Escama Sangrenta do Clã de Ghor Carta MTG


Escama Sangrenta do Clã de Ghor - Guildpact
Custo de mana
Custo convertido de mana4
RaridadeIncomum
TipoCriatura — Guerreiro Viashino
Habilidades First strike
Lançamento2006-02-03
Expansão símbolo
Expansão nomeGuildpact
Expansão códigoGPT
Ataque 2
Defesa 1
Número66
Frame2003
LayoutNormal
BorderPreta
Ilustrado porPaolo Parente

Principais conclusões

  1. Its presence demands tactical play, influencing your advantage and making your opponent’s choices harder.
  2. While not a direct ramp tool, it thrives in mana acceleration setups, arriving as an early threat.
  3. Synergizes with instant-speed spells, complementing its combat abilities for enhanced gameplay impact.

Texto da carta

Iniciativa {3}{G}: Escama Sangrenta do Clã de Ghor recebe +2/+2 até o final do turno. Use esta habilidade apenas uma vez a cada turno.

Na hora das refeições, os Gruul geralmente deixam de lado certas delicadezas, como usar garfos ou matar a entrada.


Card Pros

Card Advantage: When you bring Ghor-Clan Bloodscale onto the battlefield, it imparts a tactical edge by forcing your opponent to make difficult decisions. Its actions can influence the flow of the game, indirectly contributing to your card advantage.

Resource Acceleration: Although not directly providing resource acceleration, Ghor-Clan Bloodscale benefits from ramp strategies. Being a larger creature, it can be a formidable presence if cast earlier than expected thanks to mana acceleration tools within your deck.

Instant Speed: Ghor-Clan Bloodscale itself may not be an instant, but it complements a deck that operates at instant speed. Due to its combat-centric abilities, it synergizes well with instant-speed spells that can clear the way for its attack or protect it, amplifying the impact of your instant-speed interactions.


Card Cons

Discard Requirement: Ghor-Clan Bloodscale necessitates the player to discard another card, which could potentially put them at a card disadvantage, crucially reducing hand options particularly in the late game where every card counts.

Specific Mana Cost: The casting cost of Ghor-Clan Bloodscale requires both red and green mana, which may not seamlessly fit into multi-colored decks, thereby limiting its adaptability and potentially restricting its play to specific archetypes.

Comparatively High Mana Cost: For a creature with its power and abilities, the Ghor-Clan Bloodscale carries a relatively hefty mana cost. This can slow down your game plan, especially when compared to other creatures in the same mana range that could offer immediate board impact or additional abilities.


Reasons to Include Ghor-Clan Bloodscale Mtg Card in Your Collection

Versatility: Ghor-Clan Bloodscale can serve as a powerful offensive addition in decks aiming to capitalize on large, trampling creatures. Its ability to grant +1/+1 and trample when you pay a red mana embodies the flexible nature of impactful combat tricks or late-game finishers.

Combo Potential: This card is a solid pick for synergies with strategies that look to buff creatures. Its bloodthirst ability also has the potential to be triggered reliably, making it a formidable creature when you’re playing aggressively and manage to deal damage to an opponent before casting it.

Meta-Relevance: In a game state where creature-based strategies dominate, the Ghor-Clan Bloodscale holds its ground. The combination of a substantial power boost and evasion can tip battles in your favor, especially against opponents who rely on smaller creatures for board control.


How to beat

Ghor-Clan Bloodscale brings its own brand of fiery combat to the battlefield with the ability to grow stronger as you pump more mana into its bloodthirst ability. Facing this formidable creature without a plan can be daunting. One effective strategy is utilizing creature removal spells before your opponent gets a chance to maximize its bloodthirst potential. Instant removal spells like Path to Exile or Doom Blade offer a quick solution, preventing the Bloodscale from ever becoming a larger threat.

Another avenue is to circumvent combat entirely. Enchantments like Pacifism can neutralize the Bloodscale’s abilities, rendering it a mere sitting duck. Counterspells are also your ally here; having one ready when your opponent casts Ghor-Clan Bloodscale can save you from a lot of trouble. If you’re past the point of prevention, chump blocking to buy time or using board wipes like Wrath of God to clear away all creatures can reset the playing field. Remember, timing is critical, and understanding when to act against this creature can mean the difference between victory and defeat.

Overall, while the Ghor-Clan Bloodscale can be a powerful adversary in the right circumstances, a tailored approach focusing on removal and control can effectively neutralize the threat it poses. Keep your removal handy, watch your timing, and maintain control of the board to keep this beast in check.


Cartas similares a Escama Sangrenta do Clã de Ghor

The Ghor-Clan Bloodscale brings a fierce presence to the battlefield in Magic: The Gathering. At a glance, it shares similarities with creatures like Rip-Clan Crasher, providing Red-Green deck enthusiasts a creature that can attack early in the game. Both cards have the ability to deal damage quickly, making them valuable for aggressive strategies. The Ghor-Clan Bloodscale stands out with its First Strike ability, meaning it can deal combat damage before creatures without this ability.

Delving into comparisons, we note cards like Gruul Spellbreaker. This card also bolsters the Red-Green lineup by offering not only an aggressive stance but hexproof during your turn and trample, which the Ghor-Clan Bloodscale lacks. On the other side, Zhur-Taa Druid infuses the battlefield with a different style of utility by tapping for mana and chipping away at the opponent’s life total which is a contrast to the Bloodscale’s combat-oriented role.

In weighing the merits of the Ghor-Clan Bloodscale against its cousins in the match-up, we see that it holds its own by combining the robustness of First Strike with a scalable threat through its Bloodthirst ability. Its place in a deck is solidified by its capacity to pose an immediate threat to the board, offering Red-Green deck players a reliable option in their creature lineup.

Rip-Clan Crasher - Carta Magic versões
Gruul Spellbreaker - Carta Magic versões
Zhur-Taa Druid - Carta Magic versões
Rip-Clan Crasher - Carta Magic versões
Gruul Spellbreaker - Carta Magic versões
Zhur-Taa Druid - Carta Magic versões

Cartas semelhantes a Escama Sangrenta do Clã de Ghor por cor, tipo e custo de mana

Tuknir Deathlock - Carta Magic versões
Jungle Patrol - Carta Magic versões
Yavimaya Kavu - Carta Magic versões
Voracious Cobra - Carta Magic versões
Chishiro, the Shattered Blade - Carta Magic versões
Goblin Clearcutter - Carta Magic versões
Giant Solifuge - Carta Magic versões
Gruul Scrapper - Carta Magic versões
Rumbling Slum - Carta Magic versões
Yule Ooze - Carta Magic versões
Hellkite Hatchling - Carta Magic versões
Rhox Brute - Carta Magic versões
Bloodbraid Elf - Carta Magic versões
Spellbreaker Behemoth - Carta Magic versões
Huntmaster of the Fells // Ravager of the Fells - Carta Magic versões
Thorn-Thrash Viashino - Carta Magic versões
Polis Crusher - Carta Magic versões
Kird Chieftain - Carta Magic versões
Mina and Denn, Wildborn - Carta Magic versões
Tana, the Bloodsower - Carta Magic versões
Tuknir Deathlock - Carta Magic versões
Jungle Patrol - Carta Magic versões
Yavimaya Kavu - Carta Magic versões
Voracious Cobra - Carta Magic versões
Chishiro, the Shattered Blade - Carta Magic versões
Goblin Clearcutter - Carta Magic versões
Giant Solifuge - Carta Magic versões
Gruul Scrapper - Carta Magic versões
Rumbling Slum - Carta Magic versões
Yule Ooze - Carta Magic versões
Hellkite Hatchling - Carta Magic versões
Rhox Brute - Carta Magic versões
Bloodbraid Elf - Carta Magic versões
Spellbreaker Behemoth - Carta Magic versões
Huntmaster of the Fells // Ravager of the Fells - Carta Magic versões
Thorn-Thrash Viashino - Carta Magic versões
Polis Crusher - Carta Magic versões
Kird Chieftain - Carta Magic versões
Mina and Denn, Wildborn - Carta Magic versões
Tana, the Bloodsower - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Escama Sangrenta do Clã de Ghor MTG de um conjunto específico como Guildpact, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Escama Sangrenta do Clã de Ghor e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Escama Sangrenta do Clã de Ghor has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderRestrita
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Escama Sangrenta do Clã de Ghor fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2006-02-01 If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.