Equilibrista de Corrente do Clube da Sangria Carta MTG


Equilibrista de Corrente do Clube da Sangria - Return to Ravnica
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoCriatura — Humano Guerreiro
Habilidades Unleash
Lançamento2012-10-05
Expansão símbolo
Expansão nomeReturn to Ravnica
Expansão códigoRTR
Ataque 2
Defesa 1
Número96
Frame2003
LayoutNormal
BorderPreta
Ilustrado porDan Scott

Principais conclusões

  1. Gore-House Chainwalker enhances board presence without extra cost due to its unleash mechanic.
  2. Accelerates aggressive strategies, pressuring opponents early in the game.
  3. Complements decks utilizing instant speed creatures and effects.

Onde comprar

Se você deseja comprar um cartão Equilibrista de Corrente do Clube da Sangria MTG de um conjunto específico como Return to Ravnica, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Equilibrista de Corrente do Clube da Sangria e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Liberar (Você pode fazer com que esta criatura entre no campo de batalha com um marcador +1/+1. Ela não poderá bloquear enquanto tiver um marcador +1/+1.)

Se o sangue do porco respingar em você, você será o próximo na corrente.


Card Pros

Card Advantage: While Gore-House Chainwalker might not directly offer extra draws or card filtering, it presents an efficient creature for its mana cost. The card’s unleash ability, where it can enter the battlefield with a +1/+1 counter if you forgo blocking with it, effectively gives you a stronger creature without having to invest in additional resources, indirectly adding to your on-board advantage.

Resource Acceleration: Although not a traditional ramp tool, Gore-House Chainwalker offers aggressive mana value, enabling a fast-paced strategy. By deploying a considerable threat early in the game, it exerts pressure on opponents, requiring them to deal with it swiftly and sometimes at a higher resource cost than you invested.

Instant Speed: Gore-House Chainwalker operates at sorcery speed, but its relevance comes into play by fitting into decks that leverage creatures at instant speed. Since it can be a 3/2 attacker as early as turn two, it complements strategies that utilize flash creatures and effects to keep opponents off-balance, ensuring your threats are consistent both in timing and impact.


Card Cons

Discard Requirement: While Gore-House Chainwalker does not ask you to discard, it’s worth considering that its Unleash mechanic forces a tough decision. Using Unleash to give it a +1/+1 counter means it won’t be able to block, which can be a significant drawback in games where board control is crucial.

Specific Mana Cost: Gore-House Chainwalker requires a specific mana investment of one red mana in its cost. This restricts it primarily to red or multicolored decks and can be a drawback for players not running those colors.

Comparatively High Mana Cost: Though two mana for a 2/1 creature may seem reasonable, considering that other two-mana creatures can offer additional abilities or have less restrictive conditions for blocking, the cost of committing to the Unleash mechanic with no other benefits may be perceived as a detriment when selecting cards for your deck.


Reasons to Include in Your Collection

Versatility: Gore-House Chainwalker offers flexibility in aggressive red decks, being able to adapt as either a 2/1 for two mana or a 3/2 by using its Unleash ability. This adaptability makes it a versatile pick for players looking to optimize their mana curve in creature-based strategies.

Combo Potential: With its Unleash mechanic, Gore-House Chainwalker can synergize with cards that benefit from creatures with +1/+1 counters, or with mechanics that reward players for attacking with a certain number of creatures. This simple yet efficient creature can be a key component in developing powerful board states that overrun opponents.

Meta-Relevance: In contexts where the game pace is fast and aggressive strategies are favored, Gore-House Chainwalker shines by providing a sizeable threat early in the game. Its relevance in the meta can be attributed to its ability to pressure life totals early on, which is critical against more controlling or combo-oriented decks.


How to beat

Gore-House Chainwalker is a creature card that comes with the unleash ability, allowing it to enter the battlefield with a +1/+1 counter if you choose to give it up the chance of block that turn. In the context of gameplay, this makes it an aggressive option for players looking to press their advantage quickly. Its role in Red Deck Wins strategies where speed and damage output are crucial is undeniable.

To effectively counter Gore-House Chainwalker, it’s essential to use removal spells to handle it before it can swing in for significant damage. Cards like Fatal Push or Shock are efficient means to this end. Since it cannot block once unleashed, this opens up strategic play options for you to tackle your opponent directly. Another tactic is to utilize higher toughness blockers that can withstand a hit from the Chainwalker, such as Omenspeaker or Augur of Bolas, which not only survive the clash but also offer additional value through their enter the battlefield effects.

Ultimately, overcoming a card like Gore-House Chainwalker boils down to anticipating its arrival and preparing a responsive strategy. Whether through immediate removal or presenting unfavorable trading conditions for your opponent, you can navigate around this aggressive creature and maintain control of the game.


Cartas similares a Equilibrista de Corrente do Clube da Sangria

The Gore-House Chainwalker is a creature card that finds its niche in Red aggressive decks within Magic: The Gathering. At first glance, it may remind players of other two-cost creatures like Ash Zealot. Both offer a strong early game presence, but while Ash Zealot provides first strike and punishes graveyard strategies, the Chainwalker presents the Unleash mechanic, granting it the potential to be a more powerful attacker if you choose to forgo its ability to block.

Comparisons can be drawn with Rakdos Shred-Freak, another creature well-suited for fast-paced strategies. Though it matches the Chainwalker’s power with haste, it lacks the flexibility of the Unleash mechanic. Conversely, Borderland Marauder, a similar two-cost creature, may get stronger when attacking, but it doesn’t offer the same sustained power boost that an unleashed Gore-House Chainwalker does.

Ultimately, the Chainwalker stands out in decks favoring aggressive tactics. Its ability to be a consistent threat makes it a formidable choice in the Red creature lineup. When considering mana efficiency and attack potential, Gore-House Chainwalker is a powerful card for its cost, especially for players looking to quickly pressure their opponents.

Ash Zealot - Carta Magic versões
Rakdos Shred-Freak - Carta Magic versões
Borderland Marauder - Carta Magic versões
Ash Zealot - Carta Magic versões
Rakdos Shred-Freak - Carta Magic versões
Borderland Marauder - Carta Magic versões

Cartas semelhantes a Equilibrista de Corrente do Clube da Sangria por cor, tipo e custo de mana

Rock Hydra - Carta Magic versões
Dwarven Weaponsmith - Carta Magic versões
Goblin Rock Sled - Carta Magic versões
Dwarven Lieutenant - Carta Magic versões
Goblin Recruiter - Carta Magic versões
Heart Sliver - Carta Magic versões
Mogg Flunkies - Carta Magic versões
Goblin Elite Infantry - Carta Magic versões
Fireslinger - Carta Magic versões
Skittish Kavu - Carta Magic versões
Rage Weaver - Carta Magic versões
Minotaur Explorer - Carta Magic versões
Sparksmith - Carta Magic versões
Goblin Lookout - Carta Magic versões
Skirk Marauder - Carta Magic versões
Hellspark Elemental - Carta Magic versões
Storm Entity - Carta Magic versões
Dwarven Soldier - Carta Magic versões
Mogg War Marshal - Carta Magic versões
Mudbrawler Cohort - Carta Magic versões
Rock Hydra - Carta Magic versões
Dwarven Weaponsmith - Carta Magic versões
Goblin Rock Sled - Carta Magic versões
Dwarven Lieutenant - Carta Magic versões
Goblin Recruiter - Carta Magic versões
Heart Sliver - Carta Magic versões
Mogg Flunkies - Carta Magic versões
Goblin Elite Infantry - Carta Magic versões
Fireslinger - Carta Magic versões
Skittish Kavu - Carta Magic versões
Rage Weaver - Carta Magic versões
Minotaur Explorer - Carta Magic versões
Sparksmith - Carta Magic versões
Goblin Lookout - Carta Magic versões
Skirk Marauder - Carta Magic versões
Hellspark Elemental - Carta Magic versões
Storm Entity - Carta Magic versões
Dwarven Soldier - Carta Magic versões
Mogg War Marshal - Carta Magic versões
Mudbrawler Cohort - Carta Magic versões

Legalidades

Magic the Gathering formats where Equilibrista de Corrente do Clube da Sangria has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Equilibrista de Corrente do Clube da Sangria fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-04-15 A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
2013-04-15 Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.
2013-04-15 The unleash ability applies no matter where the creature is entering the battlefield from.
2013-04-15 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.