Aparar o Golpe Carta MTG


Aparar o Golpe - Urza's Destiny
Custo de mana
Custo convertido de mana2
RaridadeComum
Tipo
Habilidades Cycling
Lançamento1999-06-07
Expansão símbolo
Expansão nomeUrza's Destiny
Expansão códigoUDS
Número7
Frame1997
LayoutNormal
BorderPreta
Ilustrado porPaolo Parente

Principais conclusões

  1. Draw a card after casting Fend Off to maintain hand advantage and momentum.
  2. Using Fend Off can protect key creatures and save in-game resources efficiently.
  3. Casting at instant speed gives flexibility to respond to threats effectively.

Texto da carta

Cycling Target creature deals no combat damage this turn.

The best defense is to not get hit.


Card Pros

Card Advantage: Fend Off in MTG ensures you maintain momentum by replacing itself in your hand. When you cast this spell, the ability to draw a card afterward keeps your hand stocked, giving you the options you need to stay ahead in the resource game.

Resource Acceleration: While not directly affecting your mana pool, Fend Off can save crucial resources by protecting a key creature from destruction or damage. This efficiency can indirectly accelerate your game plan by safeguarding your board presence without having to redeploy.

Instant Speed: The ability to cast Fend Off at instant speed provides you with the flexibility to adapt to your opponent’s moves. Reacting to threats as they arise, without preemptively committing to a line of play, means you can efficiently manage your turn and respond to the evolving state of the game with precision.


Card Cons

Discard Requirement: Fend Off necessitates discarding another card, potentially depleting your hand when you might need those resources for future plays.

Specific Mana Cost: The casting cost of Fend Off includes both white and blue mana, making it less flexible as it requires a deck tailored to support these colors.

Comparatively High Mana Cost: With a mana cost that is substantial for its effect, players may find that other cards provide similar or greater defensive capabilities for less, or offer additional benefits beyond what Fend Off can deliver.


Reasons to Include in Your Collection

Versatility: Fend Off easily slides into multiple decks that require defensive plays. Its ability to prevent damage from a source means it has use against both direct damage spells and combat scenarios, adapting to various threats on the board.

Combo Potential: This card has potential in combinations with mechanics like lifelink or effects that trigger upon preventing damage. It can create opportunities to stabilize the game or turn defensive moments into advantages.

Meta-Relevance: It shines in environments filled with aggro decks that focus on early and consistent damage. Fend Off becomes a key card for surviving the initial onslaught and reaching the later stages of the game where more strategic decks can take control.


How to beat

Fend Off is a unique card within Magic: The Gathering, offering utility and protection against a variety of threats on the battlefield. This card acts as a shield, turning potential damage from an attacking or blocking creature right back onto itself. When considering how to neutralize Fend Off’s defensive capabilities, direct removal spells can be particularly effective. Cards that can unconditionally destroy or exile the target, bypassing Fend Off’s response, are key in such scenarios.

Alternative strategies include utilizing counterspells to prevent Fend Off from ever taking effect. This proactive approach can ensure your creatures’ safety and maintain offensive pressure. Moreover, evasion abilities like flying or trample can minimize the impact of Fend Off by bypassing the targeted creature altogether or by dealing damage regardless of the prevention effect. It is also worth noting that Fend Off is limited to one-time use, so baiting it out with less critical attacks could clear the way for more significant threats.

In summary, countering Fend Off involves a combination of preemptive action, employing removal or counterspells, and strategic combat decisions to minimize its protective effect. Such tactics help maintain momentum and pave the way for a victorious match in Magic: The Gathering.


Cartas similares a Aparar o Golpe

Fend Off finds its place in the pool of protective instant spells in Magic: The Gathering. It shares similarities with the classic Counterspell, which negates the threat of an opponent’s spell completely, yet Fend Off brings its own twist to the table. Where Counterspell requires a player to accurately predict and deny an opponent’s move, Fend Off provides a defensive cushion by preventing damage from a source of the player’s choice for the turn.

Cards like Brave the Elements also offer protection but take a different approach, guarding a broader range of targets by focusing on color-specific creatures. In contrast, Fend Off is limited to one damage source, granting it a more focused application. Then there’s Make a Stand, which not only protects your creatures but also bolsters them with an increase in power for the turn. While it doesn’t prevent damage like Fend Off, the emphasis lies on turning defense into offense.

To contextualize its role within this niche, Fend Off solidifies its place for players who favor pinpoint defensive tactics over broader protection spells, offering strategic flexibility in direct response to threats on the battlefield.

Counterspell - Carta Magic versões
Brave the Elements - Carta Magic versões
Make a Stand - Carta Magic versões
Counterspell - Carta Magic versões
Brave the Elements - Carta Magic versões
Make a Stand - Carta Magic versões

Cartas semelhantes a Aparar o Golpe por cor, tipo e custo de mana

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Divine Offering - Carta Magic versões
Alabaster Potion - Carta Magic versões
Invulnerability - Carta Magic versões
Remedy - Carta Magic versões
Rhystic Shield - Carta Magic versões
Samite Ministration - Carta Magic versões
Shield Wall - Carta Magic versões
Life Burst - Carta Magic versões
Shelter - Carta Magic versões
Equal Treatment - Carta Magic versões
Aura Extraction - Carta Magic versões
Raise the Alarm - Carta Magic versões
Test of Faith - Carta Magic versões
Echoing Calm - Carta Magic versões
Dawn Charm - Carta Magic versões
Graceful Reprieve - Carta Magic versões
Last Breath - Carta Magic versões
Angelsong - Carta Magic versões
Rest for the Weary - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Aparar o Golpe MTG de um conjunto específico como Urza's Destiny, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Aparar o Golpe e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
Veja produtos de MTG

Legalidades

Magic the Gathering formats where Aparar o Golpe has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
PauperVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Aparar o Golpe fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.