Dar o Sangue Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana2
RaridadeComum
TipoFeitiço
Habilidades Cycling,Fight

Principais conclusões

  1. Go for Blood’s cycling ability offers deck sifting and can tip the scales in card advantage.
  2. Its low-cost and instant speed allow strategic surprise plays without stalling development.
  3. While powerful, requiring a discard and red mana can limit its flexibility in some decks.

Onde comprar

Se você deseja comprar um cartão Dar o Sangue MTG de um conjunto específico como Ikoria: Lair of Behemoths and Jumpstart 2022, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Dar o Sangue e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

A criatura alvo que você controla luta com a criatura alvo que você não controla. (Cada uma causa dano igual ao seu poder à outra.) Reciclar {1} ({1}, descarte este card: Compre um card.)

O vínculo de Lukka não lhe deu somente amizade, mas também a arma mais poderosa em seu arsenal.


Card Pros

Card Advantage: Go for Blood provides a dual benefit with the ability to cycle away an unneeded card while potentially fetching a more useful card to replace it. This cycling effect helps sifting through your deck to maintain card flow and can edge out card advantage over time.

Resource Acceleration: Although not directly impacting your resources, Go for Blood’s low cycling cost means you can efficiently spend your mana without hindering your development. Its cheap cycling ensures you can keep mana open for other plays while keeping your deck cycling forward.

Instant Speed: The flexibility of Go for Blood shines at instant speed, allowing for surprise combat tricks or strategic plays during an opponent’s turn. This immediacy provides a tactical advantage, keeping opponents on their toes and diversifying your potential responses to threats.


Card Cons

Discard Requirement: The Go for Blood card necessitates the discarding of another card if cycled, potentially depleting your hand and putting you at a disadvantage in maintaining card advantage against your opponent.

Specific Mana Cost: Requiring one red mana can restrict this card’s inclusion to decks that comfortably operate with red mana sources, making it less flexible for multi-colored or colorless strategies.

Comparatively High Mana Cost: The cost to unleash the full potential of Go for Blood is two mana, a significant investment for a single target fight effect when evaluating the breadth of options available within the same cost bracket.


Reasons to Include in Your Collection

Versatility: Go for Blood lends itself to a wide array of deck archetypes due to its dual functionality. It acts as both a removal option through cycling, as well as a pivotal card in aggressive strategies seeking to outmaneuver blockers and push through damage.

Combo Potential: In decks that manipulate the power of creatures or benefit from cycling synergies, Go for Blood can become a repeatable source of creature control or a piece in drawing through your deck to find key combo pieces.

Meta-Relevance: Given the fluctuating nature of the metagame, Go for Blood’s utility in combat situations can often give players the edge they need, especially in formats where creature-based combat is prevalent.


How to beat

Go for Blood is a flexible card in Magic: The Gathering that offers both removal and cycling, adapting to the needs of the battlefield. To counter it, players need to understand its dual nature. When Go for Blood is used for its cycling ability, it’s mainly to churn through the deck to find more useful cards, which requires less immediate action aside from possibly countering any synergistic cycling effects.

In situations where Go for Blood is utilized for its fight mechanism, the key is to ensure your creatures either outsize the opponent’s or to have instant-speed removals or buffs to turn the tides during the fight phase. Keeping protection spells handy or cards that can grant indestructibility or hexproof can also effectively nullify Go for Blood’s impact, helping to maintain board presence against potential threats. Overall, having a versatile strategy with responses for both creature combat and cycling bonuses will help you consistently outmaneuver opponents relying on Go for Blood.


Cartas similares a Dar o Sangue

Go for Blood is an intriguing combat trick in the Magic: The Gathering arsenal. It offers the unique cycling feature, setting it in line with other tactical plays like Prey Upon. Prey Upon allows for a one-on-one creature fight without any additional perks, whereas Go for Blood offers versatility with its cycling option. You can either use it to take control of the battlefield by forcing a fight or cycle it to draw a card when a direct confrontation isn’t beneficial.

Next, consider Ram Through, which matches the creature fight mechanic but provides excess damage opportunity to the opponent’s life total if your creature has trample. This added ability can turn the tide of the game and gives Ram Through an edge in certain situations. Savage Stomp is another similar card but it’s tailored specifically for creatures with the dinosaur type, often resulting in a cost reduction and a bonus +1/+1 counter.

Each of these cards shines in different scenarios, but Go for Blood holds its ground due to its cycling ability providing a level of flexibility that can pivot your game plan on the fly, an essential tool in the ever-changing landscape of Magic: The Gathering.

Prey Upon - Carta Magic versões
Ram Through - Carta Magic versões
Savage Stomp - Carta Magic versões
Prey Upon - Carta Magic versões
Ram Through - Carta Magic versões
Savage Stomp - Carta Magic versões

Expansões lançadas

A carta Dar o Sangue Magic the Gathering foi lançada em 2 expansões diferentes entre 2020-04-24 e 2022-12-02. Ilustrado por Chris Rallis.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12020-04-24Ikoria: Lair of BehemothsIKO 1222015NormalPretaChris Rallis
22022-12-02Jumpstart 2022J22 5402015NormalPretaChris Rallis

Legalidades

Magic the Gathering formats where Dar o Sangue has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
VintageVálida
DuelVálida
ExplorerVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Dar o Sangue fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2020-04-17 If either target is an illegal target as Go for Blood resolves, no creature will deal or be dealt damage.