Temple of Malice MTG Card


Card setsReleased in 17 setsSee all
RarityRare
TypeLand
Abilities Scry

Key Takeaways

  1. Scry 1 on the battlefield entry refines draws, optimizing your strategic maneuvers and advantage.
  2. Dual black and red mana ability simplifies casting multicolored spells, enhancing game fluidity.
  3. While it enters the battlefield tapped, the temple’s flexibilities far outweigh its tempo cost.

Text of card

Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add or to your mana pool.


Card Pros

Card Advantage: The Temple of Malice slots comfortably into any deck needing to filter through cards quickly. When it enters the battlefield, the scry 1 ability helps tailor your upcoming draws, giving you a slight push towards the cards you need most. This form of subtle card selection paves the way for better strategic planning and can be pivotal in maintaining the upper hand.

Resource Acceleration: As a dual land that taps for both black and red mana, the Temple of Malice aids in color fixing, ensuring that you can cast multicolored cards from your hand with greater ease. This versatility in mana production ensures a smoother progression of your game strategy by minimizing the chances of being color-locked at critical moments.

Instant Speed: While the Temple of Malice does not operate at instant speed itself, its scry ability indirectly supports instant-speed interactions. By structuring your upcoming draws, you can better prepare for counterplays and responses during your opponent’s turn. Ensuring the right resources are at your disposal when you need them enhances your capability to interact on the fly, making your game plan more resilient and adaptive.


Card Cons

Discard Requirement: One limitation of the Temple of Malice is that it enters the battlefield tapped unless you control two or fewer other lands. While this doesn’t require a discard, it can slow your momentum, especially in the early game when pace is critical.

Specific Mana Cost: Generating both black and red mana, the Temple of Malice is an excellent fit for only those decks that capitalize on Rakdos colors. Decks not requiring this specific mana combination may find the temple less beneficial, restricting its versatility in multicolor or colorless strategies.

Comparatively High Mana Cost: While not a card with a traditional mana cost, the tempo loss from a land entering tapped can be likened to a higher “cost.” In fast-paced games, this can be a crucial disadvantage, as players could otherwise utilize more immediate land options that allow for quicker plays and pressure on the opponent.


Reasons to Include in Your Collection

Versatility: Temple of Malice is a valuable addition to any deck that runs on black and red mana. Its capability to tap for either color makes it a flexible land choice for a variety of strategies, from aggressive red decks to the more controlling black-based builds.

Combo Potential: As part of the scry land cycle, it allows you to scry 1 upon entering the battlefield. This simple yet powerful ability ensures you have a better chance of drawing into your crucial combo pieces or land drops, enhancing the consistency of your plays.

Meta-Relevance: In a metagame that’s heavily influenced by multicolored decks, having a land that doesn’t enter the battlefield tapped if you have two or more other lands and provides immediate mana-fixing is a significant advantage. Temple of Malice comfortably finds its place in various competitive formats where mana efficiency and selection are key.


How to beat

Temple of Malice is a card that quietly strengthens a deck’s mana base in Magic: The Gathering. Land cards like Temple of Malice are crucial for their dual mana capabilities, offering both red and black mana, which is vital for multicolored decks. However, its entrance tapped can be a tempo setback, but the scry 1 ability helps to mitigate this by organizing the upcoming draws.

To effectively counter Temple of Malice, focusing on land disruption strategies can be beneficial. Cards that specifically target nonbasic lands, such as Field of Ruin, can remove Temple of Malice from the battlefield. Aiming to accelerate your own board development can also surpass the tempo loss opponents might experience when using enters-the-battlefield-tapped lands. Cards like Ghost Quarter or Assassin’s Trophy provide a way to not only deal with the land but also replace it for the opponent, albeit with a basic land which could impede their color fixing efforts.

Using aggressive land destruction or rapid deployment of threats can make the most of the turns where an opponent’s Temple of Malice sets them slightly behind, giving the aggressor a window to seize control and secure victory before the value of scry and mana fixing can be fully realized.


Exploring the Depths of the Temple of Malice

Temple of Malice carves out a unique place among dual lands in Magic: The Gathering. As part of the Theros block, it offers both black and red mana and aligns with the scry mechanic, granting players a peek into the future of their deck. This scry ability is what distinguishes it from other dual lands, such as Blood Crypt from the shock land family, which can be brought into play untapped at the cost of life points – an option Temple of Malice doesn’t provide.

Cards like Temple of Malice

Temple of Malice invites players into a world of strategic mana flexibility akin to that of Dragonskull Summit, which also provides red and black mana sources. However, Dragonskull Summit lacks the scry advantage but compensates with the potential to enter the battlefield untapped without any cost. Sulfurous Springs offers a similar mana spectrum but includes the pain land characteristic of taking life-points in exchange for mana, something Temple of Malice circumvents with its focus on deck manipulation.

In weighing the merits, Temple of Malice offers a middle ground with its strategic scrying ability, enriching MTG gameplay by combining both mana fixing and deck insight, appealing to those who seek control and foresight in their matches.

Dragonskull Summit - MTG Card versions
Blood Crypt - MTG Card versions
Sulfurous Springs - MTG Card versions
Dragonskull Summit - Magic 2010 (M10)
Blood Crypt - Dissension (DIS)
Sulfurous Springs - Ice Age (ICE)

Cards similar to Temple of Malice by color, type and mana cost

Badlands - MTG Card versions
Sulfurous Springs - MTG Card versions
Cinder Marsh - MTG Card versions
Urborg Volcano - MTG Card versions
Rakdos Carnarium - MTG Card versions
Blightstep Pathway // Searstep Pathway - MTG Card versions
Haunted Ridge - MTG Card versions
Shadowblood Ridge - MTG Card versions
Rix Maadi, Dungeon Palace - MTG Card versions
Tresserhorn Sinks - MTG Card versions
Auntie's Hovel - MTG Card versions
Lavaclaw Reaches - MTG Card versions
Blackcleave Cliffs - MTG Card versions
Dragonskull Summit - MTG Card versions
Blood Crypt - MTG Card versions
Molten Slagheap - MTG Card versions
Smoldering Marsh - MTG Card versions
Foreboding Ruins - MTG Card versions
Bloodfell Caves - MTG Card versions
Canyon Slough - MTG Card versions
Badlands - 30th Anniversary Edition (30A)
Sulfurous Springs - Dominaria United (DMU)
Cinder Marsh - Battle Royale Box Set (BRB)
Urborg Volcano - Starter Commander Decks (SCD)
Rakdos Carnarium - The Brothers' War Commander (BRC)
Blightstep Pathway // Searstep Pathway - From Cute to Brute (PCTB)
Haunted Ridge - Doctor Who (WHO)
Shadowblood Ridge - Fallout (PIP)
Rix Maadi, Dungeon Palace - Dissension (DIS)
Tresserhorn Sinks - Coldsnap (CSP)
Auntie's Hovel - Lorwyn (LRW)
Lavaclaw Reaches - Doctor Who (WHO)
Blackcleave Cliffs - Phyrexia: All Will Be One (ONE)
Dragonskull Summit - Fallout (PIP)
Blood Crypt - Ravnica: Clue Edition (CLU)
Molten Slagheap - Warhammer 40,000 Commander (40K)
Smoldering Marsh - Fallout (PIP)
Foreboding Ruins - The Lost Caverns of Ixalan Commander (LCC)
Bloodfell Caves - March of the Machine (MOM)
Canyon Slough - Fallout (PIP)

Where to buy

If you're looking to purchase Temple of Malice MTG card by a specific set like Magic Online Promos and Born of the Gods, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Temple of Malice and other MTG cards:

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Printings

The Temple of Malice Magic the Gathering card was released in 9 different sets between 2014-02-07 and 2024-03-08. Illustrated by 4 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 798752015normalblackJonas De Ro
22014-02-07Born of the GodsBNG 1642003normalblackSam Burley
32020-01-24Theros Beyond Death PromosPTHB 247s2015normalblackJonas De Ro
42020-01-24Theros Beyond DeathTHB 3502015normalblackJonas De Ro
52020-01-24Theros Beyond Death PromosPTHB 247p2015normalblackJonas De Ro
62020-01-24Theros Beyond DeathTHB 2472015normalblackJonas De Ro
72021-11-19Crimson Vow CommanderVOC 1862015normalblackJonas De Ro
82022-09-09Dominaria United CommanderDMC 2362015normalblackJonas De Ro
92022-11-18The Brothers' War CommanderBRC 2081997normalblackJonas De Ro
102023-10-13Doctor WhoWHO 5272015normalblackJokubas Uogintas
112023-10-13Doctor WhoWHO 9082015normalblackJokubas Uogintas
122023-10-13Doctor WhoWHO 11182015normalblackJokubas Uogintas
132023-10-13Doctor WhoWHO 3172015normalblackJokubas Uogintas
142024-03-08FalloutPIP 3072015normalblackArthur Yuan
152024-03-08FalloutPIP 5212015normalblackArthur Yuan
162024-03-08FalloutPIP 10492015normalblackArthur Yuan
172024-03-08FalloutPIP 8352015normalblackArthur Yuan

Legalities

Magic the Gathering formats where Temple of Malice has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Temple of Malice card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2013-09-15 Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
2013-09-15 When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
2013-09-15 You choose how to order cards returned to your library after scrying no matter where you put them.
2013-09-15 You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

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