Adventuring Gear MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost1
RarityCommon
TypeArtifact — Equipment
Abilities Equip,Landfall

Key Takeaways

  1. Boost creatures significantly with each land played; pressure opponents to act quickly and ineffectively.
  2. Enhances momentum with low cost; integrates well with rapid board development and landfall mechanics.
  3. Instant-speed equipping offers strategic combat advantages and sparks surprise maneuvers.

Text of card

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.


Card Pros

Card Advantage: Equip ‘Adventuring Gear’ to a creature and watch as each landfall triggers not only bolster your creature’s strength but can also potentially provide a significant advantage by turning even the smallest of creatures into a substantial threat. This can pressure your opponents into using their removal spells sooner, maintaining your lead in the resource game.

Resource Acceleration: While ‘Adventuring Gear’ itself doesn’t accelerate your mana resources directly, its low equip cost encourages rapid deployment and utilization, allowing you to commit other resources to continue your board development and keep up the momentum in both creature-based strategies and landfall-focused decks.

Instant Speed: ‘Adventuring Gear’ can be equipped at instant speed, which means you can wait for the perfect moment during your turn, perhaps even after you’ve played a land, to get that crucial landfall boost. This strategic flexibility keeps opponents on their toes and can lead to advantageous combat situations or surprise kills.


Card Cons

Discard Requirement: Adventuring Gear, like many cards in MTG that promise significant power boosts, necessitates a discard from your hand to fulfill its activation cost. This can be particularly challenging during the later stages of the game when maintaining card advantage is critical to outmaneuvering opponents.

Specific Mana Cost: The requirement to pay a precise combination of mana to equip Adventuring Gear can be restrictive. While the colorless nature of the card itself is accommodating, the cost to harness its effect smoothly onto a creature means it sometimes does not align well with the fluid mana curves sought after in many competitive deck builds.

Comparatively High Mana Cost: The initial investment to put Adventuring Gear into play, followed by the cost needed to attach it to a creature, can add up. For the total mana commitment required to utilize this card to its full potential, players could potentially deploy alternative cards or combinations that provide more immediate or versatile benefits to the state of the game.


Reasons to Include Adventuring Gear in Your Collection

Versatility: Adventuring Gear is a card that can be included in a wide array of decks. Its low-cost and Landfall ability allow it to be a fit for any build looking to capitalize on land drops, whether in an aggressive strategy or a land-focused one.

Combo Potential: This card shines when paired with decks that feature multiple land plays in a turn. It can be combined with cards like ‘Azusa, Lost but Seeking’ or ‘Oracle of Mul Daya’ to amplify its effect, thus providing a significant power boost to your creatures.

Meta-Relevance: In a meta where speed and efficiency are key, the ability to increase a creature’s power quickly and economically makes Adventuring Gear a practical choice. It aligns well with strategies that deploy creatures early and often, allowing for unexpected and potentially game-winning swings in power.


How to beat

Adventuring Gear is an artifact equipped with the capacity to turn any land drop into a power boost for your creatures in MTG. When you’re facing a deck that leverages this equipment, your strategy should involve disrupting land synergy or hindering creature advantage. Utilize cards that limit land plays, such as Ghost Quarter to destroy strategic lands, denying the landfall triggers they rely on. Alternatively, cards that strip equipment from creatures, like Disenchant, can effectively neutralize the Adventuring Gear’s enhancement.

An effective strategy could also be to apply pressure in the early game. By deploying aggressive creatures and removal spells swiftly, you reduce the chance for your opponent to set up their landfall engine. Keep the board clear of creatures that could be equipped with Adventuring Gear, for once those creatures are boosted, it could become challenging to contain them. Contemplate inclusions like Path to Exile or Fatal Push in your deck to ensure you can respond to equipped threats immediately.

Ultimately, beating Adventuring Gear hinges on staying ahead of your opponent’s land plays and keeping their creatures at bay. With the right tools and timing, what seems like daunting equipment can be rendered a minor threat in the expansive realm of MTG encounters.


Cards like Adventuring Gear

Adventuring Gear is a unique artifact within the MTG realm, enhancing the effectiveness of landfall strategies. Comparable to Armillary Sphere, both facilitate resource development, yet Adventuring Gear directly magnifies a creature’s potency with each land played, whereas Armillary Sphere simply fetches lands into your hand without immediate board impact.

Another artifact in the same conversation is Explorer’s Scope. It shares the theme of land synergy, but where Adventuring Gear demands active land plays from the hand, Explorer’s Scope potentially equips a creature with additional lands off the top of the deck during combat. However, this comes with no guarantee, as opposed to the consistent boost Adventuring Gear offers with a predictable land drop.

Terramorphic Expanse and Evolving Wilds also blend with landfall strategies and can be seen as enablers for Adventuring Gear’s ability. Though they do not amplify a creature directly, their role in managing the battlefield’s landscape, thereby triggering landfall abilities, is undeniable and synergizes well with the Gear’s strategy.

Thus, among the artifacts and lands designed for landfall decks, Adventuring Gear stands out for its direct combat application, offering a reliable and powerful option for those looking to leverage their lands beyond mere mana sources.

Armillary Sphere - MTG Card versions
Explorer's Scope - MTG Card versions
Terramorphic Expanse - MTG Card versions
Evolving Wilds - MTG Card versions
Armillary Sphere - MTG Card versions
Explorer's Scope - MTG Card versions
Terramorphic Expanse - MTG Card versions
Evolving Wilds - MTG Card versions

Cards similar to Adventuring Gear by color, type and mana cost

Glasses of Urza - MTG Card versions
Wooden Sphere - MTG Card versions
Sol Ring - MTG Card versions
Iron Star - MTG Card versions
Library of Leng - MTG Card versions
Black Vise - MTG Card versions
Urza's Chalice - MTG Card versions
Ivory Cup - MTG Card versions
Brass Man - MTG Card versions
Mana Vault - MTG Card versions
Soul Net - MTG Card versions
The Rack - MTG Card versions
Helm of Chatzuk - MTG Card versions
Obelisk of Undoing - MTG Card versions
Feldon's Cane - MTG Card versions
Throne of Bone - MTG Card versions
Meekstone - MTG Card versions
Crystal Rod - MTG Card versions
Thran Foundry - MTG Card versions
Cursed Scroll - MTG Card versions
Glasses of Urza - MTG Card versions
Wooden Sphere - MTG Card versions
Sol Ring - MTG Card versions
Iron Star - MTG Card versions
Library of Leng - MTG Card versions
Black Vise - MTG Card versions
Urza's Chalice - MTG Card versions
Ivory Cup - MTG Card versions
Brass Man - MTG Card versions
Mana Vault - MTG Card versions
Soul Net - MTG Card versions
The Rack - MTG Card versions
Helm of Chatzuk - MTG Card versions
Obelisk of Undoing - MTG Card versions
Feldon's Cane - MTG Card versions
Throne of Bone - MTG Card versions
Meekstone - MTG Card versions
Crystal Rod - MTG Card versions
Thran Foundry - MTG Card versions
Cursed Scroll - MTG Card versions

Where to buy

If you're looking to purchase Adventuring Gear MTG card by a specific set like Zendikar and Jumpstart 2022, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Adventuring Gear and other MTG cards:

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Printings

The Adventuring Gear Magic the Gathering card was released in 2 different sets between 2009-10-02 and 2022-12-02. Illustrated by Howard Lyon.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12009-10-02ZendikarZEN 1952003NormalBlackHoward Lyon
22022-12-02Jumpstart 2022J22 7512015NormalBlackHoward Lyon

Legalities

Magic the Gathering formats where Adventuring Gear has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Adventuring Gear card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
2009-10-01 The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
2009-10-01 The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example).
2009-10-01 When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.

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