Fantasmas dos Inocentes Carta MTG


Fantasmas dos Inocentes - Ravnica: City of Guilds
Custo de mana
Custo convertido de mana7
RaridadeRara
TipoCriatura — Espírito
Lançamento2005-10-07
Expansão símbolo
Expansão nomeRavnica: City of Guilds
Expansão códigoRAV
Ataque 4
Defesa 5
Número20
Frame2003
LayoutNormal
BorderPreta
Ilustrado porKev Walker

Principais conclusões

  1. Ghosts of the Innocent can extend playtime, making it a deterrent for aggressive decks reliant on high damage.
  2. This card’s mana cost and white dependency may limit its versatility in multi-color decks.
  3. Smart deck-building with removals or damage-immunity strategies can effectively counter Ghosts of the Innocent.

Onde comprar

Se você deseja comprar um cartão Fantasmas dos Inocentes MTG de um conjunto específico como Ravnica: City of Guilds, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Fantasmas dos Inocentes e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Se uma fonte fosse causar dano a uma criatura ou a um jogador, ao invés disso, essa fonte causará a metade daquela quantidade de pontos de dano, arredondada para baixo, à criatura ou ao jogador.

"Mamãe disse que deveríamos oferecer panquecas e sal aos bons, mas senti um calafrio na espinha e fechei a porta." —Otak, comerciante da Rua do Estanho


Card Pros

Card Advantage: Ghosts of the Innocent shines in scenarios that pivot around life totals. While not directly offering card draw, this unique enchantment can indirectly lead to a card advantage by discouraging attacks and helping to maintain a healthy life total, which could keep you in the game longer and give you more draw steps.

Resource Acceleration: Although Ghosts of the Innocent isn’t a direct source of resource acceleration, it can indirectly contribute to it. The card’s ability to halve damage allows you to potentially save mana that would otherwise be spent on creature regeneration or life-gaining spells. This preserved mana could be used to deploy additional threats or answers, thus potentially accelerating your board state and resources.

Instant Speed: Ghosts of the Innocent is a static enchantment, meaning it doesn’t have instant speed capabilities itself. However, its constant effect on the game state offers a form of flexibility similar to instant speed interactions. It forces opponents to consider the reduced damage output during every action they take, effectively making it a deterrent that’s always ‘on’, much like how an instant would be used strategically to surprise an opponent.


Card Cons

Discard Requirement: The Ghosts of the Innocent card doesn’t require a discard, but its effect can essentially force you to discard the advantage you would gain from playing cards with life-draining abilities or damage-dealing features, which can create self-imposed restrictions on your playing style.

Specific Mana Cost: This card has a specific mana cost that includes white mana, making it less flexible for inclusion in multi-color decks that may not focus on or sufficiently produce white mana.

Comparatively High Mana Cost: With a casting cost that requires four mana, including two white, Ghosts of the Innocent may be considered a costly investment for the effect it provides. Players could find this mana could be better spent on other spells or creatures that offer an immediate impact on the game state.


Reasons to Include Ghosts of the Innocent in Your Collection

Versatility: Ghosts of the Innocent is a unique card that can be integrated into a variety of deck archetypes, especially those seeking to prolong the game and disrupt opponent strategies that rely on inflicting massive damage.

Combo Potential: This card shines when paired with cards that allow you to manipulate life totals or take advantage of damage prevention. Its ability can lead to surprising combos that can turn the tide of a game.

Meta-Relevance: With a meta that often cycles through aggressive strategies designed to quickly reduce life totals, Ghosts of the Innocent can serve as a powerful countermeasure. In an environment with decks that aim to deal a lot of damage fast, it can provide a crucial delay, giving you the time needed to execute your winning strategy.


How to beat

Ghosts of the Innocent is a unique card in Magic the Gathering that requires a strategic approach to conquer. This rare and challenging enchantment reduces the life total each player would lose by half, rounding down. It’s a curveball that can lengthen the game and provide your opponent with a substantial defensive advantage. The key to outmaneuvering Ghosts of the Innocent lies in precision and resourcefulness.

To dismantle this card’s effects, you can focus on building a deck with removal spells or enchantment destruction cards like Disenchant or Naturalize. Additionally, cards that offer indirect advantages such as exiling effects, permanent control alterations, or even giving creatures trample to overtake defense lines can prove crucial. Strategic use of spells that can’t be prevented or that deal damage to multiple targets can also circumvent the hindrance caused by Ghosts of the Innocent.

Remember, flexibility and adaptability are your best assets on the battlefield. By being prepared and having the right tools at your disposal, passing through the spectral barrier of Ghosts of the Innocent becomes a manageable task, shifting the tide of the game back into your favor.


Cartas similares a Fantasmas dos Inocentes

Ghosts of the Innocent stands out in Magic: The Gathering as a unique card that cuts all damage in half. This distinct effect harkens back to cards like Divine Presence, which also serves to limit the amount of damage to three per source. While similar in their damage reduction theme, Ghosts of the Innocent takes a more sweeping approach, affecting all sources and all types of damage, making it a broader shield than the pinpoint guard of Divine Presence.

Another card worth comparing is Light of Sanction, which protects your creatures from your own damage-dealing effects. Although it doesn’t reduce damage, it shares the protective ethos, selectively shielding your battlefield position. This differs from the egalitarian safety net that Ghosts of the Innocent provides, impacting all players’ creatures equally. In the realm of damage mitigation, we also see Urza’s Armor, which shaves off one damage from each source, a subtler but continuous form of protection that also does not discriminate by player.

Ultimately, Ghosts of the Innocent’s broad-stroke reduction in Magic: The Gathering can significantly alter the landscape of a multiplayer game, making it a card that can pivot the dynamics of damage-oriented strategies effectively.

Divine Presence - Carta Magic versões
Light of Sanction - Carta Magic versões
Urza's Armor - Carta Magic versões
Divine Presence - Carta Magic versões
Light of Sanction - Carta Magic versões
Urza's Armor - Carta Magic versões

Cartas semelhantes a Fantasmas dos Inocentes por cor, tipo e custo de mana

Elder Land Wurm - Carta Magic versões
Seraph - Carta Magic versões
Archangel - Carta Magic versões
Ancestor's Chosen - Carta Magic versões
Serra Avatar - Carta Magic versões
Drogskol Cavalry - Carta Magic versões
Eternal Dragon - Carta Magic versões
Soul of Eternity - Carta Magic versões
Elesh Norn, Grand Cenobite - Carta Magic versões
Resolute Archangel - Carta Magic versões
Crowd Favorites - Carta Magic versões
Kami of the Honored Dead - Carta Magic versões
Luminous Angel - Carta Magic versões
Angel of Retribution - Carta Magic versões
Angel of Glory's Rise - Carta Magic versões
Windbrisk Raptor - Carta Magic versões
Pale Wayfarer - Carta Magic versões
Yoked Plowbeast - Carta Magic versões
Vengeful Archon - Carta Magic versões
Angelic Arbiter - Carta Magic versões
Elder Land Wurm - Carta Magic versões
Seraph - Carta Magic versões
Archangel - Carta Magic versões
Ancestor's Chosen - Carta Magic versões
Serra Avatar - Carta Magic versões
Drogskol Cavalry - Carta Magic versões
Eternal Dragon - Carta Magic versões
Soul of Eternity - Carta Magic versões
Elesh Norn, Grand Cenobite - Carta Magic versões
Resolute Archangel - Carta Magic versões
Crowd Favorites - Carta Magic versões
Kami of the Honored Dead - Carta Magic versões
Luminous Angel - Carta Magic versões
Angel of Retribution - Carta Magic versões
Angel of Glory's Rise - Carta Magic versões
Windbrisk Raptor - Carta Magic versões
Pale Wayfarer - Carta Magic versões
Yoked Plowbeast - Carta Magic versões
Vengeful Archon - Carta Magic versões
Angelic Arbiter - Carta Magic versões

Legalidades

Magic the Gathering formats where Fantasmas dos Inocentes has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Fantasmas dos Inocentes fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2005-10-01 Half of 1 rounded down is 0. A source that would deal 1 damage won’t deal damage at all.
2005-10-01 If a damage prevention effect and Ghosts of the Innocent’s effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).
2005-10-01 If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the permanent being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.
2005-10-01 If damage is redirected, it’s only halved once.
2005-10-01 Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.
2005-10-01 This isn’t a damage prevention effect. If Excruciator (“Damage that would be dealt by Excruciator can’t be prevented”) would deal 7 damage to a permanent or player, it deals 3 damage instead.