Visions MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost1
RarityUncommon
TypeSorcery

Key Takeaways

  1. Visions grants card advantage by revealing future draws, giving a strategic preview of what’s to come.
  2. It enhances gameplay by allowing instant-speed casting, offering flexibility and responsive play opportunities.
  3. While powerful, Visions requires careful mana balancing and can result in card disadvantage if not used wisely.

Text of card

You may look at the top five cards of any library. You may then choose to shuffle that library.

"Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!" —Thomas Gray, *The Bard*


Card Pros

Card Advantage: Visions is a pivotal card when it comes to gaining a deeper understanding of your deck’s order, putting you steps ahead of your opponent by strategically planning your draws.

Resource Acceleration: By peering into your upcoming turns with Visions, you efficiently plan your resource allocation, setting the pace for a more accelerated gameplay.

Instant Speed: The ability to cast Visions at instant speed gives you the flexibility to respond to an opponent’s move or end-of-turn decisions, keeping your strategy adaptable and your plays impactful.


Card Cons

Discard Requirement: In certain scenarios, having to discard a card to fulfill the cost of playing Visions can be a setback, especially if your hand is already depleted or each card you possess is pivotal for your strategy.

Specific Mana Cost: Being a tri-color card, Visions demands a precise combination of mana types to cast. This can pose a challenge in decks that are not finely tuned to produce the required mana, potentially leaving the card stranded in your hand.

Comparatively High Mana Cost: With other options available, the mana investment required to cast Visions may seem steep relative to the benefit it provides. Players often seek more impactful cards at similar or lower mana costs to include in their decks.


Reasons to Include in Your Collection

Versatility: Visions card has the ability to effortlessly integrate into various deck archetypes, making it a smart choice for players who appreciate flexibility in their strategy.

Combo Potential: This card’s unique mechanics can synergize with a wide range of other cards, creating unexpected and powerful combinations that can shift the tide of gameplay.

Meta-Relevance: Given its adaptability and combo-friendly nature, Visions remains relevant in multiple meta scenarios, particularly in games where forecast and adaptability can be decisive.


How to beat

Visions is a unique card from Magic: The Gathering that delivers intriguing abilities, challenging players to adapt their strategies. Primarily, Visions allows a player to foresee their opponent’s next moves by revealing the top card of that opponent’s library. This transparency can shift game strategies, compelling opponents to change their regular play patterns.

To effectively counter Visions, consider manipulating your library’s top card to your advantage. Utilize effects that shuffle your library, hence making the knowledge Visions provides less reliable. Cards like brainstorm or shuffle effects like those found on many land search spells can help mitigate the advantage your opponent gains. Furthermore, since Visions is an enchantment, keeping enchantment removal in your deck can swiftly handle it and restore the element of surprise to your game.

Lastly, you can capitalize on the information yourself. If Visions reveals a non-threatening card on top of your library, you might choose to leave it there, misleading your opponent into a false sense of security. Every card in Magic: The Gathering presents an opportunity, and overcoming Visions is about cleverly turning its foresight into an anticipated move that you can counteract.


Cards like Visions

Visions stands out in the pantheon of enchantment spells within Magic: The Gathering. It shares qualities with cards like Sylvan Library, offering players a peek at additional cards each turn. While Sylvan Library allows for drawing extra cards with a life penalty, Visions focuses on adjusting future plays without an immediate increase in hand size.

Mirri’s Guile is another comparable enchantment, permitting the player to rearrange the top cards of their deck. Similar to Visions, it aids in strategizing upcoming turns but, unlike Visions, it’s a permanent fixture with a recurring effect at the beginning of each upkeep. Then there’s also the enchantment Future Sight, a more potent card offering the ability to play with the top card of your library revealed, even letting you play those cards. Although Visions doesn’t provide the same level of immediate advantage, it offers a subtler form of deck manipulation at a lower mana cost.

Assessment of Visions alongside its counterparts suggests it holds a unique position in the realm of MTG. Its discreet yet consistent deck control mechanic is valuable for players who favor a more measured and predictive gameplay strategy.

Sylvan Library - MTG Card versions
Mirri's Guile - MTG Card versions
Future Sight - MTG Card versions
Sylvan Library - Legends (LEG)
Mirri's Guile - Tempest (TMP)
Future Sight - Onslaught (ONS)

Cards similar to Visions by color, type and mana cost

Prophecy - MTG Card versions
False Peace - MTG Card versions
Festival of Trokin - MTG Card versions
Prismatic Wardrobe - MTG Card versions
Empty City Ruse - MTG Card versions
Peach Garden Oath - MTG Card versions
Divine Light - MTG Card versions
Faerie Guidemother // Gift of the Fae - MTG Card versions
Ritual of Restoration - MTG Card versions
Steelshaper's Gift - MTG Card versions
Benediction of Moons - MTG Card versions
Gaze of Justice - MTG Card versions
Sunlance - MTG Card versions
Oust - MTG Card versions
Alliance of Arms - MTG Card versions
Wake the Reflections - MTG Card versions
Launch the Fleet - MTG Card versions
Chaplain's Blessing - MTG Card versions
Fragmentize - MTG Card versions
Side Quest - MTG Card versions
Prophecy - Homelands (HML)
False Peace - Starter 1999 (S99)
Festival of Trokin - Portal Second Age (P02)
Prismatic Wardrobe - Unglued (UGL)
Empty City Ruse - Portal Three Kingdoms (PTK)
Peach Garden Oath - Masters Edition III (ME3)
Divine Light - Apocalypse (APC)
Faerie Guidemother // Gift of the Fae - Throne of Eldraine (ELD)
Ritual of Restoration - Darksteel (DST)
Steelshaper's Gift - Commander Masters (CMM)
Benediction of Moons - The List (PLST)
Gaze of Justice - Time Spiral (TSP)
Sunlance - Time Spiral Remastered (TSR)
Oust - Ravnica: Clue Edition (CLU)
Alliance of Arms - The List (PLST)
Wake the Reflections - The List (PLST)
Launch the Fleet - Warhammer 40,000 Commander (40K)
Chaplain's Blessing - Shadows over Innistrad (SOI)
Fragmentize - Kaladesh Remastered (KLR)
Side Quest - Unstable (UST)

Where to buy

If you're looking to purchase Visions MTG card by a specific set like Legends and Fourth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Visions and other MTG cards:

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Printings

The Visions Magic the Gathering card was released in 4 different sets between 1994-06-01 and 1995-08-01. Illustrated by NéNé Thomas.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
11994-06-01LegendsLEG 411993normalblackNéNé Thomas
21995-04-01Fourth Edition4ED 541993normalwhiteNéNé Thomas
31995-04-01Fourth Edition Foreign Black Border4BB 541993normalblackNéNé Thomas
41995-08-01RenaissanceREN 221993normalblackNéNé Thomas

Legalities

Magic the Gathering formats where Visions has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Visions card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2004-10-04 If there are less than 5 cards in the library, you look at whatever ones remain and you still get the option to shuffle.
2004-10-04 This is not a draw and will not cause a player to lose if there are less than 5 cards in the library.
2004-10-04 You can’t rearrange the cards. You put them back in the same order or have the whole library shuffled.

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