Guardião de Armadura Carta MTG


Guardião de Armadura - Invasion
Custo de mana
Custo convertido de mana5
RaridadeRara
Tipo
Lançamento2000-10-02
Expansão símbolo
Expansão nomeInvasion
Expansão códigoINV
Ataque 2
Defesa 5
Número230
Frame1997
LayoutNormal
BorderPreta
Ilustrado porArnie Swekel

Principais conclusões

  1. Armored Guardian can manipulate the battlefield, turning artifacts into surprise creatures to thwart opponents.
  2. Mandatory card discard and precise mana requirements pose constrains, demanding careful deck planning.
  3. Its capability to make creatures indestructible bolsters defensive tactics and enhances combo plays.

Onde comprar

Se você deseja comprar um cartão Guardião de Armadura MTG de um conjunto específico como Invasion, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Guardião de Armadura e outras cartas MTG:

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Texto da carta

o1o Wo W Target creature you control gains protection from the color of your choice until end of turn. o1o Uo U Armored Guardian can't be the target of spells or abilities this turn.


Card Pros

Card Advantage: The Armored Guardian not only fortifies your battlefield presence with its solid stats but also has the potential to confer card advantage. By strategically using its ability to protect key creatures or itself, it forces opponents to deal with a resilient threat that could otherwise swing the tide in your favor.

Resource Acceleration: Although Armored Guardian does not directly create resources, it serves as a formidable asset in resource acceleration strategies. With its ability to turn artifacts into creatures temporarily, this card can synergize with decks that benefit from having a high creature count, bolstering your board state significantly.

Instant Speed: The Guardian’s conversion ability can be activated at instant speed, offering flexibility and surprise factor. This permits you to make decisions based on the state of the game, potentially turning non-threatening artifacts into creatures during combat or at the end of your opponent’s turn, thereby optimizing your tactical responses.


Card Cons

Discard Requirement: Armored Guardian asks players to discard a card in order to fulfill some of its abilities. This condition can prove to be quite restrictive, especially during late game scenarios where hand resources might be critically low.

Specific Mana Cost: The Armored Guardian comes with a precise mana requirement for casting, which includes blue and white mana. This combination necessitates a dedicated color commitment, making it less flexible for inclusion in multicolor decks that might run on a different color scheme.

Comparatively High Mana Cost: With a casting cost that is on the higher side, the Armored Guardian’s abilities might be seen as less effective compared to other options with lower mana costs. Ensuring that five mana is available could delay the execution of other strategic plays, potentially giving an advantage to the opponent.


Reasons to Include Armored Guardian in Your Collection

Versatility: Armored Guardian offers flexibility in deck construction, providing a robust defense mechanism while supporting a range of roles from being a formidable blocker to an enabler of other strategies within your deck.

Combo Potential: With the capability to make a creature indestructible for a turn, Armored Guardian can synergize with cards and combos that capitalize on indestructible creatures or require a sturdy permanence on the battlefield.

Meta-Relevance: In a gameplay environment that’s teeming with removal spells and board wipes, Armored Guardian’s ability to protect your key creatures is exceedingly useful, making it a solid inclusion in decks that aim to outlast and overcome such strategies.


How to beat

Armored Guardian commands respect on the battlefield, standing as a formidable figure in the realm of Magic: The Gathering. Known for its multi-color deployment and ability to prevent all damage that would be dealt to creature spells you control, this silver sentinel can be quite the stumbling block for many opponents. Understanding how to bypass its defenses is crucial for any strategy.

One effective method is to lean on the power of removal spells that bypass its protection abilities, such as Supreme Verdict or other similar board wipes that do not deal damage but rather destroy or exile creatures, sidestepping the Guardian’s damage prevention. Alternatively, players could rely on cards that allow them to take control of an opponent’s creatures, thereby turning the Guardian’s strength into an ally, or using enchantments that nullify its abilities.

To truly outmaneuver an Armored Guardian, it’s also wise to consider cards that limit your opponent’s ability to play multi-colored spells or use abilities, thereby restricting the Guardian’s deployment on the field. It’s a combination of smart deck building and strategic play that can overcome the resilience of Armored Guardian and lead you to victory in the game.


Cartas similares a Guardião de Armadura

The Armored Guardian card serves as a reliable defender in the MTG multiverse. Its nearest kin in terms of versatility is Cairn Wanderer, which is another creature that benefits from various keywords depending on the graveyard’s composition. Unlike the wanderer, the Armored Guardian can turn itself into an indestructible creature until end of turn, offering unparalleled durability in combat.

Another comparable card is Chromanticore, which bestows multiple abilities onto itself or another creature. Yet, it falls short in that it doesn’t have the same defensive stance or flexibility as Armored Guardian. The Guardian’s ability to grant invulnerability to other creatures offers a unique tactical advantage that Chromanticore lacks.

Then we have Sphinx of the Steel Wind, which also presents a formidable array of keywords that make it a tough opponent. Despite its built-in resilience to two common removal colors, it doesn’t possess the self-targeting protective capability that the Armored Guardian boasts. This gives the Guardian a leading edge in strategies centered around creature longevity and combat manipulation.

Cairn Wanderer - Carta Magic versões
Chromanticore - Carta Magic versões
Sphinx of the Steel Wind - Carta Magic versões
Cairn Wanderer - Carta Magic versões
Chromanticore - Carta Magic versões
Sphinx of the Steel Wind - Carta Magic versões

Cartas semelhantes a Guardião de Armadura por cor, tipo e custo de mana

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Legalidades

Magic the Gathering formats where Guardião de Armadura has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
OathbreakerVálida
PremodernVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Guardião de Armadura fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2004-10-04 You can activate the ability that grants shroud in response to this card being targeted by a spell or ability. If you do so, then (if this is the spell or abilities only target) the spell or ability won’t resolve since this card will now be an illegal target.