Overgrown Armasaur MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost5
RarityCommon
TypeCreature — Dinosaur
Abilities Enrage
Power 4
Toughness 4

Key Takeaways

  1. It rewards being dealt damage by creating Saproling tokens, enhancing creature count without using extra cards.
  2. Strategically synergizes with decks utilizing sacrifice mechanics for resource acceleration and token benefits.
  3. While versatile and durable, the specific mana cost and higher curve could limit its inclusion in some decks.

Text of card

Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.


Card Pros

Card Advantage: Overgrown Armasaur grants you additional creatures in the form of Saproling tokens any time it is dealt damage, giving you a meaningful card advantage on the battlefield and bolstering your creature count without expending extra cards from your hand.

Resource Acceleration: Those very same Saproling tokens can be sacrificed for various effects in numerous decks, potentially accelerating your resources by synergizing with other cards that benefit from creatures entering the battlefield or dying.

Instant Speed: Although Overgrown Armasaur operates at sorcery speed, it pairs well with instant speed interactions that involve combat or damage redirection, allowing you to create Saprolings during your opponent’s turn and thus maximizing your board presence on the fly.


Card Cons

Discard Requirement: One of the drawbacks to playing Overgrown Armasaur is that it doesn’t come with any inherent discard mechanics that could synergize with decks that capitalize on graveyard strategies or madness triggers.

Specific Mana Cost: This dino demands a specific mana breakdown to hit the board—three green mana. This can pose a challenge for multi-colored decks that might struggle with producing enough green mana consistently.

Comparatively High Mana Cost: With a casting cost of five mana, Overgrown Armasaur sits at a higher curve. Some players may find that there are other creatures or spells that provide better value or adapt more smoothly into their game plan at a lower mana investment.


Reasons to Include Overgrown Armasaur in Your Collection

Versatility: Overgrown Armasaur is a card that seamlessly adapts to various deck strategies, particularly those that revolve around token generation and board presence. Its ability to spawn Saproling tokens gives you incremental advantage, whether you’re fortifying your defense or building an army for an imminent assault.

Combo Potential: With its ability to create Saproling tokens, Overgrown Armasaur can be the keystone for numerous synergistic plays. It plays well with cards that profit from creatures entering the battlefield or those looking to increase the quantity of tokens for sacrifice and other key interactions. This can lead to game-changing combos and turn the tide in your favor.

Meta-Relevance: As meta shifts towards creature-heavy and board-controlling strategies, Overgrown Armasaur can become a resilient obstacle for your opponents. It offers constant creature generation that can deter enemy attacks and outpace their defenses, remaining relevant against a wide range of opposing strategies.


How to Beat Overgrown Armasaur

Overgrown Armasaur may seem like a formidable force on the battlefield due to its enrage ability that creates Saproling tokens. This card belongs to the set of creatures that can become a reproductive nuisance if not dealt with swiftly in a game. Its five toughness makes it somewhat resilient to damage, ensuring you don’t underestimate its presence on the board.

Nonetheless, dealing with Overgrown Armasaur can be less challenging if approached strategically. Utilizing spells that enforce exile or pacifism effects can neatly sideline this lumbering dinosaur without triggering its ability. Board wipes that eradicate all creatures in one fell swoop can also eliminate the threat without producing additional Saprolings. Additionally, fighting effects that pit smaller creatures against it may lead to an undesirable increase in your opponent’s creature count, advising a more careful removal technique.

Moreover, precision damage spells or those that specifically reduce toughness can be effective tools in taking down an Overgrown Armasaur. This method prevents the creation of new tokens, which is crucial in maintaining board control and steering clear of a potential overrun by these pesky Saprolings.


Cards like Overgrown Armasaur

Overgrown Armasaur is a creature card that offers a unique blend of defense and token generation for players in Magic: The Gathering. Its apt comparison is with cards like Siegehorn Ceratops, which also thrives on +1/+1 counters, but lacks Overgrown Armasaur’s ability to produce Saproling tokens when dealt damage. While both are in the dinosaur category and have similar mana costs, the token production could mean a considerable difference in board presence over several turns.

Another akin card is Thallid Omnivore. Both cards provide means to create and utilize Saproling tokens. Yet, the Omnivore emphasizes an offensive approach by sacrificing Saprolings to gain strength and life, contrasting with Overgrown Armasaur’s defensive utility in generating tokens when it’s the target of harm. There is also Verdant Force, a classic option that creates Saprolings during every upkeep. Although producing tokens more frequently, its higher mana cost makes it a slower choice compared to the moderate casting cost of Overgrown Armasaur.

Hence, Overgrown Armasaur holds its ground with its dual-purpose functionality, becoming an advantageous choice for players who seek to create and maintain a resilient creature-based strategy.

Siegehorn Ceratops - MTG Card versions
Thallid Omnivore - MTG Card versions
Verdant Force - MTG Card versions
Siegehorn Ceratops - MTG Card versions
Thallid Omnivore - MTG Card versions
Verdant Force - MTG Card versions

Where to buy

If you're looking to purchase Overgrown Armasaur MTG card by a specific set like Rivals of Ixalan and Mystery Booster, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Overgrown Armasaur and other MTG cards:

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Printings

The Overgrown Armasaur Magic the Gathering card was released in 3 different sets between 2018-01-19 and 2019-11-07. Illustrated by Joseph Meehan.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12018-01-19Rivals of IxalanRIX 1412015NormalBlackJoseph Meehan
22019-11-07Mystery BoosterMB1 12852015NormalBlackJoseph Meehan
32020-09-26The ListPLST RIX-1412015NormalBlackJoseph Meehan

Legalities

Magic the Gathering formats where Overgrown Armasaur has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Overgrown Armasaur card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-01-19 If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability.
2018-01-19 If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once.

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