Maga de Guilda do Clã Carta MTG


Maga de Guilda do Clã - Ravnica Allegiance
Custo de mana
Custo convertido de mana2
RaridadeIncomum
TipoCriatura — Humano Xamã
Lançamento2019-01-25
Expansão símbolo
Expansão nomeRavnica Allegiance
Expansão códigoRNA
Ataque 2
Defesa 2
Número162
Frame2015
LayoutNormal
BorderPreta
Ilustrado porTomasz Jedruszek

Principais conclusões

  1. Clan Guildmage offers both creature tapping and power boosting, enhancing control and ending games swiftly.
  2. Instant speed activation means flexibility, impacting the battlefield on both your turn and your opponent’s.
  3. A strategic addition to any MTG collection, Clan Guildmage excels in decks focused on creature-based interactions.

Texto da carta

{1}{R}, {T}: A criatura alvo não pode bloquear neste turno. {2}{G}, {T}: O terreno alvo que você controla torna-se uma criatura 4/4 do tipo Elemental com ímpeto até o final do turno. Ela ainda é um terreno.


Card Pros

Card Advantage: The Clan Guildmage’s ability to tap creatures can effectively turn off one of your opponent’s creatures each turn, keeping your hand filled with options while hindering your opponent’s plans.

Resource Acceleration: With its second ability, Clan Guildmage can provide a significant boost by giving all your creatures a power increase until end of turn, making it easier to close out games or overpower opponents when you need it most.

Instant Speed: Both abilities of the Clan Guildmage can be activated at instant speed, giving you flexible options to react during your opponent’s turn or right before your own turn ends, keeping your strategy adaptable and responsive.


Card Cons

Discard Requirement: One of the abilities of Clan Guildmage involves discarding a card, which can deplete your hand and decrease your options for future turns. This especially hinders decks that do not have robust draw engines or those that rely on holding onto key cards for combo execution.

Specific Mana Cost: The activation cost for Clan Guildmage’s abilities is tied to specific mana types—red and green—which may restrict its flexibility. For players running multicolor decks, the necessity for both colors can present a stumbling block if their mana base is not properly tuned.

Comparatively High Mana Cost: The abilities of Clan Guildmage, while potentially game-altering, come at a relatively high cost in terms of mana investment. This can slow down your game plan as utilizing the Guildmage’s full potential requires diverting resources that could otherwise be used for developing the board or countering opponents’ moves.


Reasons to Include Clan Guildmage in Your Collection

Versatility: Clan Guildmage, as a card, boasts the ability to seamlessly integrate into various deck archetypes, primarily those capitalizing on creature control and repeatable mana sinks. Its dual abilities make it a flexible choice during multiple game phases.

Combo Potential: With its ability to tap down opponent’s creatures, it opens the door for combos by clearing the path for unhampered attacks or coupling with cards that capitalize on tapped-out adversaries. The second ability to pump mana into creature power boosts can also be the key to tipping close matches in your favor.

Meta-Relevance: In a meta that prizes creature interactions and combat dynamics, Clan Guildmage can become an indispensable tool. It influences the board state each turn, proving its worth against a variety of deck styles that one might encounter in the current MTG landscape.


How to beat

Clan Guildmage is a card that poses a unique challenge on the battlefield due to its two very distinct abilities. To get around this versatile threat, it’s essential to understand both its modes. The first ability can tap down your crucial creatures, stalling your offense. The key here is to eliminate or render the Guildmage ineffective before it locks down your biggest threat. Removal spells that can target creatures at instant speed are your best bet, as you can react to the Guildmage’s activation and remove it before the ability resolves.

On the flip side, the Guildmage’s second ability can turn lands into potent attackers. This can be disruptive, especially when your defenses are down. One of the most efficient methods to counter this strategy is to use board wipes that clear out multiple creatures at once. Instant speed interaction, such as Shock or Lightning Bolt, can also be used in response to the ability activation to destroy the affected land creature before it can deal damage.

Optimally, defeating Clan Guildmage calls for swift removal or disruption, keeping the opponent’s Guildmage from using its abilities to the fullest. Closely monitoring your removal resources and not letting the Guildmage take over the board is your path to victory against this tricky card.


Cartas similares a Maga de Guilda do Clã

Clan Guildmage stands as a multi-faceted option in the realm of creature cards within Magic the Gathering. As a member of the Gruul guild, it shares space with similarly cost-efficient creatures such as Zhur-Taa Druid. While the Druid taps for mana and potentially damages opponents, Clan Guildmage offers greater versatility with two distinct abilities: It can either hamper an opponent’s creature or turn a land into a powerful attacker for a turn.

Comparably, Goblin Electromancer comes to mind as another guild-affiliated creature, offering cost reductions for spells. However, Clan Guildmage’s abilities are more focused on immediate board impact rather than long-term spell economy. Another peer in mana cost and utility is Zameck Guildmage from the Simic combine, which provides the advantage of card draw or counter distribution, though it lacks the Guildmage’s potential for direct board interference and creature conversion.

Ultimately, Clan Guildmage holds its own within MTG’s rich tapestry of two-drop creatures, offering a strategic blend of control and aggression that can be critical to the tactics of Gruul decks aiming to dominate the field.

Zhur-Taa Druid - Carta Magic versões
Goblin Electromancer - Carta Magic versões
Zameck Guildmage - Carta Magic versões
Zhur-Taa Druid - Carta Magic versões
Goblin Electromancer - Carta Magic versões
Zameck Guildmage - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Maga de Guilda do Clã MTG de um conjunto específico como Ravnica Allegiance, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Maga de Guilda do Clã e outras cartas MTG:

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Legalidades

Magic the Gathering formats where Maga de Guilda do Clã has restrictions

FormatoLegalidade
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderRestrita
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
VintageVálida
DuelVálida
ExplorerVálida
PennyVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Maga de Guilda do Clã fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2019-01-25 Activating Clan Guildmage’s first ability after a creature has blocked won’t remove the blocking creature from combat or cause the creature it blocked to become unblocked.
2019-01-25 Clan Guildmage’s second ability doesn’t untap the land that becomes a creature.