Dead // Gone Carta MTG


Offers the flexibility of removal or tempo play, adapting to in-game situations. Demands precise mana, potentially limiting its deck compatibility. Valuable in specific metas, countering aggressive or small-creature strategies effectively.
ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana4
RaridadeComum
TipoMágica Instantânea

Texto da carta

Devolva a criatura alvo que você não controla para a mão de seu dono.


Cartas similares a Dead // Gone

Dead // Gone is a unique split card from Magic: The Gathering that offers versatility to savvy players. Akin to other split cards, such as Fire // Ice, it provides two distinct actions allowing for strategic adaptability in gameplay. Fire // Ice offers both the ability to deal damage and draw cards, akin to the removal aspect of Dead and the utility of Gone, though without the bounce mechanic.

Comparatively speaking, we have something like Turn // Burn, which presents two separate effects designed for creature manipulation, much like Dead // Gone. However, Turn // Burn focuses on creature stats alteration and targeted damage, not removal or bounce. Looking at a purely removal-oriented card like Terminate, it shines with its simplicity and unconditional creature removal, closely resembling the ‘Dead’ half’s ability to deal with threats on the board without the flexibility provided by a second option.

Ultimately, Dead // Gone offers an interesting position within MTG’s array of removal and control spells, providing a combination of tactical denial and preemptive creature control that can prove highly valuable in various gameplay scenarios.

Fire // Ice - Carta Magic versões
Turn // Burn - Carta Magic versões
Terminate - Carta Magic versões
Fire // Ice - Carta Magic versões
Turn // Burn - Carta Magic versões
Terminate - Carta Magic versões

Card Pros

Card Advantage: Functioning as two spells in one, Dead // Gone provides card advantage by offering multiple reactive options within a single card slot, maximizing the potential impact on the game.

Resource Acceleration: While not directly affecting resources, the flexibility of choosing between Dead or Gone allows for efficient use of mana each turn, keeping up the pace or even putting you ahead of your opponent’s plays.

Instant Speed: With the capacity to act at instant speed, Dead // Gone grants the ability to surprise an opponent by removing creatures during combat or at the end of their turn, keeping your strategy adaptive and responsive.


Card Cons

Discard Requirement: Playing Dead // Gone requires a discard, which could be a setback when your hand is already depleted or each card is vital to your game strategy.

Specific Mana Cost: Dead // Gone demands a precise combination of red and another mana for activation, potentially restricting its utility to decks that can consistently produce the necessary colors.

Comparatively High Mana Cost: The mana investment for Dead // Gone might seem steep for its one-time effect, especially when compared to other removal or bounce spells available at lower cost points.


Reasons to Include Dead // Gone in Your Collection

Versatility: Dead // Gone is a flexible card that allows players to choose between removal or tempo plays. The “Dead” half can efficiently remove smaller creatures, while “Gone” can temporarily clear the way for an attack or save one of your own creatures from dangerous situations.

Combo Potential: The card’s split nature can be a significant asset in combo decks that capitalize on casting multiple spells in a single turn. It works well with spells matter strategies and can synergize with cards that trigger upon casting instants or sorceries.

Meta-Relevance: In metas where small creatures and aggressive strategies are prevalent, having a card like Dead // Gone provides a practical answer. Its utility in disrupting opposing plays or outmaneuvering blockers can be critical in gaining the upper hand in games.


How to beat

Dead // Gone presents players with a flexible response option in their MTG arsenal. This split card allows for either targeted creature destruction or a temporary removal from the field. Overcoming it requires careful strategy given its dual capabilities.

For the ‘Dead’ half, indestructible creatures or those with hexproof can be a formidable counter, as they remain untouched by such single-target removal spells. Additionally, using counter spells to preemptively deny ‘Dead’ from resolving will ensure your creatures’ safety. The ‘Gone’ part, a temporary albeit disruptive setback, can be mitigated by playing creatures with enter the battlefield effects, turning the tempo loss into an advantage for your future turns.

When facing an opponent with Dead // Gone in their deck, awareness and resource management become paramount. Anticipate the ‘Dead’ by allocating resources wisely, avoiding over-commitment of key creatures. Leverage the ‘Gone’ by planning for re-casting valuable creatures, potentially re-triggering beneficial abilities upon their return to the battlefield. Considering these strategies can decisively turn the tide against Dead // Gone, shifting the match in your favor.


Onde comprar

Se você deseja comprar um cartão Dead // Gone MTG de um conjunto específico como Planar Chaos and Time Spiral Remastered, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Dead // Gone e outras cartas MTG:

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Expansões

A carta Dead // Gone Magic the Gathering foi lançada em 2 expansões diferentes entre 2007-02-02 e 2021-03-19. Ilustrado por Tomas Giorello.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12007-02-02Planar ChaosPLC 1132003DividirPretaTomas Giorello
22021-03-19Time Spiral RemasteredTSR 1612015DividirPretaTomas Giorello

Legalidades

Magic the Gathering formats where Dead // Gone has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Dead // Gone fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-03-19 All split cards have two card faces on a single card, and you put a split card onto the stack as only the half you’re casting. The characteristics of the half of the card you didn’t cast are ignored while the spell is on the stack.
2021-03-19 Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2021-03-19 Each split card is a single card. For example, if you discard a split card, you’ve discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Dead // Gone counts once, not twice.
2021-03-19 If an effect allows you to cast a spell with certain characteristics, consider only the half you’re casting. For example, if an effect allows you to cast a spell with mana value 2 or less from your hand, you can cast Dead but not Gone.
2021-03-19 If you copy a spell that’s half of a split card, the copy copies that same half. For example, if you copy Dead, the copy is also Dead, not Gone.
2021-03-19 To cast a split card, you choose one half to cast.
2021-03-19 While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Dead // Gone has a mana value of 4. This means that if an effect allows you to search for a card with mana value 2 or less, you can’t find Dead // Gone.