Etherium-Horn Sorcerer MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost6
RarityRare
TypeArtifact Creature — Minotaur Wizard
Abilities Cascade
Power 3
Toughness 6

Key Takeaways

  1. Cascade triggers grant two spells for one, maximizing play options and providing an edge.
  2. Returnable to hand for 3 mana, the Sorcerer offers consistent resource acceleration.
  3. Flexible in use, it complements instant speed spells for strategic surprise plays.

Text of card

: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)


Card Pros

Card Advantage: Etherium-Horn Sorcerer is an essential card in any Cascade deck, providing undeniable card advantage. Every time this card is cast or flipped, the Cascade mechanic triggers, allowing you to essentially get two spells for the price of one. This can drastically increase the number of options during your play, providing a critical edge over your opponent.

Resource Acceleration: As a card that costs six mana to cast, Etherium-Horn Sorcerer stands as a potent tool for resource acceleration. The.card’s ability to be returned to its owner’s hand for just 3 mana offers repeatable Cascade triggers, which means you can keep accelerating your resources and maintaining a strong board presence.

Instant Speed: Despite not being an instant itself, the Etherium-Horn Sorcerer interacts favorably with instant speed cards. Its ability can be activated at any time, casting an unexpected spell from your deck. The flexibility this offers means you can use it to adapt to the ever-changing dynamics of a typical MTG game.


Card Cons

Discard Requirement: Etherium-Horn Sorcerer necessitates relinquishing a card to unlock its potent cascade effect. This could destabilize your game plan, particularly when your hand is diminished.

Specific Mana Cost: The sorcerer’s casting cost is predominantly red, posing a challenge in non-red or multicolor decks. Its specific mana cost could reduce adaptability and deck-building freedom.

Comparatively High Mana Cost: Costing six mana to play, the Etherium-Horn Sorcerer demands substantial resources. With cheaper options available that offer similar utility, you can question its efficiency in your deck’s curve.


Reasons to Include Etherium-Horn Sorcerer in Your Collection

Versatility: Etherium-Horn Sorcerer is a multipurpose card, perfect for decks that prioritize adaptability. Working well in environments swirling with blue and red mana, its cascading ability provides an array of possibilities to manipulate your game and keep your opponents on their toes.

Combo Potential: This card shines when it comes to setting up powerful combos. The Sorcerer’s inherent ability to return to your hand allows you to repeatedly trigger cascade, thus amplifying combo outcomes and ensuring a stream of constant surprises for your opponents.

Meta-Relevance: Etherium-Horn Sorcerer holds relevance in the meta-game scenarios, given its unpredictable cascading ability. Its potential to introduce an unplanned variable into the game can upset the most structured strategies, making it a worthy contender against mid-range and control decks.


How to beat

The Etherium-Horn Sorcerer is an imposing creature adrenaline of Magic the Gathering famed for its deftness in spiralling between realms. With a mana value of six in a combination of blue, red, and generic, it comes equipped with its spells slinging prowess that you can effectively utilize in the combat landscape.

Undoubtedly, countering its cascade ability is crucial to diminishing its impressive prowess. In the fight against the Etherium-Horn Sorcerer, counterspells like Negate or Essence Scatter can prove to be useful. These counter spells neutralize the cascade mechanism, rendering the sorcerer’s arrival on the battlefield without the associated fanfare.

Additionally, removal spells or strict control cards, such as Doom Blade or Pacifism, can offer a well-timed defense. Similar is the efficacy of Stone Rain, the classic land destruction card that could decimate the needed mana base, disarming the sorcerer in its tracks.

In essence, the Etherium-Horn Sorcerer, though undeniably agile and tactical, can be aptly mastered. Nome of magic are impossible to conquer; all you need is a strategic approach and reactive measures at the right time.


BurnMana Recommendations

The skillful Etherium-Horn Sorcerer stands out in the MTG arena with its powerful cascade ability, crafting opportunities for creative play. While its strengths like card advantage, resource acceleration, and instant speed interaction provide significant benefits, its mana requirements and discard condition may pose deck-building challenges. Consider its place within your strategy, utilizing similar cards for synergistic effects or countering it effectively with removals or disruption. Dive deeper into MTG strategies, enhance your collection, and outmaneuver your opponents by incorporating or mastering cards like the Etherium-Horn Sorcerer. Join us and refine your gameplay prowess.


Cards like Etherium-Horn Sorcerer

Etherium-Horn Sorcerer is an intriguing addition to the cascading spells in Magic: The Gathering. Its nature is akin to cards like Maelstrom Wanderer, another powerful cascade card. However, Etherium-Horn Sorcerer distinguishes itself with its shuffling ability. While Maelstrom Wanderer offers two cascade triggers, it does not match the Etherium-Horn Sorcerer’s ability to re-enter the library, thus providing a fresh opportunity for a cascade trigger.

On parallel grounds, we have Yidris, Maelstrom Wielder. This card also comes with cascade, but its unique mechanic relies on dealing combat damage and affects all spells cast that turn. Yidris does offer additional color identity but lacks the repeatable nature of Etherium-Horn Sorcerer’s cascade ability.

Considering another fellow combatant, we have Shardless Agent. Like Etherium-Horn Sorcerer, Shardless Agent has cascade, but the limit is confined to spells with converted mana costs of two or less. Furthermore, Shardless Agent cannot re-enter the library like Etherium-Horn Sorcerer.

Overall, when considering characteristics and evaluating comparable alternatives, Etherium-Horn Sorcerer indeed stands out among cascade cards in Magic: The Gathering, thanks to its reusability and consistent cascade triggering potential.

Maelstrom Wanderer - MTG Card versions
Yidris, Maelstrom Wielder - MTG Card versions
Shardless Agent - MTG Card versions
Maelstrom Wanderer - MTG Card versions
Yidris, Maelstrom Wielder - MTG Card versions
Shardless Agent - MTG Card versions

Cards similar to Etherium-Horn Sorcerer by color, type and mana cost

Brudiclad, Telchor Engineer - MTG Card versions
Brudiclad, Telchor Engineer - MTG Card versions

Where to buy

If you're looking to purchase Etherium-Horn Sorcerer MTG card by a specific set like Planechase 2012 and Commander 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Etherium-Horn Sorcerer and other MTG cards:

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Printings

The Etherium-Horn Sorcerer Magic the Gathering card was released in 6 different sets between 2012-06-01 and 2017-08-25. Illustrated by Franz Vohwinkel.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12012-06-01Planechase 2012PC2 912003NormalBlackFranz Vohwinkel
22015-11-13Commander 2015C15 2172015NormalBlackFranz Vohwinkel
32016-11-11Commander 2016C16 1972015NormalBlackFranz Vohwinkel
42016-11-25Planechase AnthologyPCA 912015NormalBlackFranz Vohwinkel
52017-08-25Commander 2017C17 1712015NormalBlackFranz Vohwinkel
62020-09-26The ListPLST PC2-912003NormalBlackFranz Vohwinkel

Legalities

Magic the Gathering formats where Etherium-Horn Sorcerer has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Etherium-Horn Sorcerer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2012-06-01 Etherium-Horn Sorcerer's first ability can only be activated when it is on the battlefield. If Etherium-Horn Sorcerer isn't on the battlefield when the ability resolves, the ability won't do anything.
2021-06-18 A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2021-06-18 Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
2021-06-18 Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
2021-06-18 If a spell with cascade is countered, the cascade ability will still resolve normally.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
2021-06-18 The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
2021-06-18 When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
2021-06-18 You exile the cards face up. All players will be able to see them.

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