Agyrem MTG Card


Card setsReleased in 2 setsSee all
RarityCommon
TypePlane — Ravnica

Key Takeaways

  1. Agyrem contributes to MTG by offering significant card advantage, enabling stronger hands during play.
  2. Its resource acceleration and instant speed actions can quickly change the dynamics of the game.
  3. While beneficial, Agyrem’s discard requirement and mana specifics are potential drawbacks to consider.

Text of card

Whenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step. Whenever you roll chaos, creatures can't attack you until a player planeswalks.


Card Pros

Card Advantage: Agyrem provides a unique edge in MTG matches, focusing on card advantage. This rewards players with ample opportunities to draw into their deck’s powerhouses or answers needed at critical moments, thus maintaining a stronger hand against opponents.

Resource Acceleration: This card excels in resource acceleration, allowing players to optimize their mana usage more efficiently. It can pave the way to casting larger threats earlier in the game or enable a strong series of plays that can swing the board state in your favor.

Instant Speed: The ability to act at instant speed grants a strategic advantage, letting players adapt to the evolving battlefield on the fly. It’s a surprise factor that can catch an adversary off guard, disrupt their plans, or provide an unexpected twist during their turn.


Card Cons

Discard Requirement: To activate Agyrem’s abilities, players need to discard cards, which could deplete your hand, removing valuable resources needed for later in the game.

Specific Mana Cost: Agyrem’s mana cost calls for specific mana types which can be restrictive and makes it less versatile, especially in decks that run three or more colors.

Comparatively High Mana Cost: With a higher mana cost, Agyrem may come into play later than other options, potentially slowing down your deck’s tempo and impacting your board state in the early to mid-game.


Reasons to Include Agyrem in Your Collection

Versatility: Agyrem isn’t just a powerful card; it’s adaptable to many deck types. Its unique capabilities can enhance strategies in control, midrange, or even combo decks, giving you an edge across various playstyles.

Combo Potential: The unique mechanics of Agyrem can create game-changing synergies. Its interaction with graveyard mechanics or specific creature types can unlock powerful combos and unexpected victory paths in your games.

Meta-Relevance: Depending on the current meta, Agyrem can have significant impact. If the environment favors long games or has a prevalence of strategies that Agyrem disrupts or enhances, its inclusion in your deck could be the deciding factor for your triumphs.


How to beat

Agyrem is a unique card often met with intrigue in Magic: The Gathering due to its role in the Planechase format. This plane card, from the set of plane cards, alters gameplay in a manner that can upend the typical flow of the game. The most distinctive feature of Agyrem is its ability to prevent creatures from dying by replacing the graveyard with the exile zone for any creature that would die.

To effectively tackle Agyrem, consider employing strategies that don’t rely on sending creatures to the graveyard. Utilize exile effects that bypass Agyrem’s replacement effect or cards that can change the game’s current plane. By adjusting your tactics and focusing on these aspects, you can overcome the challenges that Agyrem presents.

Taking control of the game against Agyrem requires foresight and flexibility. Instead of planning to win through graveyard interactions, adapt your game plan around this unique mechanic. By doing so, not only do you nullify Agyrem’s impact, but you also strengthen your deck’s resilience against other disruptive strategies in Magic: The Gathering.


Cards like Agyrem

Exploring the lore-rich plane of Ravnica, Agyrem stands out as a unique phenomenon. Agyrem is not just another area in Ravnica; it doubles as an enchantment card that brings distinct qualities to the table, akin to other thematic cards such as Tolaria or Shiv. While cards like Tolaria focus more on nonbasic land manipulation, Agyrem takes a different approach by offering protection to creatures through its planar ability, which shields creatures from being targeted by spells or abilities.

Shiv, by comparison, enhances creatures by granting them additional power, turning the battlefield into an onslaught of hefty attacks. Yet, unlike Agyrem, it does not provide the protective cover that can sometimes mean the difference between victory and defeat. Moreover, the likes of Academy at Tolaria West come with versatility in tutoring for instant or sorcery cards, but fail to affect the board presence immediately as Agyrem potentially does when it phases creatures back into play.

Understanding the synergies and strategic depth offered by cards like Agyrem is crucial for players looking to innovate with their decks. With its unique defensive mechanism, Agyrem adds a nuanced layer to gameplay, making it a substantial element for tactical advantage within Magic: The Gathering.

Tolaria - MTG Card versions
Shiv - MTG Card versions
Academy at Tolaria West - MTG Card versions
Tolaria - MTG Card versions
Shiv - MTG Card versions
Academy at Tolaria West - MTG Card versions

Cards similar to Agyrem by color, type and mana cost

Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
Horizon Boughs - MTG Card versions
Tember City - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
The Eon Fog - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions
Celestine Reef - MTG Card versions
Stairs to Infinity - MTG Card versions
Horizon Boughs - MTG Card versions
Tember City - MTG Card versions
The Great Forest - MTG Card versions
Sea of Sand - MTG Card versions
Izzet Steam Maze - MTG Card versions
Cliffside Market - MTG Card versions
Sokenzan - MTG Card versions
Raven's Run - MTG Card versions
Velis Vel - MTG Card versions
Academy at Tolaria West - MTG Card versions
Naar Isle - MTG Card versions
Minamo - MTG Card versions
The Fourth Sphere - MTG Card versions
Pools of Becoming - MTG Card versions
The Eon Fog - MTG Card versions
Prahv - MTG Card versions
The Zephyr Maze - MTG Card versions
Kharasha Foothills - MTG Card versions

Where to buy

If you're looking to purchase Agyrem MTG card by a specific set like Planechase Planes and Planechase Anthology Planes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Agyrem and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Printings

The Agyrem Magic the Gathering card was released in 2 different sets between 2009-09-04 and 2018-12-25. Illustrated by Todd Lockwood.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12009-09-04Planechase PlanesOHOP 32003PlanarBlackTodd Lockwood
22018-12-25Planechase Anthology PlanesOPCA 112015PlanarBlackTodd Lockwood

Rules and information

The reference guide for Magic: The Gathering Agyrem card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 A creature that caused either of Agyrem’s first two abilities to trigger will be returned at the beginning of the next end step even if it’s not a creature card. (For example, if it’s a Treetop Village.)
2009-10-01 A face-up plane card that’s turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
2009-10-01 A plane card is treated as if its text box included “When you roll {PW}, put this card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.” This is called the “planeswalking ability.”
2009-10-01 Agyrem’s first ability will return a card to the battlefield only if it’s still in the graveyard by the time the delayed triggered ability resolves. Similarly, Agyrem’s second ability will return a card to its owner’s hand only if it’s still in the graveyard by the time the delayed triggered ability resolves.
2009-10-01 Agyrem’s first and second abilities each set up a delayed triggered ability. These abilities will trigger at the beginning of the next end step even if Agyrem is no longer the face-up plane card.
2009-10-01 If a creature is put into a graveyard from the battlefield, its last existence on the battlefield is checked to determine its color.
2009-10-01 If a token creature is put into a graveyard from the battlefield, one of Agyrem’s first two abilities will trigger, but the token will cease to exist long before it would be returned somewhere.
2009-10-01 If an ability of a plane refers to “you,” it’s referring to whoever the plane’s controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
2009-10-01 If multiple creatures are put into their owners’ graveyards at the same time (due to combat damage or Planar Cleansing, for example), Agyrem’s first two abilities trigger that many times. At the beginning of the next end step, the player whose turn it is at that time puts all of their Agyrem delayed triggered abilities on the stack in any order, then each other player in turn order does the same. The last ability put on the stack is the first one that resolves. The creatures are returned one at a time.
2009-10-01 If you’re affected by the chaos ability, creatures will still be able to attack planeswalkers you control.
2009-10-01 The controller of a face-up plane card is the player designated as the “planar controller.” Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

Recent MTG decks

Continue exploring other format decks
See more decks