Highspire Infusion MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant

Key Takeaways

  1. Boosts creature’s power, potentially aiding in card advantage by preserving your creatures on the battlefield.
  2. Grants two additional energy counters, accelerating resource advantage within energy-dependent decks.
  3. Instant speed allows for tactical surprise, disrupting opponent strategies and altering combat dynamics.

Text of card

Target creature gets +3/+3 until end of turn. You get (two energy counters).

"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential." —Kershan Danil, Highspire artisan


Card Pros

Card Advantage: Highspire Infusion may not directly allow you to draw cards, but by boosting your creature’s power, it has the potential to take out an opponent’s creature in combat and preserve your own, effectively working towards card advantage on the battlefield.

Resource Acceleration: This spell provides a significant boost with two additional energy counters, thereby fueling other energy-dependent cards within your deck. This can accelerate your resources, allowing for a more powerful play and energy stockpile.

Instant Speed: Highspire Infusion’s instant speed grants the flexibility to enhance creatures just before the combat damage step or in response to an opponent’s actions, potentially disrupting their strategies and providing a surprise element that can turn the tides of the game.


Card Cons

Specific Mana Cost: Highspire Infusion requires a blend of energy and colored mana to play, which may not seamlessly fit into every deck’s structure, especially those that run on a tight mana curve or prioritize other colors.

Comparatively High Mana Cost: Though not prohibitively expensive, this card asks for two mana to execute an effect that could be seen as marginal when weighed against cards with similar or lower casting costs that may provide a more substantial boost or permanent enhancement.

Discard Requirement: While Highspire Infusion doesn’t ask you to discard, it’s crucial to acknowledge that any spell that doesn’t replace itself in your hand inherently demands a trade-off in resources. This can lead to decreased hand size and less flexibility as the game progresses.


Reasons to Include Highspire Infusion in Your Collection

Versatility: Highspire Infusion offers a dual benefit of instant-speed energy counters and a +3/+3 power boost, making it a handy tool for a variety of Energy-themed decks looking to gain an edge in combat or surprise an opponent.

Combo Potential: The energy provided by Highspire Infusion can be the key to activating powerful abilities on other cards, enabling synergies in decks built around the energy mechanic, and it pairs well with creatures that benefit from being targeted by spells.

Meta-Relevance: In a meta where combat tricks can pivot the outcome of a fight, Highspire Infusion’s immediate impact on the battlefield could swing games in your favor, especially in an aggressive or creature-focused deck.


How to Overcome Highspire Infusion

Highspire Infusion adds a strategic twist to the roster of combat tricks in Magic: The Gathering. This instant spell doesn’t just give a creature +3/+3 until the end of the turn, but it also generates two energy counters, potentially fueling other energy-based abilities. The key to beating Highspire Infusion lies in timing and anticipation. Since it’s an instant, it’s crucial to be wary of open mana from an opponent since they could be holding it up specifically for this type of spell.

To counteract the sudden power boost Highspire Infusion offers, smart removal timing is essential. Playing your removal spell in response to Highspire Infusion not only neutralizes the threat but also results in a two-for-one scenario, leaving your opponent down a creature and a combat trick. This trade-off is especially useful when managing an opponent’s momentum. Effective counterplay can include instant-speed removal such as Fatal Push or even countermagic like Negate to specifically address the spell itself and maintain control of the battle.

Ultimately, while Highspire Infusion provides a quick and moderate power increase, it can be mitigated by clever play and keeping removal or counters at the ready. Remembering this can turn Highspire Infusion from a potential game changer to a manageable aspect of the match.


Cards like Highspire Infusion

Highspire Infusion is an intriguing combat trick in the realm of MTG, offering both a power boost and an energy counter. Its closest counterparts include cards like Titanic Growth, which also provides a significant power and toughness boost. However, Highspire Infusion stands out by additionally giving you an energy counter, a resource that can be quite versatile in energy-themed decks.

Invigorated Rampage is another similar spell, offering either a larger power increase to a single creature or a smaller boost to two creatures. Though it lacks the energy aspect of Highspire Infusion, it brings flexibility in distribution. Then we have Built to Smash, an aggressive option that gives a power surge and trample but is limited to attacking creatures and Artifact creatures. While it can’t provide the energy counter like Highspire Infusion, its conditional trample effect can be a game-changer in the right scenario.

In essence, each card shines in different strategies, but Highspire Infusion holds its ground with the added value of energy counters, which can be key in the right deck, alongside the instant speed augmentation of your creature’s power.

Titanic Growth - MTG Card versions
Invigorated Rampage - MTG Card versions
Built to Smash - MTG Card versions
Titanic Growth - MTG Card versions
Invigorated Rampage - MTG Card versions
Built to Smash - MTG Card versions

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Inscription of Abundance - MTG Card versions
Nourish - MTG Card versions
Wear Away - MTG Card versions
Vital Surge - MTG Card versions
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Squall Line - MTG Card versions
Spring Cleaning - MTG Card versions
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Where to buy

If you're looking to purchase Highspire Infusion MTG card by a specific set like Aether Revolt and Kaladesh Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Highspire Infusion and other MTG cards:

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Printings

The Highspire Infusion Magic the Gathering card was released in 2 different sets between 2017-01-20 and 2020-11-12. Illustrated by Anna Steinbauer.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12017-01-20Aether RevoltAER 1112015NormalBlackAnna Steinbauer
22020-11-12Kaladesh RemasteredKLR 1632015NormalBlackAnna Steinbauer

Legalities

Magic the Gathering formats where Highspire Infusion has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Highspire Infusion card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-02-09 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2017-02-09 If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get .
2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 You can’t pay more energy counters than you have.
2017-02-09 is the energy symbol. It represents one energy counter.

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