Aparelhagem de Aventura Carta MTG


ExpansõesLançada em 2 expansõesVer todas
Custo de mana
Custo convertido de mana1
RaridadeComum
TipoArtefato — Equipamento
Habilidades Equip,Landfall

Principais conclusões

  1. Boost creatures significantly with each land played; pressure opponents to act quickly and ineffectively.
  2. Enhances momentum with low cost; integrates well with rapid board development and landfall mechanics.
  3. Instant-speed equipping offers strategic combat advantages and sparks surprise maneuvers.

Texto da carta

Aterragem — Toda vez que um terreno entra no campo de batalha sob o seu controle, a criatura equipada recebe +2/+2 até o final do turno. Equipar {1} ({1}: Anexe a uma criatura alvo que você controla. Equipe somente quando puder jogar um feitiço.)

Acessórios básicos de um explorador num mundo selvagem.


Card Pros

Card Advantage: Equip ‘Adventuring Gear’ to a creature and watch as each landfall triggers not only bolster your creature’s strength but can also potentially provide a significant advantage by turning even the smallest of creatures into a substantial threat. This can pressure your opponents into using their removal spells sooner, maintaining your lead in the resource game.

Resource Acceleration: While ‘Adventuring Gear’ itself doesn’t accelerate your mana resources directly, its low equip cost encourages rapid deployment and utilization, allowing you to commit other resources to continue your board development and keep up the momentum in both creature-based strategies and landfall-focused decks.

Instant Speed: ‘Adventuring Gear’ can be equipped at instant speed, which means you can wait for the perfect moment during your turn, perhaps even after you’ve played a land, to get that crucial landfall boost. This strategic flexibility keeps opponents on their toes and can lead to advantageous combat situations or surprise kills.


Card Cons

Discard Requirement: Adventuring Gear, like many cards in MTG that promise significant power boosts, necessitates a discard from your hand to fulfill its activation cost. This can be particularly challenging during the later stages of the game when maintaining card advantage is critical to outmaneuvering opponents.

Specific Mana Cost: The requirement to pay a precise combination of mana to equip Adventuring Gear can be restrictive. While the colorless nature of the card itself is accommodating, the cost to harness its effect smoothly onto a creature means it sometimes does not align well with the fluid mana curves sought after in many competitive deck builds.

Comparatively High Mana Cost: The initial investment to put Adventuring Gear into play, followed by the cost needed to attach it to a creature, can add up. For the total mana commitment required to utilize this card to its full potential, players could potentially deploy alternative cards or combinations that provide more immediate or versatile benefits to the state of the game.


Reasons to Include Adventuring Gear in Your Collection

Versatility: Adventuring Gear is a card that can be included in a wide array of decks. Its low-cost and Landfall ability allow it to be a fit for any build looking to capitalize on land drops, whether in an aggressive strategy or a land-focused one.

Combo Potential: This card shines when paired with decks that feature multiple land plays in a turn. It can be combined with cards like ‘Azusa, Lost but Seeking’ or ‘Oracle of Mul Daya’ to amplify its effect, thus providing a significant power boost to your creatures.

Meta-Relevance: In a meta where speed and efficiency are key, the ability to increase a creature’s power quickly and economically makes Adventuring Gear a practical choice. It aligns well with strategies that deploy creatures early and often, allowing for unexpected and potentially game-winning swings in power.


How to beat

Adventuring Gear is an artifact equipped with the capacity to turn any land drop into a power boost for your creatures in MTG. When you’re facing a deck that leverages this equipment, your strategy should involve disrupting land synergy or hindering creature advantage. Utilize cards that limit land plays, such as Ghost Quarter to destroy strategic lands, denying the landfall triggers they rely on. Alternatively, cards that strip equipment from creatures, like Disenchant, can effectively neutralize the Adventuring Gear’s enhancement.

An effective strategy could also be to apply pressure in the early game. By deploying aggressive creatures and removal spells swiftly, you reduce the chance for your opponent to set up their landfall engine. Keep the board clear of creatures that could be equipped with Adventuring Gear, for once those creatures are boosted, it could become challenging to contain them. Contemplate inclusions like Path to Exile or Fatal Push in your deck to ensure you can respond to equipped threats immediately.

Ultimately, beating Adventuring Gear hinges on staying ahead of your opponent’s land plays and keeping their creatures at bay. With the right tools and timing, what seems like daunting equipment can be rendered a minor threat in the expansive realm of MTG encounters.


Cartas similares a Aparelhagem de Aventura

Adventuring Gear is a unique artifact within the MTG realm, enhancing the effectiveness of landfall strategies. Comparable to Armillary Sphere, both facilitate resource development, yet Adventuring Gear directly magnifies a creature’s potency with each land played, whereas Armillary Sphere simply fetches lands into your hand without immediate board impact.

Another artifact in the same conversation is Explorer’s Scope. It shares the theme of land synergy, but where Adventuring Gear demands active land plays from the hand, Explorer’s Scope potentially equips a creature with additional lands off the top of the deck during combat. However, this comes with no guarantee, as opposed to the consistent boost Adventuring Gear offers with a predictable land drop.

Terramorphic Expanse and Evolving Wilds also blend with landfall strategies and can be seen as enablers for Adventuring Gear’s ability. Though they do not amplify a creature directly, their role in managing the battlefield’s landscape, thereby triggering landfall abilities, is undeniable and synergizes well with the Gear’s strategy.

Thus, among the artifacts and lands designed for landfall decks, Adventuring Gear stands out for its direct combat application, offering a reliable and powerful option for those looking to leverage their lands beyond mere mana sources.

Armillary Sphere - Carta Magic versões
Explorer's Scope - Carta Magic versões
Terramorphic Expanse - Carta Magic versões
Evolving Wilds - Carta Magic versões
Armillary Sphere - Carta Magic versões
Explorer's Scope - Carta Magic versões
Terramorphic Expanse - Carta Magic versões
Evolving Wilds - Carta Magic versões

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Onde comprar

Se você deseja comprar um cartão Aparelhagem de Aventura MTG de um conjunto específico como Zendikar and Jumpstart 2022, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Aparelhagem de Aventura e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Expansões lançadas

A carta Aparelhagem de Aventura Magic the Gathering foi lançada em 2 expansões diferentes entre 2009-10-02 e 2022-12-02. Ilustrado por Howard Lyon.

#LançamentoNomeCódigoSímboloNúmeroMolduraLayoutBordaArtista
12009-10-02ZendikarZEN 1952003NormalPretaHoward Lyon
22022-12-02Jumpstart 2022J22 7512015NormalPretaHoward Lyon

Legalidades

Magic the Gathering formats where Aparelhagem de Aventura has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Aparelhagem de Aventura fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2009-10-01 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
2009-10-01 The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example).
2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.