Estatuaria Medonha Carta MTG


ExpansõesLançada em 3 expansõesVer todas
RaridadeIncomum
TipoTerreno

Principais conclusões

  1. Offers potential card advantage by converting to a creature, protecting others from removal.
  2. Its instant speed activation provides surprise factor and versatility in combat.
  3. Activation cost is high, demanding specific mana investment, which could affect tempo.

Texto da carta

{T}: Adicione {1} à sua reserva de mana. {4}: Estatuaria Medonha torna-se uma criatura artefato 4/2 do tipo Golem até o final do turno. Ela ainda conta como um terreno.

O último ponto de referência confiável de Tazeem acaba de ir embora.


Card Pros

Card Advantage: Dread Statuary doesn’t directly provide card draw but its ability to become a creature allows for potential card advantage by forcing opponents to use removal spells on a land, effectively saving your other creatures from such spells.

Resource Acceleration: Though not a source of traditional ramp, Dread Statuary provides flexibility as it contributes to your mana base and can turn into a creature, effectively being a dual-purpose card that can accelerate your board presence without consuming additional resources.

Instant Speed: The ability of Dread Statuary to turn into a creature can be activated at instant speed, giving you the element of surprise during combat or at the end of your opponent’s turn, making it a versatile asset in both offensive and defensive strategies.


Card Cons

Discard Requirement: Unlike other man-lands which can be animated with no additional cost, Dread Statuary forces you to tap four mana which can be detrimental to your tempo and board development.

Specific Mana Cost: Dread Statuary requires a specific mana investment of four colorless mana to become a creature. This can be restrictive in multicolored decks where mana flexibility is key.

Comparatively High Mana Cost: When considering the cost of converting Dread Statuary into a creature, players might find the mana investment high. There are numerous man-lands or creature options that can be activated or played for less, which may provide a better return on investment.


Reasons to Include in Your Collection

Versatility: Dread Statuary offers a unique aspect to any deck as it doubles as a land and a creature. This allows for a strategic advantage, filling in the gap when you’re short on creatures or need an unanticipated blocker.

Combo Potential: This card can synergize with abilities that are triggered by creatures entering the battlefield or dying. It’s particularly useful in decks that can manipulate the number of creatures you have at any given time.

Meta-Relevance: In environments where creature removal is prevalent, Dread Statuary can bypass sorcery speed kill spells by only becoming a creature on your terms. Its adaptability makes it a consistent performer against various decks, ensuring your lands can always be a threat.


How to beat

Dread Statuary is a land card with a unique ability to become a creature, which can strategically bolster your defenses or add unexpected offensive capability. Despite its versatility on the battlefield, there are effective tactics to counter this animated land. For starters, having land destruction spells such as Ghost Quarter at the ready can preemptively remove Dread Statuary from play before it becomes a threat.

Another approach is to employ creature removal spells like Doom Blade or Path to Exile when the Statuary turns into a creature. It’s crucial to wait for your opponent to invest the mana to animate Dread Statuary, ensuring they lose both the land and the mana spent to activate it, which results in a significant tempo loss for them. Moreover, players can utilize effects that prevent creature abilities, such as Pithing Needle, rendering the card a basic land unable to transform.

Overall, understanding when to disrupt your opponent’s plans and keeping removal spells at hand are key to turning the tables against a card like Dread Statuary. Controlling the pace and timing of the game allows players to mitigate the impact of this flexible land card.


Cartas similares a Estatuaria Medonha

Dread Statuary takes its place in the pantheon of land cards that can become creatures, a niche but significant category in Magic: The Gathering. Much like its counterpart Mutavault, Dread Statuary possesses the ability to turn into a creature; however, it becomes a colorless Golem artifact creature with power and toughness of 4/2, unlike Mutavault, which becomes a 2/2 with all creature types. Notably, Dread Statuary requires four mana to activate this ability, which is less efficient than Mutavault’s one mana activation cost.

Another similar card is Mishra’s Factory, which also transforms into a creature, specifically a 2/2 Assembly-Worker artifact creature. While it has a smaller power and toughness compared to Dread Statuary, its activation cost is lower, and it holds the added advantage of being able to pump itself or other Assembly-Workers. Moreover, Mishra’s Factory can be activated for both defense and offense within the same turn, giving it a tactical edge.

Considering the advantages and playability, each of these animate-land cards offers unique strategic benefits. Dread Statuary stands as a solid option for decks requiring a heavier hitter on the field, though it requires a higher mana investment compared to its counterparts.

Mutavault - Carta Magic versões
Mishra's Factory - Carta Magic versões
Mutavault - Carta Magic versões
Mishra's Factory - Carta Magic versões

Cartas semelhantes a Estatuaria Medonha por cor, tipo e custo de mana

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Eldrazi Temple - Carta Magic versões
Maze of Ith - Carta Magic versões
Homeward Path - Carta Magic versões
Arid Mesa - Carta Magic versões
Field of Ruin - Carta Magic versões
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Onde comprar

Se você deseja comprar um cartão Estatuaria Medonha MTG de um conjunto específico como Worldwake and Duel Decks: Jace vs. Vraska, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Estatuaria Medonha e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Estatuaria Medonha Magic the Gathering foi lançada em 3 expansões diferentes entre 2010-02-05 e 2016-08-26. Ilustrado por Jason A. Engle.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12010-02-05WorldwakeWWK 1352003NormalPretaJason A. Engle
22014-03-14Duel Decks: Jace vs. VraskaDDM 352003NormalPretaJason A. Engle
32016-08-26Conspiracy: Take the CrownCN2 2172015NormalPretaJason A. Engle

Legalidades

Magic the Gathering formats where Estatuaria Medonha has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Estatuaria Medonha fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-03-01 A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
2010-03-01 When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.