Experiment Kraj MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeLegendary Creature — Ooze Mutant
Power 4
Toughness 6

Key Takeaways

  1. Experiment Kraj stands as a beacon of adaptability, thriving by harvesting abilities from other creatures.
  2. Resource acceleration is Kraj’s forte, with the potential to mimic mana-unlocking abilities enhancing its strength.
  3. The adaptability to utilize instant speed borrowed abilities makes Kraj a dynamic and reactive threat.

Text of card

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.

"Of course it will grow beyond control—it was designed to choose its own evolution." —Momir Vig


Card Pros

Card Advantage: Experiment Kraj shines in the card advantage department by harnessing the abilities of other creatures on the battlefield. This versatility ensures that as long as Kraj is in play, your potential for pulling off game-changing moves increases dramatically with each creature that enters the fray.

Resource Acceleration: Experiment Kraj itself acts as a resource accelerator by potentially copying abilities of creatures that can untap lands or generate mana. This symbiotic relationship with creatures that focus on resource ramping can give you a significant advantage as the game progresses.

Instant Speed: While Experiment Kraj does not operate at instant speed inherently, it can adopt that capability from other creatures that have untap abilities or effects that can be used in a similar fashion. This adaptability allows for dynamic play, letting you respond to threats or opportunities with the borrowed powers of your and your opponent’s creatures at crucial moments.


Card Cons

Discard Requirement: In gameplay, Experiment Kraj’s abilities thrive off manipulating +1/+1 counters on other creatures. This could compel players to discard other potentially beneficial cards to maximize Kraj’s effect, which can be detrimental when the player’s hand is already constrained.

Specific Mana Cost: Experiment Kraj’s activation cost is quite specific, demanding both blue and green mana. This means you’ll need a well-tuned mana base to ensure you can unleash Kraj’s full potential, potentially restricting it to multicolored or ‘Simic’ decks that can consistently produce both types of mana.

Comparatively High Mana Cost: Experiment Kraj sits at a formidable six mana entry point on the curve. Even for a creature that can potentially harness the abilities of others, its initial cost can be steep when compared to other options within the same mana range, especially if the board lacks creatures with +1/+1 counters at the time of its casting.


Reasons to Include Experiment Kraj in Your Collection

Versatility: Experiment Kraj is a unique card offering flexibility across different deck themes. With the ability to utilize activated abilities of other creatures with +1/+1 counters, it can adapt to changing board states and strategies.

Combo Potential: This card shines when paired with creatures possessing powerful activated abilities. The potential for infinite combos or substantial value engines makes it a candidate for any deck that can exploit such synergies.

Meta-Relevance: In metas where counter-centric decks are prevalent, Experiment Kraj can become a powerhouse, turning any board-state into a potentially game-winning advantage. Its ability to both benefit from and contribute to such strategies makes it a meta relevant addition.


How to beat

Experiment Kraj stands out as a formidable creature in Magic: The Gathering with its ability to utilize activated abilities of other creatures with +1/+1 counters on them. This synergistic powerhouse can be daunting, but it is not unbeatable. To disrupt Kraj’s game plan, targeting the mana base is a shrewd strategy. Land destruction or mana denial can hinder the player from casting Kraj in the first place. Removal spells that don’t allow for regeneration, such as Path to Exile or Swords to Plowshares, can effectively deal with Kraj before its abilities become overwhelming. Cards that prevent counter accumulation, like Solemnity, can also neutralize its threat.

Counter spells remain a universal answer to prevent Kraj from ever hitting the battlefield. On the board, keep in mind to limit the number of creatures with +1/+1 counters as this reduces Kraj’s potential. It may also serve you well to have a creature with a negative activated ability for Kraj to copy inadvertently, turning its own strength into a liability. Lastly, never underestimate the power of good old-fashioned combat tricks and removal to keep Kraj and its aspiring army in check. Just remember, flexibility and timing are key when navigating a battle against Experiment Kraj.


BurnMana Recommendations

Reflecting on Experiment Kraj’s place in MTG, it becomes evident how it can redefine the battlefield with its mutable nature. Advantageous for players who thrive on strategic flexibility and resourcefulness, Kraj presents itself as a card that can turn the tides when synergized with the right deck components. If you find joy in assembling intricate combos and outwitting opponents with unexpected moves, this creature warrants a closer look. Keen to uncover the full potential of Experiment Kraj within your gameplay? Dive deeper with us and enhance your deck-building prowess to exploit every ounce of Kraj’s versatile power.


Cards like Experiment Kraj

Experiment Kraj stands out in the vibrant ecosystem of Magic: The Gathering as a unique specimen of creature cards. With its ability to gain the activated abilities of all other creatures with +1/+1 counters on the battlefield, it invites interesting comparisons with other cards. The Simic Sky Swallower, for instance, boasts its own formidable presence with shroud and flying but lacks the adaptability that comes with Kraj’s ability-stealing feature.

Another analogous card is the Cytoplast Manipulator – a creature that also manipulates +1/+1 counters. It allows the conversion of these counters into control over other creatures, a strategy that synergizes well with Kraj’s abilities. However, the Manipulator possesses a narrower scope, being limited to taking control rather than acquiring a myriad of abilities. Then there’s Gilder Bairn, which has the potential to double the number of counters on another permanent, possibly expanding Kraj’s influence on the battlefield exponentially. Unlike Kraj, Gilder Bairn’s utility is confined to its own doubling capability without the direct assimilation of diverse abilities.

Understanding these comparisons helps players appreciate Experiment Kraj’s position within the game: a versatile and potentially game-altering card that, when leveraged correctly, can lead to a dynamic and intricate web of interactions on the battlefield.

Simic Sky Swallower - MTG Card versions
Cytoplast Manipulator - MTG Card versions
Gilder Bairn - MTG Card versions
Simic Sky Swallower - MTG Card versions
Cytoplast Manipulator - MTG Card versions
Gilder Bairn - MTG Card versions

Cards similar to Experiment Kraj by color, type and mana cost

Esix, Fractal Bloom - MTG Card versions
Trapjaw Kelpie - MTG Card versions
Merfolk of the Depths - MTG Card versions
Prime Speaker Zegana - MTG Card versions
Progenitor Mimic - MTG Card versions
Sagu Mauler - MTG Card versions
Scuttlegator - MTG Card versions
Aesi, Tyrant of Gyre Strait - MTG Card versions
Euroakus - MTG Card versions
Skanos, Blue Dragon Vassal - MTG Card versions
Tyranid Harridan - MTG Card versions
The Sixth Doctor - MTG Card versions
Lunar Hatchling - MTG Card versions
Xolatoyac, the Smiling Flood - MTG Card versions
Undercover Crocodelf - MTG Card versions
Esix, Fractal Bloom - MTG Card versions
Trapjaw Kelpie - MTG Card versions
Merfolk of the Depths - MTG Card versions
Prime Speaker Zegana - MTG Card versions
Progenitor Mimic - MTG Card versions
Sagu Mauler - MTG Card versions
Scuttlegator - MTG Card versions
Aesi, Tyrant of Gyre Strait - MTG Card versions
Euroakus - MTG Card versions
Skanos, Blue Dragon Vassal - MTG Card versions
Tyranid Harridan - MTG Card versions
The Sixth Doctor - MTG Card versions
Lunar Hatchling - MTG Card versions
Xolatoyac, the Smiling Flood - MTG Card versions
Undercover Crocodelf - MTG Card versions

Where to buy

If you're looking to purchase Experiment Kraj MTG card by a specific set like Dissension and RNA Guild Kit, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Experiment Kraj and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Printings

The Experiment Kraj Magic the Gathering card was released in 4 different sets between 2006-05-05 and 2023-08-04. Illustrated by Mark Tedin.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12006-05-05DissensionDIS 1102003NormalBlackMark Tedin
22019-02-15RNA Guild KitGK2 1172015NormalBlackMark Tedin
32023-08-04Commander MastersCMM 3372015NormalBlackMark Tedin
42023-08-04Commander Masters Art SeriesACMM 272015Art seriesBorderlessMark Tedin
52023-08-04Commander MastersCMM 5782015NormalBlackMark Tedin

Legalities

Magic the Gathering formats where Experiment Kraj has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Experiment Kraj card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2006-05-01 Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
2016-06-08 Activated abilities contain a colon. They’re generally written “
-ost:
-ffect].” Some keywords are activated abilities and will have colons in their reminder text.

Recent MTG decks

Continue exploring other format decks
See more decks