Teferi's Realm MTG Card


Teferi's Realm - Visions
Mana cost
Converted mana cost3
RarityRare
TypeWorld Enchantment
Released1997-02-03
Set symbol
Set nameVisions
Set codeVIS
Number44
Frame1997
LayoutNormal
BorderBlack
Illustred byAlan Rabinowitz

Key Takeaways

  1. Teferi’s Realm offers card advantage by phasing, sidestepping unfavorable exchanges, and securing hand or board control.
  2. This enchantment accelerates resources through phasing, effectively refreshing your permanents for additional uses.
  3. It brings responsive play adjustments at each upkeep, essential for instant-speed strategies and flexible tactics.

Text of card

At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.

"Fire is dead. Water has killed him." —From *The Stories of Nature*


Card Pros

Card Advantage: By manipulating phases with Teferi’s Realm, you can selectively avoid unfavorable interactions, maintaining a better hand and battlefield position than your opponent.

Resource Acceleration: Teferi’s Realm can effectively untap your permanents by phasing them out, offering an indirect way to rejuvenate your resources and potentially use them again for an accelerated effect.

Instant Speed: While not an instant itself, Teferi’s Realm impacts instant-speed strategies by allowing you to adjust your tactics at the beginning of each upkeep, thus contributing to flexible and responsive play.


Card Cons

Discard Requirement: A closer look at Teferi’s Realm reveals that its requirement to choose and phase out one type of permanents each turn can inadvertently pressure a player into discarding valuable pieces that could be crucial in the gameplay. This limitation can be particularly detrimental in the late game when resources are scarce.

Specific Mana Cost: Teferi’s Realm demands a specialized mana cost of two generic and one blue mana, which inherently restricts it to decks with a blue mana base. Players running multi-colored decks or those that do not support blue may find this card hard to integrate effectively.

Comparatively High Mana Cost: With a casting cost of three mana, Teferi’s Realm is on the higher end for enchantments that affect board state. When considering other enchantments in MTG, some may offer more immediate or impactful board control at a lower mana value, presenting options that might fit into a deck’s curve more efficiently.


Reasons to Include Teferi’s Realm in Your Collection

Versatility: Teferi’s Realm offers a unique approach to game dynamics, with the ability to phase out different card types each turn. This can disrupt opponents’ strategies while providing tactical advantages regardless of your deck’s theme.

Combo Potential: In the right deck, Teferi’s Realm can be a key component in powerful combos. Its phasing ability can be synchronized with cards that benefit from or mitigate the downside of phasing, enabling intricate and effective combinations that can turn the tide of the game.

Meta-Relevance: Given that the game’s environment constantly evolves, Teferi’s Realm shines in metas where permanents play a crucial role. Its ability to phase out problematic cards can be particularly effective against decks that rely heavily on certain types of permanents, making it a smart addition to collections geared towards competitive play.


How to beat

Teferi’s Realm is a unique enchantment in MTG that can throw a wrench into your opponent’s strategy. Understanding its mechanics is crucial to counteracting its effects. At the beginning of each player’s upkeep, that player chooses artifact, creature, or land. All non-token permanents of the chosen type phase out. This card essentially disrupts the flow of permanents on the battlefield, making them temporarily unusable.

To outsmart Teferi’s Realm, focus on versatile spells or permanents that can function under multiple types or those that are not affected by phasing out. Instant spells that allow you to interact during your opponent’s turn are particularly effective as they remain untouched by the enchantment’s ability. Additionally, token-based strategies can bypass Teferi’s Realm’s effect altogether since it only affects non-token permanents. Deploying a deck with a diverse array of permanents can dilute the impact of having one type phased out each turn. It’s also beneficial to have removal spells ready to dispatch Teferi’s Realm directly, reinstating normal play.

Adapting your play to mitigate Teferi’s Realm’s disruptive nature is key. Through strategic deck building and timely responses, ensuring your tactics remain fluid despite the enchantment’s challenges is possible. With the right approach, maintaining control over the game against Teferi’s Realm is within reach.


Cards like Teferi's Realm

Teferi’s Realm joins the unique set of enchantments in Magic: The Gathering that mold the battlefield. Much like Dream Halls, it impacts play by altering the rules of the game during each player’s upkeep. Dream Halls lets players discard cards rather than pay mana costs, which can rapidly change the game’s dynamics. Unlike Dream Halls, Teferi’s Realm forces players to phase out types of permanents, unpredictably shifting what is available from turn to turn.

Similar to the whimsical chaos brought by Teferi’s Realm, Vedalken Orrery empowers players by altering another core rule—this time allowing them to cast spells any time they could cast an instant. Teferi’s Realm is advanced with its mandatory nature, affecting all players, while Vedalken Orrery offers a more controlled advantage to its controller. Another comparable card is Mystic Barrier. It too influences the game’s flow by dictating the direction of attacks. However, it doesn’t alter the availability of resources as dramatically as Teferi’s Realm does with its phasing mechanic.

These comparisons showcase how Teferi’s Realm distinguishes itself within MTG by providing a risky but potentially game-winning shift in the usual pace and strategy of gameplay—a high-stakes choice for those seeking to bring a touch of the Planeswalker’s unpredictability to their decks.

Dream Halls - MTG Card versions
Vedalken Orrery - MTG Card versions
Mystic Barrier - MTG Card versions
Dream Halls - MTG Card versions
Vedalken Orrery - MTG Card versions
Mystic Barrier - MTG Card versions

Where to buy

If you're looking to purchase Teferi's Realm MTG card by a specific set like Visions, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Teferi's Realm and other MTG cards:

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Legalities

Magic the Gathering formats where Teferi's Realm has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Teferi's Realm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 Does not affect token permanents, only cards.
2005-08-01 Can affect itself if you choose “non-Aura enchantment”.
2008-10-01 This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.

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