Dinosaurs on a Spaceship Carta MTG


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ExpansõesLançada em 4 expansõesVer todas
Custo de mana
Custo convertido de mana6
RaridadeRara
TipoCreature — Dinosaur
Habilidades Suspend,Trample, Vigilance
Ataque 7
Defesa 7

Principais conclusões

  1. Grants card advantage by allowing players to draw, emulating the thrill of discovery.
  2. Enables casting powerful creatures or spells sooner, simulating celestial velocity.
  3. Instant castability provides strategic flexibility in response to opponents’ moves.

Onde comprar

Se você deseja comprar um cartão Dinosaurs on a Spaceship MTG de um conjunto específico como Doctor Who and Doctor Who, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Dinosaurs on a Spaceship e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.


Card Pros

Card Advantage: Transporting players to an untamed prehistoric cosmos, Dinosaurs on a Spaceship grants users the ability to unearth additional cards from the depths of their deck, mimicking the discovery of hidden fossils. Excelling in replenishing one’s hand, it provides an edge in the battle for supremacy.

Resource Acceleration: This formidable card drives your mana production forward at meteoric speeds, much like the celestial vessels depicted on it. By deploying massive creatures ahead of curve or enabling potent spells earlier, users can dominate the field by harnessing the ancient power of the stars.

Instant Speed: The prowess of Dinosaurs on a Spaceship is not bound by conventional timings. Being castable at instant speed offers strategic versatility, allowing players to react swiftly to shifting battlefield conditions, much like a cunning predator responding to the movements of its prey.


Card Cons

Discard Requirement: One of the limitations of Dinosaurs on a Spaceship is that it prompts players to discard another card. This could deplete valuable hand resources, particularly if you’re playing a strategy that relies on maintaining a robust card advantage over your opponent.

Specific Mana Cost: Casting this card necessitates a precise combination of mana colors, which can be restrictive for players not running a dedicated dinosaur or spaceship themed deck. Accessibility in multi-colored decks can be challenging without the right mana base, potentially stifling the card’s versatility across different deck types.

Comparatively High Mana Cost: Although offering an undoubtedly powerful effect, the mana cost is on the higher end. In competitive play, where efficiency is key, there are alternative cards that could accomplish similar goals without such a steep investment, leaving more room for other actions during a turn.


Reasons to Include Dinosaurs on a Spaceship in Your Collection

Versatility: Dinosaurs on a Spaceship is a unique card that can be incorporated into a variety of decks. It blends the raw power of dinosaur creatures with the flexibility of space-themed mechanics, offering players the ability to adapt to various game situations.

Combo Potential: This card has excellent synergy with other cards that benefit from creature types or thematic elements like space and travel. It can activate abilities or support strategies that capitalize on having dinosaurs or space-related cards.

Meta-Relevance: Given the evolving nature of the game, having Dinosaurs on a Spaceship in your deck can give you an edge in matchups where surprise tactics and thematic synergies can outmaneuver more conventional strategies.


How to Beat Dinosaurs on a Spaceship

In the ever-evolving world of Magic: The Gathering, every new card brings a unique set of challenges. Dinosaurs on a Spaceship is no exception, with its potent ability to disrupt game flow and board presence, especially if left unchecked. One efficient strategy to counter this card is through removal spells that can directly target and eliminate the troublesome creatures onboard. Rapid and cost-effective spells like Fatal Push or Path to Exile are excellent choices for quickly dealing with the dinosaurs before they can cause havoc.

Alternately, board wipes such as Wrath of God or Damnation can be game-changers, as they clear the spaceship of all dinosaurs at once, regardless of their sizes or abilities. Moreover, for a proactive approach, countermagic plays a crucial part. Spells like Counterspell or Negate can prevent Dinosaurs on a Spaceship from hitting the battlefield in the first place, cutting the problem off at the root. Finally, outpacing your opponent by accelerating your own game plan and applying pressure can force them to play defensively, thereby reducing the impact of their Dinosaurs on a Spaceship.

In summary, there are various pathways to neutralize the threat of Dinosaurs on a Spaceship, from single-target removals, comprehensive board wipes, preemptive counters, to aggressive play styles. Understanding and adapting to the dynamics of each match will undoubtedly enhance your capacity to overcome this formidable card.


BurnMana Recommendations

Dinosaurs on a Spaceship in MTG creates a vast playground for strategic deck building and gameplay exploration. Its power to accelerate resource generation and surprise opponents with instant speed makes it a compelling addition to any collection. However, its restrictions and high costs remind us to strike a balance and consider synergies within our decks. It’s important to reflect on its role in your overall strategy and the adaptability it can offer against the modern metagame. Eager to discover how to optimize Dinosaurs on a Spaceship in your decks or curious about overcoming its mighty roar in battle? Enhance your gameplay and outmaneuver your opponents—explore our insights and join the discussion for advanced strategies and deck techs.


Cartas similares a Dinosaurs on a Spaceship

Dinosaurs on a Spaceship is an intriguing example of Magic: The Gathering’s thematic and mechanical creativity. It brings to mind other creature cards that combine unconventional themes with powerful effects. When looking for parallels, ‘Skyship Stalker’ evokes a sense of might mixed with aerial superiority. Though it does not feature the prehistoric reptiles, the dragon’s presence on a skyship offers a similar blend of fantasy elements.

Another card to consider is ‘Ranging Raptors’ which, while lacking the space-faring element, provides players with a dinosaurs-linked benefit by allowing land ramp when damaged. This is an ability that reflects the survival and adaptive aspects of dinosaurs, though it isn’t as mechanically complex as combining dinosaurs with a spaceship. Contemplating the blend of imaginative flavor and mechanics, ‘Atzocan Seer’ stands out as a powerful link in the chain of dinosaur tribal synergies, aiding in both mana fixing and creature recursion.

Therefore, Dinosaurs on a Spaceship not only captures the imagination with its vivid depiction of an extraordinary scenario, but also offers a unique gaming experience standing distinctly within MTG’s vast array of creature cards, echoing the innovation and adventure ingrained in the game’s design.

Skyship Stalker - Carta Magic versões
Ranging Raptors - Carta Magic versões
Atzocan Seer - Carta Magic versões
Skyship Stalker - Carta Magic versões
Ranging Raptors - Carta Magic versões
Atzocan Seer - Carta Magic versões

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Expansões lançadas

A carta Dinosaurs on a Spaceship Magic the Gathering foi lançada em 1 expansões diferentes entre 2023-10-13 e 2023-10-13. Ilustrado por Narendra Bintara Adi.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12023-10-13Doctor WhoWHO 7272015NormalPretaNarendra Bintara Adi
22023-10-13Doctor WhoWHO 4082015NormalPretaNarendra Bintara Adi
32023-10-13Doctor WhoWHO 1222015NormalPretaNarendra Bintara Adi
42023-10-13Doctor WhoWHO 9992015NormalPretaNarendra Bintara Adi

Legalidades

Magic the Gathering formats where Dinosaurs on a Spaceship has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Dinosaurs on a Spaceship fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2023-10-13 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don't want to target. Timing permissions based on the card's type are ignored.
2023-10-13 Cards exiled with suspend are exiled face up.
2023-10-13 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2023-10-13 If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2023-10-13 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-10-13 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2023-10-13 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2023-10-13 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when the card is exiled.
2023-10-13 If this card is suspended, then when the last time counter is removed from it, both its last ability and the "cast this spell" part of the suspend ability will trigger. They can be put on the stack in either order.
2023-10-13 If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
2023-10-13 If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2023-10-13 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it's on the stack).
2023-10-13 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2023-10-13 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2023-10-13 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2023-10-13 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
Vigilance card art

Guia da habilidade Vigilância

No universo estratégico de Magic: The Gathering (MTG), a habilidade de vigilância se destaca como uma ferramenta poderosa para os jogadores. Esta poderosa palavra-chave permite que as criaturas ataquem sem tocar, mantendo-as prontas e alertas para se defenderem contra ameaças futuras. Representa um equilíbrio perfeito entre agressão e defesa, oferecendo uma abordagem dinâmica à jogabilidade. Vamos nos aprofundar em como a vigilância molda o campo de batalha.