Wheel of Sun and Moon MTG Card


Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeEnchantment — Aura
Abilities Enchant

Key Takeaways

  1. Controls graveyard dynamics, preventing opponents from leveraging their graveyard strategies effectively.
  2. Facilitates repeated use of your own deck’s cards, ensuring an enduring resource supply.
  3. Has broad utility, serving in both defense against graveyard tactics and enabling combos.

Text of card

Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Every life ends, but life itself never does.


Card Pros

Card Advantage: Wheel of Sun and Moon provides an ongoing advantage as it can effectively neutralize opponent threats by sending them back into the library rather than the graveyard, preventing recursion and diminishing their card advantage.

Resource Acceleration: While not directly affecting mana, Wheel of Sun and Moon can indirectly accelerate your resources by ensuring your own cards recycle back into your library, giving you more opportunities to draw into the spells you need without the risk of depletion.

Instant Speed: Although not an instant itself, the enchantment affects the game immediately upon entry and its passive ability works as a constant deterrent, functioning at the speed of the game’s mechanics themselves, and providing instant-speed-like interaction in your favor against graveyard strategies.


Card Cons

Discard Requirement: Although Wheel of Sun and Moon doesn’t require discarding as a cost, its presence may imply a necessity to mold your strategy around self-discarding mechanics to fully exploit graveyard interactions, potentially becoming a limitation in decks not focused on this synergy.

Specific Mana Cost: Wheel of Sun and Moon demands both green and white mana, necessitating a dual-color deck or a mana base capable of producing both, which could restrict deck-building options and reduce flexibility in monocolored or color-restricted strategies.

Comparatively High Mana Cost: With its combined mana value of two, Wheel of Sun and Moon is an enchantment that might compete for the same slot as other impactful two-mana spells or creatures in your deck, thus demanding careful consideration of its strategic value versus other cards at this cost tier.


Reasons to Include Wheel of Sun and Moon in Your Collection

Versatility: Wheel of Sun and Moon can be an integral part of various deck strategies, serving as both graveyard hate and a way to recycle your own cards. This enchantment fits snugly into decks that look to mitigate graveyard-based strategies or want to benefit from a never-ending stream of resources.

Combo Potential: This card opens up the avenue for numerous combos. It is especially useful in decks that exploit enter-the-battlefield triggers or those that require certain cards to be cycled back into the library. Its enchant player clause can set off a series of advantageous plays for cunning tacticians.

Meta-Relevance: Given the fluctuating nature of the meta that often sees graveyard play, Wheel of Sun and Moon remains a relevant piece to answer those strategies. It’s a powerful tool against decks that utilize the graveyard as a resource, making it a staple sideboard card in formats where such tactics are prevalent.


How to beat

When facing off against the enchantment Wheel of Sun and Moon in MTG, players should consider its unique ability to place cards that would be put into a graveyard on the bottom of their owner’s library instead. This effect can hinder strategies reliant on graveyard interactions, providing a robust defensive capacity against an array of common tactics used in the game.

To counteract Wheel of Sun and Moon, champions of the game often turn to enchantment removal spells such as Disenchant or Naturalize, both known for their efficiency in dispatching unwanted enchantments. Additionally, leveraging counter spells like Negate can preempt the Wheel’s placement on the battlefield, keeping one’s graveyard strategies intact. It’s also strategic to adjust one’s game plan, reducing reliance on graveyard mechanics, and instead focusing on alternative paths to victory.

Ultimately, while the Wheel of Sun and Moon can be a formidable obstacle, understanding and preparing for its influence on the game flow is key. A blend of adaptability and targeted removal spells ensures that even this sturdy enchantment can be outmaneuvered, preserving one’s chances for triumph within the MTG arena.


BurnMana Recommendations

The strategic depth of MTG continually evolves, and understanding how to effectively integrate cards like Wheel of Sun and Moon into your deck can provide you with a significant edge. This card isn’t just about interrupting graveyard shenanigans; it’s about creating a resilient cycle that keeps your resources flowing and your adversaries on their toes. If you’re looking to refine your gameplay, extend your deck’s endurance, and gain insights into adeptly utilizing enchantments, you’re in the right place. Deepen your knowledge and refine your strategies with us, and witness how Wheel of Sun and Moon can spin your MTG experience towards victory.


Cards like Wheel of Sun and Moon

Wheel of Sun and Moon is a unique enchantment in Magic: The Gathering, often likened to Rest in Peace for its graveyard interaction abilities. Circle of Protection: Green and Leyline of Sanctity are also viewed as steadfast protective enchantments, though they serve different defensive roles. Wheel of Sun and Moon doesn’t exile cards like Rest in Peace, but instead, it places them at the bottom of the owner’s library. This subtle difference means ongoing access to one’s deck, avoiding grave disadvantages while still countering graveyard-centric strategies.

Another parallel can be drawn with Ground Seal, which keeps cards in the graveyard but neutralizes the ability to target them. While not recycling the deck, it offers simpler graveyard disruption. Comparatively, Wheel of Sun and Moon assists in shielding against mill strategies and provides a proactive measure to reuse your own cards, which sets it apart from one-dimensional graveyard hate cards. Its ability to affect all cards that would go to the graveyard instead of targeted ones like Ground Seal makes it a versatile choice in certain decks.

Considering the dynamic impact on player strategies and the ongoing usability of cards, Wheel of Sun and Moon presents itself as an essential tool for specific MTG formats, fitting into decks geared towards long-term resource management and defense against graveyard tactics.

Rest in Peace - MTG Card versions
Circle of Protection: Green - MTG Card versions
Leyline of Sanctity - MTG Card versions
Ground Seal - MTG Card versions
Rest in Peace - MTG Card versions
Circle of Protection: Green - MTG Card versions
Leyline of Sanctity - MTG Card versions
Ground Seal - MTG Card versions

Cards similar to Wheel of Sun and Moon by color, type and mana cost

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Sterling Grove - MTG Card versions
Hunting Grounds - MTG Card versions
Oath of Ajani - MTG Card versions
Sythis, Harvest's Hand - MTG Card versions
A-Fall of the Impostor - MTG Card versions
Jukai Naturalist - MTG Card versions

Where to buy

If you're looking to purchase Wheel of Sun and Moon MTG card by a specific set like Shadowmoor and Secret Lair Drop, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Wheel of Sun and Moon and other MTG cards:

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Printings

The Wheel of Sun and Moon Magic the Gathering card was released in 3 different sets between 2008-05-02 and 2019-12-02. Illustrated by 4 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12008-05-02ShadowmoorSHM 2432003NormalBlackZoltan Boros & Gabor Szikszai
22019-12-02Secret Lair DropSLD 11052015NormalBorderlessJérémie Solomon
32020-09-26The ListPLST SHM-2432003NormalBlackZoltan Boros & Gabor Szikszai

Legalities

Magic the Gathering formats where Wheel of Sun and Moon has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Wheel of Sun and Moon card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-05-01 If multiple cards would be put into the enchanted player’s graveyard at the same time (due to Millstone, for example), they are instead all revealed and put on the bottom of the enchanted player’s library at the same time. That player chooses what order to put them in. The order is not revealed to the other players.
2008-05-01 Wheel of Sun and Moon won’t affect tokens that are put into the graveyard from the battlefield or copies of spells that resolve or are countered. They’re not cards, so they’ll go to the graveyard as normal, then cease to exist.
2008-05-01 Wheel of Sun and Moon’s replacement effect will apply to cards that would be put into the enchanted player’s graveyard from any game zone. This includes from the battlefield (if a nontoken permanent is destroyed or would otherwise be put into the graveyard), from the stack (if a spell is countered, or if an instant or sorcery spell resolves), from the player’s hand or library, and so on.

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