Gríma, Saruman's Footman Carta MTG


Provides card advantage and resource acceleration for strategic depth in gameplay. Demands careful play with its discard requirement and specific mana cost. Viable for control-focused decks, enriching your tactical options.
ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeRara
TipoLegendary Creature — Human Advisor
Ataque 1
Defesa 4

Texto da carta

Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.


Cartas similares a Gríma, Saruman's Footman

Gríma, Saruman’s Footman offers unique utility in a deck designed for subterfuge and control. Its kinship to cards like Dark Confidant is apparent, with both cards presenting a sacrifice for gain approach. Dark Confidant allows a player to draw an extra card each turn at the cost of life points equal to that card’s mana cost, providing a dynamic that accelerates card advantage at a tangible risk.

Contrasting Gríma, Saruman’s Footman with Pain Seer reveals another interesting comparison. Pain Seer also promises card advantage through its Inspired ability, but unlike Gríma, it necessitates the card to become untapped, adding an extra layer of complexity and vulnerability to the strategy. Costing two mana, Pain Seer can be less consistent but may fit into more aggressive strategies.

While examining these alternatives, one starts to appreciate Gríma, Saruman’s Footman’s place in decks that benefit from discreet yet potent abilities. Its ability to weave into the game’s politics, while affecting the board indirectly, cements its role in strategic builds that reward cunning over brute force.

Dark Confidant - Carta Magic versões
Pain Seer - Carta Magic versões
Dark Confidant - Carta Magic versões
Pain Seer - Carta Magic versões

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Card Pros

Card Advantage: Gríma, Saruman’s Footman is designed to capitalize on card advantage by offering unique draw mechanisms. This can tip the balance in a long game, ensuring you have the resources you need when you need them.

Resource Acceleration: This card excels in accelerating your resources. By reducing the costs of certain spells or abilities, it allows for a more efficient use of mana, helping you deploy other strategies faster.

Instant Speed: The ability of Gríma, Saruman’s Footman to activate at instant speed gives you the flexibility to react to your opponent’s moves. This makes it a versatile card that can adapt to a rapidly changing board state, keeping you one step ahead.


Card Cons

Discard Requirement: Gríma, Saruman’s Footman requires you to discard a card to utilize its ability. This can be particularly detrimental during the late game when your hand might be running low, leaving you at a strategic disadvantage.

Specific Mana Cost: This card’s casting cost includes the need for black mana, which can restrict its integration outside of mono-black or certain multicolor decks. Players without black mana sources will find it challenging to capitalize on this card’s potential.

Comparatively High Mana Cost: With a demand of three mana, one of which is specifically black, Gríma, Saruman’s Footman’s cost may seem steep for the effects it grants—especially when compared with other alternatives available in the game that could provide similar or greater utility for a lesser mana investment.


Reasons to Include in Your Collection

Versatility: Gríma, Saruman’s Footman offers flexibility in deck building, easily sliding into decks that can utilize creatures with political influence or manipulation mechanics.

Combo Potential: This card can interact with a variety of cards that benefit from having creatures with covert abilities, enhancing numerous strategic plays within those frameworks.

Meta-Relevance: Given that many popular formats lean towards control or combo decks, having Gríma, Saruman’s Footman can be a subtle yet powerful addition that may outmaneuver common meta strategies.


How to beat

Gríma, Saruman’s Footman presents itself as a notable contendor in the realm of MTG utility creatures. Whilst not overwhelming in power or toughness, Gríma’s true value lies in its ability to subtly disrupt the opponent’s strategies. To effectively counter this elusive threat, it’s imperative to incorporate removal spells in your deck that can target creatures without relying on damage – spells like Path to Exile or Murderous Rider swiftly answer Gríma’s menace while bypassing any of its potential damage prevention effects.

Another strategy is to employ cards that restrict or negate activated abilities. Pithing Needle and Sorcerous Spyglass are excellent tools that can shut down Gríma’s abilities before they impact the board. Moreover, aggressive decks can outpace the footman’s influence by focusing on building a wide board presence. Overwhelm Gríma’s controller before they can leverage the footman’s utility to their advantage. In games of MTG where timing is crucial, waiting for the opportune moment to dismantle Gríma’s influence is your key to maintaining the upper hand.

By anticipating Gríma’s arrival and preparing adequate countermeasures, you ensure that this subtle menace doesn’t tip the scales in your opponent’s favor. Understanding and pre-empting opponents’ tactics with strategic card choices makes Gríma, Saruman’s Footman a manageable threat on the battlefield.


Onde comprar

Se você deseja comprar um cartão Gríma, Saruman's Footman // Gríma, Saruman's Footman MTG de um conjunto específico como Tales of Middle-earth Art Series and Tales of Middle-earth Commander, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Gríma, Saruman's Footman // Gríma, Saruman's Footman e outras cartas MTG:

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Expansões

A carta Gríma, Saruman's Footman // Gríma, Saruman's Footman Magic the Gathering foi lançada em 2 expansões diferentes entre 2023-06-23 e 2023-06-23. Ilustrado por Matt Stewart.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12023-06-23Tales of Middle-earth Art SeriesALTR 632015Série de arteSem bordaMatt Stewart
22023-06-23Tales of Middle-earth CommanderLTC 4642015NormalPretaMatt Stewart
32023-06-23Tales of Middle-earth CommanderLTC 1402015NormalPretaMatt Stewart
42023-06-23Tales of Middle-earth CommanderLTC 572015NormalPretaMatt Stewart

Legalidades

Magic the Gathering formats where Gríma, Saruman's Footman has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Gríma, Saruman's Footman fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2023-06-16 If that player exiles their entire library without exiling an instant or sorcery card, they will randomize the order of the exiled cards, and the cards then become that player's library, ending the effect. They will not continue to exile and randomize their library forever.
2023-06-16 If the spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-06-16 If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
2023-06-16 If you choose not to cast the card, it is put on the bottom of its owner's library in a random order along with the other exiled cards.
2023-06-16 The cards are exiled face up. All players will be able to see them.
2023-06-16 You cast the card while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.