Lâmpade da Caverna Carta MTG


Lâmpade da Caverna - Theros
Custo de mana
Custo convertido de mana4
RaridadeComum
TipoCriatura Encantamento — Ninfa
Habilidades Bestow,Intimidate
Lançamento2013-09-27
Expansão símbolo
Expansão nomeTheros
Expansão códigoTHS
Ataque 2
Defesa 2
Número81
Frame2003
LayoutNormal
BorderPreta
Ilustrado porVolkan Baǵa

Principais conclusões

  1. Cavern Lampad offers strategic flexibility as a creature or aura, fitting well into deck curves.
  2. The bestowed intimidate ability grants unexpected tactical advantages during critical moments.
  3. Despite its versatility, Cavern Lampad’s discard requirement and specific mana cost may limit its use.

Texto da carta

Agraciar {5}{B} (Se você conjurar este card pagando seu custo de agraciar, ele será uma mágica de Aura com encantar criatura. Ele se tornará novamente uma criatura se não estiver anexado a uma criatura.) Intimidar A criatura encantada recebe +2/+2 e tem intimidar.


Card Pros

Card Advantage: Cavern Lampad offers indirect card advantage by enhancing a creature’s capabilities and potentially outclassing the opposition. This can lead to more favorable trades or direct damage, thereby tipping the scales of the field in your favor without losing card equity.

Resource Acceleration: While Cavern Lampad itself doesn’t provide direct resource acceleration, its moderate casting cost fits well within many deck curves, allowing for efficient use of mana. Additionally, its bestow mechanic offers flexibility, effectively serving as a creature or an aura that persists even after a creature’s demise.

Instant Speed: Although Cavern Lampad itself operates at sorcery speed, it brings the strategic advantage of instant speed effects when bestowed. Its intimidate ability can surprise an opponent by suddenly making a creature harder to block at a critical moment, potentially leading to unexpected and decisive plays. This can change the board state on the fly, providing a significant tactical benefit in many games.


Card Cons

Discard Requirement: Cavern Lampad requires you to sacrifice another creature as part of its inspired ability, which could be demanding if your board presence is weak or you’re running low on creatures.

Specific Mana Cost: With a mana cost that includes double black, Cavern Lampad may strain mana resources in multicolored decks, making it a less flexible addition to anything but mono-black or heavy black-oriented strategies.

Comparatively High Mana Cost: At four mana, Cavern Lampad’s investment is significant, especially when considering other creatures or enchantments with similar or better abilities that cost less, potentially offering greater value early on in the game.


Reasons to Include Cavern Lampad in Your Collection

Versatility: Cavern Lampad can transform any creature into a more formidable threat, offering a strategic advantage in a variety of decks focused on aggressive or midrange tactics.

Combo Potential: Thanks to its enchantment nature and Intimidate ability, this card works well with strategies built around auras and creatures that benefit from evasive abilities, providing a pathway to land crucial hits on an opponent.

Meta-Relevance: As games often pivot on the ability to break through stalemates, Cavern Lampad’s granting of Intimidate can be an unexpected game-changer, especially in environments where creature-heavy strategies dominate.


How to beat Cavern Lampad

Cavern Lampad presents a unique challenge as an enchantment creature card in the context of Magic: The Gathering. Similar in function to other cards that enhance creatures, Cavern Lampad offers the valuable gift of intimidation with its bestowed Intimidate ability, enabling a creature to be blocked only by artifact creatures and/or creatures that share a color. This can turn a simple creature into a significant threat, making it less likely to be stopped by your opponent’s defenses.

To counteract Cavern Lampad’s potential impact, you’ll want to focus on versatile removal spells capable of targeting both enchantments and creatures. Instant-speed removal like Naturalize or Disenchant can be particularly effective as they can disrupt the Lampad before combat damage is dealt. Board wipes that clear multiple creatures irrespective of their abilities will also be useful, as they negate the advantage granted by Intimidate. Furthermore, having artifact creatures in your deck ensures you have reliable blockers regardless of the Cavern Lampad’s bestowed power. Keeping these strategies in mind will help you maintain control over the board and mitigate the threats posed by Cavern Lampad.

Ultimately, understanding the various methods to address enchantment creatures within Magic: The Gathering is essential. Cavern Lampad’s ability to grant Intimidate might initially seem daunting, but with the right strategy and card selection, you can ensure it doesn’t dim the chances of your victory.


Cartas similares a Lâmpade da Caverna

Cavern Lampad adds a layer of strategy to creature enhancement in MTG. Much like other enchantment creatures such as Nighthowler, Cavern Lampad can be used to increase a creature’s power. While Nighthowler amplifies a creature’s power based on the number of creature cards in all graveyards, Cavern Lampad gives a creature the ability to intimidate opponents, making it harder for creatures of a different color to block it.

Another enchantment, Ethereal Armor, shares the similarity of buffing a creature, yet it focuses on the number of other enchantments you control for its strength. In contrast, Cavern Lampad offers a consistent boost regardless of enchantment count, coupled with the advantage of making a creature more elusive. Erebos’s Emissary is another creature that can be used similarly to Cavern Lampad, as it can give a creature a boost in power, but it requires sacrificing another creature for a larger temporary gain, unlike the static upgrade Cavern Lampad provides.

Overall, Cavern Lampad has its place among enchantment creatures in MTG, standing out for its unique ability to grant intimidate, thus providing both a reliable power increase and an improved combat dynamic for players.

Nighthowler - Carta Magic versões
Ethereal Armor - Carta Magic versões
Erebos's Emissary - Carta Magic versões
Nighthowler - Carta Magic versões
Ethereal Armor - Carta Magic versões
Erebos's Emissary - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Lâmpade da Caverna MTG de um conjunto específico como Theros, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Lâmpade da Caverna e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Legalidades

Magic the Gathering formats where Lâmpade da Caverna has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PioneerVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Lâmpade da Caverna fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2013-09-15 Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
2013-09-15 If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
2013-09-15 On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
2013-09-15 Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
2013-09-15 Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.