Inexorable Blob MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeCreature — Ooze
Abilities Delirium
Power 3
Toughness 3

Key Takeaways

  1. Generates 3/3 Ooze tokens with delirium, bolstering creature presence and board dominance.
  2. Excels in self-mill/graveyard decks, enabling fast delirium and saving mana.
  3. Strategic gameplay can mitigate its specific mana and high casting cost.

Text of card

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.


Card Pros

Card Advantage: Upon each successful attack that results in combat damage to a player, Inexorable Blob gives you an additional 3/3 Ooze creature token if you have delirium. This creates the potential for exponential growth in your creature presence and board control.

Resource Acceleration: Inexorable Blob can be a significant contributor to resource acceleration in a deck built around graveyard mechanics. By synergizing with self-mill and dredge strategies, it helps you achieve delirium quickly, bolstering your battlefield without the need for additional mana investment.

Instant Speed: While Inexorable Blob itself isn’t an instant-speed card, its ability to produce tokens has indirect benefits at instant speed. It enables surprise reinforcements during your opponent’s turn through cards that can be played at instant speed and manipulate the quantity and quality of creatures on the board such as instant-speed sacrifice or flicker effects.


Card Cons

Discard Requirement: Inexorable Blob necessitates a sacrifice to thrive, as its ability depends on delirium—having four or more card types in your graveyard. This can be a sizable hurdle, particularly if you’re forced to discard valuable cards to meet the quota.

Specific Mana Cost: The Blob demands a precise blend of mana—two green and one from any color. It’s not a stretch to deduce that this locks it firmly within green-centric or two-color decks, potentially excluding it from broader mana strategies.

Comparatively High Mana Cost: Casting Inexorable Blob comes with a cost of three mana, which, while not exorbitant, positions it unfavorably against an array of competition. There exist numerous creatures vying for this mana slot, some offering immediate impact or more versatile skillsets without the delirium condition.


Reasons to Include Inexorable Blob in Your Collection

Versatility: Inexorable Blob offers flexibility as it operates efficiently in decks that are centered around self-mill and graveyard strategies. Its ability to produce additional attacking creatures allows for consistent board presence.

Combo Potential: With the right enablers to repeatedly fill your graveyard, Inexorable Blob can become a key piece in a combo-centric deck, especially alongside cards that benefit from creature tokens or sacrifice mechanics.

Meta-Relevance: Inexorable Blob thrives in a meta with a slower pace, where it can leverage its repeated value generation. Its scalability makes it a potent threat capable of adapting to various situations on the battlefield.


How to beat

Inexorable Blob is a formidable creature in MTG that thrives in decks focused on delirium — a mechanic that gets better if there are four or more card types in the graveyard. This ooze can quickly become an overwhelming force by spawning copies of itself during the attack if delirium is active. To overcome this sticky adversary, removing key cards from the opponent’s graveyard can disrupt their delirium strategy, rendering the Blob less threatening. Cards like Rest in Peace or Scavenging Ooze can be excellent tools for this task.

Another effective strategy is to use removal spells that bypass the Blob’s replication ability. Instant speed spells like Murder or Path to Exile can handle the Blob before it creates a token. It’s critical to keep the board clear of other threats as well; don’t let the Blob’s presence distract you from managing other creatures that could help enable delirium. Additionally, countermagic like Negate or spell-based removal offers another method to neutralize the Blob before it can make an impact, keeping your opponent always one step behind.

Overall, consistent graveyard disruption, timely removal, and staying vigilant against enabling mechanics are key to defeating Inexorable Blob and keeping the slimy tide at bay in your MTG matches.


Cards like Inexorable Blob

Inexorable Blob is an intriguing creature card in Magic: The Gathering that finds its niche among other self-multiplying cards. It brings memory of the classic card Splintering Wind, which also creates tokens. However, Splintering Wind requires a mana payment and deals damage to you, unlike the Blob which capitalizes on delirium – a state easily achieved in graveyard-centric decks.

Much akin to Mitotic Slime, Inexorable Blob also has a replication effect upon death. But the Blob shines with its recurring offensive ability compared to Mitotic Slime’s one-time splitting. Another parallel is found with Slimefoot, the Stowaway which similarly benefits from having other creatures die to proliferate token creation, albeit in a different manner, focusing on Saprolings and triggering from any creature’s death.

Examining their capacities, Inexorable Blob stands out for players who favour aggressive strategies and synergize with graveyard interaction. Its ability to repeatedly create threat during each combat presents an escalating problem for opponents, setting it apart from its one-time effect counterparts within the MTG realm.

Splintering Wind - MTG Card versions
Mitotic Slime - MTG Card versions
Slimefoot, the Stowaway - MTG Card versions
Splintering Wind - MTG Card versions
Mitotic Slime - MTG Card versions
Slimefoot, the Stowaway - MTG Card versions

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Where to buy

If you're looking to purchase Inexorable Blob MTG card by a specific set like Shadows over Innistrad and Shadows over Innistrad Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Inexorable Blob and other MTG cards:

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Printings

The Inexorable Blob Magic the Gathering card was released in 2 different sets between 2016-04-08 and 2016-04-08. Illustrated by Nils Hamm.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-04-08Shadows over InnistradSOI 2122015NormalBlackNils Hamm
22016-04-08Shadows over Innistrad PromosPSOI 212s2015NormalBlackNils Hamm

Legalities

Magic the Gathering formats where Inexorable Blob has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Inexorable Blob card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2016-04-08 Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
2016-04-08 Because you consider only the characteristics of a double-faced card’s front face while it’s not on the battlefield, the types of its back face won’t be counted for delirium.
2016-04-08 If an effect gives the token vigilance, the token will still enter the battlefield tapped.
2016-04-08 In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object’s delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
2016-04-08 Most triggered delirium abilities use an intervening “if” clause. There must be four or more card types among cards in your graveyard in order for these abilities to trigger, otherwise they never trigger at all. There’s no way to have the ability trigger if there aren’t enough card types, even if you intend to raise that number in response to the triggered ability. The number of card types is checked again as the trigger resolves, and if it has become too low somehow, the ability does nothing. If which card types are in your graveyard changes but the quantity of card types stays the same (or increases), then the delirium triggered ability will still resolve.
2016-04-08 The card types in Magic are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type that appears on some older cards). Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
2016-04-08 The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain’s Blessing (a sorcery) will enable delirium.
2016-04-08 You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker Inexorable Blob is attacking.

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