Armadilha de Velas Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoEncantamento — Aura
Habilidades Coven,Enchant

Principais conclusões

  1. Candletrap provides card advantage by potentially exiling creatures after paying its coven cost.
  2. Its low casting cost promotes mana efficiency, aligning with various strategic plays.
  3. While cost-effective, achieving its full removal capability demands additional mana investment.

Texto da carta

Encantar criatura A criatura encantada tem defensor. Previna todo o dano de combate que seria causado pela criatura encantada. Conventículo — {2}{W}, sacrifique Armadilha de Velas: Exile a criatura encantada. Ative somente se você controlar três ou mais criaturas com poderes diferentes.


Card Pros

Card Advantage: Candletrap not only incapacitates a creature with its entrance on the battlefield, but the opportunity for card advantage also surfaces if you opt to pay the coven cost. Doing so allows you to exile the neutralized creature permanently, ensuring you won’t have to deal with it again.

Resource Acceleration: Although not a direct source of resource acceleration, Candletrap’s low cost can help you save mana for more significant plays later on. By using just one white mana to temporarily remove a threat, you maintain a mana-efficient game strategy.

Instant Speed: Candletrap’s design shines by minimizing downtime. While not an instant itself, the card’s removal effect can free up your mana during your turns, allowing you to keep mana open to cast instant spells in response to opponents’ actions.


Card Cons

Specific Mana Cost: Candletrap requires a precise mana investment to cast. This can make the card less flexible in decks that do not consistently generate white mana, potentially causing it to be a dead draw when you can’t meet that requirement.

Comparatively High Mana Cost: While the initial casting cost appears low, in order to get the full value by permanently removing the creature from combat, the additional cost to activate the Coven ability can be steep. This may result in a blow to your tempo, especially when compared to other removal spells in the same mana range that don’t require additional investment to be fully effective.

Discard Requirement: Although Candletrap does not have a discard requirement itself, balancing your hand to have the right amount of creatures to satisfy the Coven can feel like an indirect requirement. This is because holding onto creature cards to enable the Coven rather than playing them can be disadvantageous, effectively reducing the resources you have at your disposal.


Reasons to Include Candletrap in Your Collection

Versatility: Candletrap is an efficient removal spell that can be included in a plethora of deck builds. Its ability to neutralize powerful creatures at a low cost makes it a utility card, perfect for both aggressive and controlling strategies.

Combo Potential: Beyond its immediate effect, Candletrap’s coven ability can serve as a linchpin in decks that exploit tapping and untapping mechanics, handily converting into a permanent removal tool with the right creature lineup.

Meta-Relevance: In a game where formidable creatures often dominate the board, Candletrap offers a cost-effective and immediate answer. It’s especially relevant in metas swarming with high-powered threats, providing a strategic edge by dealing with them early on.


How to beat

Candletrap is a unique enchantment card in Magic: The Gathering that lures players with its ability to neutralize a threat by disabling an opponent’s creature. Much like a spider immobilizing its prey, Candletrap holds the creature in place, preventing it from dealing or receiving damage. But like every enchantment in the game, there are clever ways around it. Disenchant effects or enchantment removal tools such as Return to Nature can swipe away Candletrap, liberating your creature to rejoin the battle.

Alternatively, counter magic like Negate or Dispel can torpedo Candletrap before it latches on, maintaining your creature’s capabilities. Creature-based strategies can also circumvent Candletrap’s effect by utilizing sacrifice outlets such as Village Rites, effectively skirting the entrapped state. Moreover, board sweepers like Shatter the Sky render Candletrap obsolete by clearing the board of creatures entirely, both trapped and untrapped alike.

In essence, while Candletrap can initially seem like an unbreakable bind, seasoned players recognize that MTG abounds with methods to slip out of its waxy grasp. Through smart card choices and strategic play, the constraints of Candletrap can be melted away as effortlessly as candle wax to a flame.


Cartas similares a Armadilha de Velas

Candletrap is a notable piece in the control puzzles of Magic: The Gathering. It shares common ground with cards like Pacifism, which also renders creatures powerless in terms of dealing damage. However, Candletrap offers an additional utility with its Investigate feature, giving players a card-drawing opportunity. Unlike Pacifism, Candletrap can eventually lead to creature removal, triggering its secondary ability upon paying the necessary mana cost.

Another card worth mentioning is Claustrophobia. Like Candletrap, it neutralizes the threat by incapacitating the creature. Its effect is immediate and doesn’t require additional mana investment, unlike Candletrap’s conditional destruction. Yet, Claustrophobia lacks the added value of the card draw potential provided by Candletrap’s Investigate.

Further analysis reveals that Bound in Gold stands as a relevant comparison. This enchantment not only prevents damage but also bars activated abilities, much like Candletrap’s detainment post-investigation. While Bound in Gold doesn’t include card draw capability, it is less resource-intensive as it lacks the secondary mana cost for creature removal.

In sum, while there are several enchantments with similar pacifying effects in Magic: The Gathering, Candletrap holds a distinct place thanks to its combination of temporary disability and card advantage potential through its Investigate clause, providing a unique strategic edge in gameplay.

Pacifism - Carta Magic versões
Claustrophobia - Carta Magic versões
Bound in Gold - Carta Magic versões
Pacifism - Carta Magic versões
Claustrophobia - Carta Magic versões
Bound in Gold - Carta Magic versões

Cartas semelhantes a Armadilha de Velas por cor, tipo e custo de mana

White Ward - Carta Magic versões
Green Ward - Carta Magic versões
Holy Strength - Carta Magic versões
Lance - Carta Magic versões
Consecrate Land - Carta Magic versões
Animate Wall - Carta Magic versões
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Holy Armor - Carta Magic versões
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Spirit Link - Carta Magic versões
Armor of Faith - Carta Magic versões
Kithkin Armor - Carta Magic versões
Flickering Ward - Carta Magic versões
Limited Resources - Carta Magic versões
Mask of Law and Grace - Carta Magic versões
White Ward - Carta Magic versões
Green Ward - Carta Magic versões
Holy Strength - Carta Magic versões
Lance - Carta Magic versões
Consecrate Land - Carta Magic versões
Animate Wall - Carta Magic versões
Black Ward - Carta Magic versões
Blue Ward - Carta Magic versões
Holy Armor - Carta Magic versões
Red Ward - Carta Magic versões
Land Tax - Carta Magic versões
Brainwash - Carta Magic versões
Green Scarab - Carta Magic versões
Blue Scarab - Carta Magic versões
Spirit Link - Carta Magic versões
Armor of Faith - Carta Magic versões
Kithkin Armor - Carta Magic versões
Flickering Ward - Carta Magic versões
Limited Resources - Carta Magic versões
Mask of Law and Grace - Carta Magic versões

Onde comprar

Se você deseja comprar um cartão Armadilha de Velas MTG de um conjunto específico como Innistrad: Midnight Hunt and Innistrad: Double Feature, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Armadilha de Velas e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Armadilha de Velas Magic the Gathering foi lançada em 2 expansões diferentes entre 2021-09-24 e 2022-01-28. Ilustrado por Manuel Castañón.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12021-09-24Innistrad: Midnight HuntMID 92015NormalPretaManuel Castañón
22022-01-28Innistrad: Double FeatureDBL 92015NormalPretaManuel Castañón

Legalidades

Magic the Gathering formats where Armadilha de Velas has restrictions

FormatoLegalidade
StandardVálida
HistoricbrawlVálida
HistoricVálida
LegacyVálida
PaupercommanderVálida
OathbreakerVálida
GladiatorVálida
PioneerVálida
CommanderVálida
ModernVálida
PauperVálida
FutureVálida
VintageVálida
DuelVálida
ExplorerVálida
BrawlVálida
TimelessVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Armadilha de Velas fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2021-09-24 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
2021-09-24 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
2021-09-24 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.