Siege Wurm MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost7
RarityCommon
TypeCreature — Wurm
Abilities Convoke,Trample
Power 5
Toughness 5

Key Takeaways

  1. Siege Wurm stands out due to its potent trample ability and versatility within green-based decks.
  2. Strategic play using convoke can lead to powerful early game advantages with Siege Wurm.
  3. Understanding the wurm’s strengths and weaknesses can create key opportunities to overcome it.

Text of card

Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.) Trample

The Rubblefield was once among the wealthiest districts in Ravnica. All it took was a single wurm to reduce it to ruins.


Card Pros

Card Advantage: Siege Wurm can be a sizable presence on the field, potentially swinging the board state in your favor. Summoning this heavy hitter can deter opponents from attacking, maintaining your life total while pressuring theirs.

Resource Acceleration: With its convoke ability, Siege Wurm allows you to tap your creatures to help cast it, effectively accelerating the use of your resources and possibly getting it on the battlefield much earlier than its seven-mana cost would typically allow.

Instant Speed: While Siege Wurm isn’t an instant itself, its convoke mechanic benefits from spells and abilities you may cast at instant speed to create or buff creatures before tapping them for its convoke cost, allowing for unexpected plays and tactical flexibility.


Card Cons

Discard Requirement: One setback for players considering the inclusion of Siege Wurm in their decks is the reliance on Convoke as a mechanism to cast it more affordably. This could potentially require tapping creatures that could otherwise be used for defense or attacking, somewhat devaluing the immediate board presence of the wurm itself.

Specific Mana Cost: Siege Wurm demands a specific mana combination for its casting cost, which is predominantly green. This can pose a restriction when building a multicolored deck or impact flexibility in mana usage during gameplay, particularly in decks that are less focused on green mana production.

Comparatively High Mana Cost: With a casting cost that includes five mana plus two green, Siege Wurm can be a significant resource investment, especially in the early to mid-game. This can be disadvantageous compared to other creatures with similar power and toughness that may offer additional abilities or come with a lower casting cost.


Reasons to Include Siege Wurm in Your Collection

Versatility: Siege Wurm provides a strong presence on the battlefield that’s suitable for a variety of Green-based decks. As a creature with the trample ability, it can be a game-changer by ensuring damage gets through to opponents, even when blocked.

Combo Potential: Thanks to its Convoke mechanic, Siege Wurm synergizes well with token strategies. You can use your creatures to help cast it earlier than its seven mana cost would normally allow, enabling powerful board states sooner in the game.

Meta-Relevance: While not a staple in every deck type, Siege Wurm holds its own in a meta that favors creature-heavy strategies. As a sizable creature that can be potentially cast for less mana, it can be a cost-effective addition against a range of opponents.


How to beat Siege Wurm

Confronting a Siege Wurm on the battlefield can be a daunting challenge for many MTG players. This creature card is a robust inclusion in green decks, renowned for its trample ability and considerable power. The key to overcoming this formidable opponent lies in strategy and timing. Exploiting the fact that Siege Wurm has a high mana cost and often relies on the convoke mechanic, meaning your adversary might tap their creatures to cast it, can be a game-changer. Timing your removal spells just before it’s cast or while the opponent’s creatures are tapped out can drastically reduce its impact. Board wipes, direct damage spells, or exile effects can efficiently manage the wurm’s presence.

Additionally, employing creature cards with reach or those that can block multiple creatures, like Guardian of the Ages or Hover Barrier, provide a defensive tactic to withstand the Wurm’s trampling blows. By maintaining adequate mana to activate abilities or cast spells during your opponent’s turn, you can maneuver a successful defense or removal and keep the wurm from trampling over your plans for victory.

Ultimately, a strategic approach, leveraging the right cards and precise timing, will ensure that even a creature as formidable as Siege Wurm doesn’t overrun your game. Understanding and predicting your opponent’s moves is crucial to turning the tides and securing a win against this powerful adversary.


Cards like Siege Wurm

Siege Wurm stands tall as a formidable creature in Magic: The Gathering, boasting trample and a notable 5/5 body, making it a threat on the battlefield. It shares traits with other strength-focused green creatures, such as the Craw Wurm, another giant in the green lineup with a significant power and toughness. However, what makes Siege Wurm unique is its convoke ability, allowing you to tap creatures you control to help cast it sooner than its seven mana cost would typically allow.

Comparing Siege Wurm to the likes of Battering Wurm, we notice the beatdown potential inherent in creatures with trample. Battering Wurm, while only a 4/3, presents an interesting upside with its ability to become unblockable when facing a player with no untapped lands. Yet, it lacks the efficiency and potentially reduced cost of Siege Wurm’s convoke mechanic. On the other side of the spectrum is Enormous Baloth. Though it has an impressive 7/7 line, it lacks both trample and an alternate casting option, making it less versatile in a dynamic game.

Analyzing each creature’s characteristics, it’s clear that Siege Wurm offers a blend of power and strategic casting flexibility, securing its position as a valuable card amongst its creature peers in green mana strategies within the realm of Magic: The Gathering.

Craw Wurm - MTG Card versions
Battering Wurm - MTG Card versions
Enormous Baloth - MTG Card versions
Craw Wurm - Limited Edition Alpha (LEA)
Battering Wurm - Guildpact (GPT)
Enormous Baloth - Legions (LGN)

Cards similar to Siege Wurm by color, type and mana cost

Thorn Elemental - MTG Card versions
Penumbra Wurm - MTG Card versions
Stone-Tongue Basilisk - MTG Card versions
Thriss, Nantuko Primus - MTG Card versions
Beanstalk Giant // Fertile Footsteps - MTG Card versions
Somberwald Beastmaster - MTG Card versions
Cultivator Colossus - MTG Card versions
Garruk's Horde - MTG Card versions
Krosan Tusker - MTG Card versions
Avenger of Zendikar - MTG Card versions
Hundroog - MTG Card versions
Enormous Baloth - MTG Card versions
Ancient Ooze - MTG Card versions
Cytospawn Shambler - MTG Card versions
Panglacial Wurm - MTG Card versions
Molimo, Maro-Sorcerer - MTG Card versions
Duskdale Wurm - MTG Card versions
Pelakka Wurm - MTG Card versions
Engulfing Slagwurm - MTG Card versions
Kalonian Behemoth - MTG Card versions
Thorn Elemental - Eighth Edition (8ED)
Penumbra Wurm - Ultimate Masters (UMA)
Stone-Tongue Basilisk - Odyssey Promos (PODY)
Thriss, Nantuko Primus - Judgment (JUD)
Beanstalk Giant // Fertile Footsteps - Throne of Eldraine (ELD)
Somberwald Beastmaster - Magic Online Promos (PRM)
Cultivator Colossus - Innistrad: Crimson Vow (VOW)
Garruk's Horde - Welcome Deck 2017 (W17)
Krosan Tusker - The List (PLST)
Avenger of Zendikar - Jumpstart 2022 (J22)
Hundroog - Legions (LGN)
Enormous Baloth - Tenth Edition (10E)
Ancient Ooze - Scourge (SCG)
Cytospawn Shambler - Dissension (DIS)
Panglacial Wurm - The List (PLST)
Molimo, Maro-Sorcerer - Tenth Edition (10E)
Duskdale Wurm - Iconic Masters (IMA)
Pelakka Wurm - Rise of the Eldrazi (ROE)
Engulfing Slagwurm - Scars of Mirrodin (SOM)
Kalonian Behemoth - Salvat 2011 (PS11)

Where to buy

If you're looking to purchase Siege Wurm MTG card by a specific set like Ravnica: City of Guilds and Magic 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Siege Wurm and other MTG cards:

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Printings

The Siege Wurm Magic the Gathering card was released in 6 different sets between 2005-10-07 and 2024-01-12. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12005-10-07Ravnica: City of GuildsRAV 1832003normalblackCarl Critchlow
22014-07-18Magic 2015M15 2002015normalblackCarl Critchlow
32018-10-05Guilds of RavnicaGRN 1442015normalblackFilip Burburan
42019-11-07Mystery BoosterMB1 13332015normalblackFilip Burburan
52020-09-26The ListPLST GRN-1442015normalblackFilip Burburan
62024-01-12Ravnica RemasteredRVR 1552015normalblackFilip Burburan

Legalities

Magic the Gathering formats where Siege Wurm has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PredhLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Siege Wurm card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2018-10-05 Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.
2018-10-05 Convoke doesn’t change a spell’s mana cost or converted mana cost.
2018-10-05 If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2018-10-05 Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature’s colors.
2018-10-05 When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.
2018-10-05 When using convoke to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Worldsoul Colossus (a spell with convoke and mana cost ) and choose X to be 3, the total cost is . If you tap two green creatures and two white creatures, you’ll have to pay .
2018-10-05 You can tap an untapped creature you haven’t controlled continuously since the beginning of your most recent turn to convoke a spell.

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