Entretenimento Cruel Carta MTG


Entretenimento Cruel - Commander 2016
Custo de mana
Custo convertido de mana7
RaridadeRara
TipoFeitiço
Lançamento2016-11-11
Expansão símbolo
Expansão nomeCommander 2016
Expansão códigoC16
Número11
Frame2015
LayoutNormal
BorderPreta
Ilustrado porDavid Palumbo

Texto da carta Entretenimento Cruel

Escolha um jogador alvo e outro jogador alvo. O primeiro jogador controla o segundo jogador durante o próximo turno do segundo jogador, e o segundo jogador controla o primeiro jogador durante o próximo turno do primeiro jogador.

Legalidades

Magic the Gathering formats where Entretenimento Cruel has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
VintageVálida
DuelVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Entretenimento Cruel fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2016-11-08 Controlling a player doesn’t allow the controlling player to look at the controlled player’s sideboard. If an effect instructs that player to choose a card from outside the game, the controlling player can’t have that player choose a card.
2016-11-08 Cruel Entertainment’s controller may be one of its targets, even if it’s less entertaining this way.
2016-11-08 If a player who would be controlled skips their next turn, the other player will control the next turn the affected player actually takes.
2016-11-08 If one player loses the game before controlling the other player, the other player takes their turn normally.
2016-11-08 Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
2016-11-08 The controlling player also can’t make any choices or decisions for the player being controlled that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
2016-11-08 The controlling player can use only the resources of the player being controlled (cards, mana, and so on) to pay costs for that player; the controlling player can’t use their own resources to pay costs for the player being controlled. Similarly, the controlling player can’t spend the resources of the player being controlled on any of the controlling player’s own costs.
2016-11-08 The controlling player can’t make any illegal decisions or illegal choices—that player can’t do anything that the player being controlled couldn’t do. The controlling player can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the player being controlled would normally make (as Master Warcraft does), that effect takes precedence. In other words, if the player being controlled wouldn’t make a decision, the controlling player can’t make that decision on their behalf.
2016-11-08 The controlling player can’t make the player being controlled concede. A player may choose to concede at any time, even while under another player’s control.
2016-11-08 The controlling player only controls the player. The controlling player doesn’t control any of that player’s permanents, spells, or abilities.
2016-11-08 The player being controlled is still the active player during their turn.
2016-11-08 While controlling another player, the controlling player also continues to make their own choices and decisions.
2016-11-08 While controlling another player, the controlling player can see all cards in the game that the player being controlled can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library that they may look at.
2016-11-08 While controlling another player, the controlling player makes all choices and decisions that the player being controlled is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by a triggered ability or anything else.