Esfera de Detenção Carta MTG


ExpansõesLançada em 3 expansõesVer todas
Custo de mana
Custo convertido de mana3
RaridadeRara
TipoEncantamento

Principais conclusões

  1. Grants substantial card advantage, especially versus token decks or uniform threats.
  2. Facilitates swift victories by clearing the way for your strategy’s deployment.
  3. Acts as a semi-permanent solution to problems, removing obstacles instantly.

Texto da carta

Quando Esfera de Detenção entra no campo de batalha, você pode exilar a permanente alvo que não seja um terreno e não tenha o nome Esfera de Detenção e todas as permanentes com o mesmo nome daquela permanente. Quando Esfera de Detenção deixar o campo de batalha, devolva os cards exilados ao campo de batalha sob o controle de seus donos.


Card Pros

Card Advantage: Categorized as a versatile removal option, Detention Sphere lets you address multiple threats sharing the same name, effectively decluttering the battlefield and swinging the momentum in your favor. Its ability can translate into substantial card advantage, particularly against token strategies or repetitive threats.

Resource Acceleration: While Detention Sphere itself doesn’t directly accelerate resources in the traditional sense of producing mana or reducing costs, it does indirectly provide a form of acceleration. By removing key pieces of your opponent’s strategy, it allows for freer deployment of your own threats and can pave the way for a swift victory.

Instant Speed: Although played at sorcery speed, Detention Sphere’s impact is felt immediately on the board state. Its ability to exile until it leaves the battlefield provides a semi-permanent solution to potential issues, enabling you to maneuver through your plays without the imminent threat of your opponent’s recovered pieces.


Card Cons

Specific Mana Cost: Detention Sphere demands a precise mana combination to cast, specifically one white and two other colors. While this may seamlessly fit into Azorius or multicolored decks, it can pose a challenge for decks running a tight mana base or those that are not aligned with white mana schemes.

Comparatively High Mana Cost: With an investment of three mana, Detention Sphere’s cost is substantial, especially given the pace of the current competitive scene. At this cost, there are alternative removal options that may come into play earlier or affect the board in a more impactful way.

Discard Requirement: Although Detention Sphere does not inherently require a discard, its presence in hand can indirectly prompt players to discard other cards. This happens as players manage their hand to meet the card’s color-specific requirements while balancing their strategic options, which may lead to discarding potentially valuable cards to ensure a smooth mana curve.


Reasons to Include in Your Collection

Versatility: Detention Sphere offers dynamic solutions, seamlessly integrating into a wide array of decks. This card shines across multiple formats, capable of handling an assortment of threats from creatures to enchantments.

Combo Potential: Through its ability to exile multiple permanents sharing the same name, Detention Sphere is a linchpin in strategies designed to disrupt opponent plays. It pairs well with cards that can manipulate the battlefield or bounce it back to your hand for repeated use.

Meta-Relevance: In a game state where multiple copies of powerful cards are commonplace, Detention Sphere can single-handedly level the playing field. It’s particularly effective in current meta environments filled with token strategies or decks that rely on a suite of identical permanents.


How to Beat Detention Sphere

The Detention Sphere is a powerful tool that can disrupt strategies by exiling any number of cards with the same name. This can create a significant obstacle, yet it’s not insurmountable. To navigate around Detention Sphere, timing and card selection become critical. A smart strategy is to diversify your threats, ensuring that losing any single name won’t cripple your game plan.

Instant-speed removal or enchantment destruction spells are an excellent countermeasure. For instance, Naturalize or its many variants can dismantle the sphere before its effect becomes a hurdle. Similarly, holding up a counterspell for Detention Sphere itself can negate its potentially game-changing effect entirely. Hexproof and indestructible creatures also stand resilient against a Detention Sphere play. Importantly, remember that once the Detention Sphere leaves the battlefield, your exiled cards will return, so temporary solutions can be just as effective in outlasting its control.

Understanding how to rise above the constraints of formidable cards like Detention Sphere can give you a noticeable edge, making you better equipped for ongoing MTG challenges. Diversify, anticipate, and be ready to act when the Sphere makes its appearance.


BurnMana Recommendations

Mastering Magic the Gathering is about making strategic decisions, not just on the battlefield but also in curating your deck. Detention Sphere has emerged as a key card, whether you aim to control the pace of the match or need a trump card against token swarms and identical threats. Its nuanced abilities offer intriguing possibilities for deck builders and players looking to craft meticulous strategies. We encourage you to delve deeper into the tactical applications of this card and others that complement its strengths. Enhance your collection by understanding the roles that versatile cards like Detention Sphere play within it. Discover more insights and navigations through MTG with us, and refine your decks to secure your victories one game at a time.


Cartas similares a Esfera de Detenção

Detention Sphere stands out in the realm of Magic: The Gathering as a powerful answer to a broad array of threats on the battlefield. Its nearest cousin is Oblivion Ring, which exiles any nonland permanent until it leaves the battlefield. While both cards execute a similar exile function, Detention Sphere steps up the game by allowing for the removal of multiple permanents sharing the same name, which can be a game-changer in certain matchups.

Alternatively, there’s Banishing Light, another functional counterpart that serves a similar purpose. Although it doesn’t have the breadth of Detention Sphere in dealing with multiple permanents, it’s still a prominent option for exiling troublesome cards one at a time. And let’s not discount the efficient Efficiency of Cast Out, offering a similar exiling effect but with the added benefit of cycling to draw a card in situations where its exiling ability isn’t immediately necessary.

Assessing these options, Detention Sphere’s unique capability to cleanse the board of clones or a swarm of tokens from cards like Lingering Souls makes it a valuable tool in a player’s arsenal. Its impact against decks that rely on symmetry can’t be understated, positioning it as a premier tactical play in the current meta.

Oblivion Ring - Carta Magic versões
Banishing Light - Carta Magic versões
Cast Out - Carta Magic versões
Oblivion Ring - Carta Magic versões
Banishing Light - Carta Magic versões
Cast Out - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Esfera de Detenção MTG de um conjunto específico como Return to Ravnica and RNA Guild Kit, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Esfera de Detenção e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Esfera de Detenção Magic the Gathering foi lançada em 3 expansões diferentes entre 2012-10-05 e 2024-04-19. Ilustrado por 2 artistas diferentes.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12012-10-05Return to RavnicaRTR 1552003NormalPretaKev Walker
22019-02-15RNA Guild KitGK2 102015NormalPretaKev Walker
32024-04-19Breaking NewsOTP 432015NormalSem bordaJustine Mara Andersen

Legalidades

Magic the Gathering formats where Esfera de Detenção has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
ModernVálida
OathbreakerVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Esfera de Detenção fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2012-10-01 Although the target of the enters-the-battlefield ability must not be a land, lands with the same name as that permanent will be exiled.
2012-10-01 If Detention Sphere leaves the battlefield before its enters-the-battlefield ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the enters-the-battlefield ability will resolve and exile the targeted nonland permanent and other permanents with that name indefinitely.
2012-10-01 If the target nonland permanent is an illegal target when the enters-the-battlefield ability tries to resolve, it won’t resolve and none of its effects will happen. No permanents will be exiled, including those with the same name as the target.
2012-10-01 The enters-the-battlefield ability has only one target. The other permanents with that name aren’t targeted. For example, a permanent with protection from white will be exiled if it has the same name as the target nonland permanent.