Krosa MTG Card


Card setsReleased in 3 setsSee all
RarityCommon
TypePlane — Dominaria

Key Takeaways

  1. Krosa provides card advantage and creature access, fortifying player positions in-game.
  2. It can necessitate discarding and has a specific mana cost, potentially limiting its versatility.
  3. Despite high mana demands, Krosa’s potential for synergy makes it a meta-relevant choice.

Text of card

All creatures get +2/+2. Whenever you roll chaos, you may add to your mana pool.


Card Pros

Card Advantage: The Krosa card plays into the strength of delivering card advantage by allowing players to access additional creatures or spells from their library, reinforcing their position on the battlefield.

Resource Acceleration: Krosa’s design may include elements that reduce the cost of creature spells or ramp up the available mana, enhancing resource acceleration and enabling bigger plays earlier in the game.

Instant Speed: If Krosa card possesses instant speed abilities, it can dramatically alter the pace and decision-making process during gameplay, providing flexibility to respond to opponents’ actions or to surprise them with an unexpected play.


Card Cons

Discard Requirement: The Krosa card demands that you discard another card to harness its full potential. This trade-off can leave you at a disadvantage, particularly when your hand is already dwindling and each card counts.

Specific Mana Cost: Accessing the power of Krosa requires a certain combination of mana colors, which can prove challenging. This stipulation may restrict the card’s usability to specialized decks, limiting its versatility across various game strategies.

Comparatively High Mana Cost: To cast Krosa, you’ll need a substantial amount of mana. When resources are scarce, especially during the early stages of the game, summoning Krosa could be cumbersome. Alternative cards may offer similar benefits but at a more economical mana investment, making them more appealing in mana-tight situations.


Reasons to Include Krosa Mtg Card in Your Collection

Versatility: Krosa cards are often celebrated for their ability to adapt to various play styles. Whether you’re building a ramp deck or need a robust creature to turn the tides, these cards offer a range of options for many types of builds.

Combo Potential: Many Krosa cards come with abilities that synergize exceptionally well with other cards, paving the way for high-impact combinations that can dominate the board and create unexpected win conditions.

Meta-Relevance: The strength and utility of Krosa cards keep them relevant in the constantly evolving meta. Their presence in a deck can be a game-changer, especially in formats where their attributes align with the prevalent strategies.


How to beat

Krosa, a land card in MTG, has become a critical piece in decks that aim to churn out massive creatures and leverage the power of nature. Dominating the battlefield with its ability to ramp up mana generation, Krosa enables players to summon formidable beasts and cast high-impact spells ahead of schedule. However, there are strategic methods to outmaneuver its advantages and keep your opponents on their toes.

Resource denial is a practical approach. Land destruction cards or effects that force opponents to sacrifice lands can cripple a mana-heavy strategy. Counterspells that target land-fetching spells can also suppress Krosa’s potential before it snowballs. Directly addressing the power house before its effect becomes overwhelming is key. Efficient removal spells and focusing on aggressive early plays disrupt the buildup that makes Krosa formidable. Placing pressure with swift, evasive creatures can outrace the slower, mana-intensive plays typical of a Krosa-driven deck.

Adapting to the pace at which Krosa decks unfold is critical for success. Keep control of the game tempo, disrupt your opponent’s long-term plans and ensure your strategy can respond or rebound from the boost that Krosa provides. With proper planning and execution, the strength of this card can be effectively countered.


Cards like Krosa

The allure of exploring the expansive world in MTG is discovering cards like Krosa that bring unique elements to the battlefield. When considering its counterparts, cards like Verdant Bloom stand as a compelling point of comparison. Verdant Bloom, much like Krosa, is known for amplifying mana generation but with a focus on Green mana sources specifically.

Delving further, Mirari’s Wake is another card that shares the characteristic of boosting your mana but with an added bonus of increasing the power of your creatures. This comparison highlights Krosa’s solitary effect on mana, with Mirari’s Wake providing players with the additional advantage of creature enhancement. Meanwhile, Mana Reflection serves as a powerhouse in the realm of mana doublers, effectively doubling the mana produced by permanents—a striking difference from Krosa’s more controlled approach.

By examining these variations, it becomes evident that while Krosa has its distinct place among MTG cards that augment mana resources, its counterparts offer a range of additional benefits and versatility, affirming Krosa’s position as a noteworthy option for specific strategic builds.

Mirari's Wake - MTG Card versions
Mana Reflection - MTG Card versions
Mirari's Wake - MTG Card versions
Mana Reflection - MTG Card versions

Where to buy

If you're looking to purchase Krosa MTG card by a specific set like Planechase Planes and Planechase Anthology Planes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Krosa and other MTG cards:

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Printings

The Krosa Magic the Gathering card was released in 3 different sets between 2009-09-04 and 2023-04-21. Illustrated by Steven Belledin.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12009-09-04Planechase PlanesOHOP 202003PlanarBlackSteven Belledin
22018-12-25Planechase Anthology PlanesOPCA 452015PlanarBlackSteven Belledin
32023-04-21March of the Machine CommanderMOC 1502015PlanarBlackSteven Belledin

Rules and information

The reference guide for Magic: The Gathering Krosa card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 If an ability of a plane refers to “you,” it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

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