Disorder MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeSorcery

Key Takeaways

  1. Disorder enables card advantage and mana acceleration, crucial for maintaining game lead.
  2. Instant speed casting of Disorder provides strategic control and game tempo disruption.
  3. However, its discard requirement and specific mana cost may limit its versatility in decks.

Text of card

Disorder deals 2 damage to each white creature and each player who controls a white creature.

"Then, just when the other guys were winnin', the sky threw up." —Jula, goblin raider


Card Pros

Card Advantage: The Disorder card works extremely well in allowing you to replenish your hand by letting you draw multiple cards, making it easier to find answers and threats that can keep you ahead in the game.

Resource Acceleration: Disorder can quickly shift the tide of a match by providing resource acceleration, giving you access to more mana that opens up opportunities for playing high-impact spells sooner than your opponent might expect.

Instant Speed: The capability to cast Disorder at instant speed affords you significant flexibility. You can respond to your opponent’s moves during their turn, or end of turn, which can be a key factor in disrupting their strategy and maintaining control of the game tempo.


Card Cons

Discard Requirement: Disorder necessitates discarding a card to cast it, which might not be feasible when you’re already at a card advantage deficit.

Specific Mana Cost: The casting cost demands both red and colorless mana, which can be restrictive and doesn’t fit into every deck archetype.

Comparatively High Mana Cost: With its mana cost being on the higher end for its effect, there might be alternative cards that could provide more bang for your mana buck.


Reasons to Include in Your Collection

Versatility: Disorder offers adaptive game play, capable of fitting into various deck builds aiming to disrupt opponents. Its ability to hinder the strategic flow of the game makes it a wildcard in any collection.

Combo Potential: Integrating Disorder into crafty combinations can substantially weaken an opponent’s defense. It’s the kind of card that can flip the game’s momentum in your favor when paired thoughtfully with other cards.

Meta-Relevance: With ever-evolving play scenes, Disorder maintains significance in environments where control and chaos strategies prevail. Keeping your opponents guessing and off-balance can be a game-changer, and Disorder helps you achieve just that.


How to Beat Disorder in MTG

Disorder is a unique MTG card that can create unexpected challenges on the battlefield. To effectively counteract Disorder, players must understand its potential to disrupt creature-focused strategies. One approach is prioritizing removal spells that can eliminate key creatures before Disorder can affect them. Implementing instant-speed removal allows you to respond to Disorder’s activation, minimizing its impact.

An alternate strategy involves using counterspells, which are especially effective against Disorder and similar abilities. Countering Disorder before it resolves ensures your creatures remain a formidable force, undiminished by its effects. Utilizing these techniques not only neutralizes Disorder but also bolsters your position, allowing you to maintain control and eventually overpower your opponent.

Lastly, tailoring your deck with hexproof or indestructible creatures can inherently withstand Disorder’s disruption. Whether through strategic spellcasting or smart deck-building choices, overcoming the challenge of Disorder is a testament to a player’s adaptability and tactical acumen in the world of MTG.


Cards like Disorder

Disorder is a unique piece in the tapestry of red spells focusing on dealing damage to multiple creatures. It’s closely related to cards such as Pyroclasm or Volcanic Fallout. All these cards can alter the battlefield by affecting multiple creatures. Disorder differentiates itself with the targeted facet of not affecting white creatures, providing a strategic advantage in certain matchups.

Comparatively, Volcanic Fallout offers an uncounterable solution that impacts each creature and player, which bypasses the limitations of targeting certain colors. Pyroclasm provides a two-mana cost alternative for dealing damage to all creatures without color discrimination, which can be more versatile in some situations. However, Disorder’s partiality can be a boon when facing multi-colored decks protective of their white creatures.

Examining in detail these cards and their impact on the game, it becomes clear that Disorder caters to a niche use, fitting seamlessly into decks that capitalize on color vulnerabilities. The card’s tailored effect can be pivotal in matches where safeguarding your own white creatures while disrupting the opponent’s board is crucial to victory.

Pyroclasm - MTG Card versions
Volcanic Fallout - MTG Card versions
Pyroclasm - Ice Age (ICE)
Volcanic Fallout - Conflux (CON)

Cards similar to Disorder by color, type and mana cost

Scent of Cinder - MTG Card versions
Spitting Earth - MTG Card versions
Volcanic Hammer - MTG Card versions
Rolling Thunder - MTG Card versions
Fanning the Flames - MTG Card versions
Strategy, Schmategy - MTG Card versions
Warrior's Oath - MTG Card versions
Last Chance - MTG Card versions
Tribal Flames - MTG Card versions
Breath of Darigaaz - MTG Card versions
Lava Blister - MTG Card versions
Pyroclasm - MTG Card versions
Incendiary Flow - MTG Card versions
Embereth Shieldbreaker // Battle Display - MTG Card versions
Nahiri's Lithoforming - MTG Card versions
Mizzium Mortars - MTG Card versions
Burning Wish - MTG Card versions
Recoup - MTG Card versions
Mana Seism - MTG Card versions
Yamabushi's Storm - MTG Card versions
Scent of Cinder - Media Inserts (PMEI)
Spitting Earth - Duel Decks: Knights vs. Dragons (DDG)
Volcanic Hammer - Salvat 2005 (PSAL)
Rolling Thunder - The List (PLST)
Fanning the Flames - Stronghold (STH)
Strategy, Schmategy - Unglued (UGL)
Warrior's Oath - Portal Three Kingdoms (PTK)
Last Chance - Dominaria Remastered (DMR)
Tribal Flames - Modern Masters (MMA)
Breath of Darigaaz - Commander 2015 (C15)
Lava Blister - Odyssey (ODY)
Pyroclasm - Duel Decks: Sorin vs. Tibalt (DDK)
Incendiary Flow - Friday Night Magic 2017 (F17)
Embereth Shieldbreaker // Battle Display - Commander Legends: Battle for Baldur's Gate (CLB)
Nahiri's Lithoforming - Magic Online Promos (PRM)
Mizzium Mortars - Magic Online Promos (PRM)
Burning Wish - Vintage Masters (VMA)
Recoup - Mystery Booster (MB1)
Mana Seism - Champions of Kamigawa (CHK)
Yamabushi's Storm - Champions of Kamigawa (CHK)

Where to buy

If you're looking to purchase Disorder MTG card by a specific set like Urza's Saga and Seventh Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Disorder and other MTG cards:

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Printings

The Disorder Magic the Gathering card was released in 2 different sets between 1998-10-12 and 2001-04-11. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11998-10-12Urza's SagaUSG 1811997normalblackTerese Nielsen
22001-04-11Seventh Edition7ED 179★1997normalblackGlen Angus
32001-04-11Seventh Edition7ED 1791997normalwhiteGlen Angus

Legalities

Magic the Gathering formats where Disorder has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Disorder card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 Players take 0 or 2 damage. Disorder does not do 2 damage per creature to the player.

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