18 1522015NormalPretaSteve Ellis

Legalidades

Magic the Gathering formats where Regiões de Caça has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Regiões de Caça fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2007-02-01 If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
2009-10-01 A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.