Do-Over MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeInstant

Key Takeaways

  1. Do-Over offers a chance to replace spells, enhancing hand adaptability and strategic planning.
  2. Instant speed casting provides real-time reaction to game-changing opportunities or threats.
  3. While potent, Do-Over’s discard requirement and specific mana cost require careful deck integration.

Text of card

Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)


Card Pros

Card Advantage: Do-Over provides a unique twist on card advantage, offering players the chance to replace their current spell with a fresh option from their deck. This benefit can essentially redraw a part of your hand, making it potentially stronger and more adaptable to the evolving game state.

Resource Acceleration: In addition to its reroll-like ability, Do-Over can assist in smoothing out mana curves. By allowing you to effectively recycle a spell you’ve cast, it can help you manage your resources more efficiently, keeping the pace of your mana expenditure in check while still advancing your board position.

Instant Speed: The flexibility of casting Do-Over at instant speed cannot be overstated. It empowers players to adapt reactively to opponents’ actions, whether that’s countering a threat or seizing an opportunity at the most opportune moment. Acting at the end of an opponent’s turn with Do-Over can drastically shift the momentum in your favor.


Card Cons

Discard Requirement: Playing Do-Over in your deck means conforming to the card’s prerequisite to discard another card. This can sometimes put players in a tough spot, especially when their hand is already devoid of non-essential or expendable cards. It’s a strategic setback that requires careful hand management to ensure you don’t toss a card that could be vital for your game plan.

Specific Mana Cost: Do-Over comes with a casting cost that includes blue mana, which inherently makes it a less versatile choice for decks not already committed to blue mana sources. This requirement can be a stumbling block for decks that are mana-color diverse and rely on a smooth mana base to cast a range of spells from different colors.

Comparatively High Mana Cost: The mana investment needed to cast Do-Over could be considered steep when there are alternatives available. For a similar, or even lower mana expenditure, players could potentially access other spells that might better suit the dynamics and tempo of their deck. This is especially true in formats where mana efficiency can make or break your strategy, and where every turn counts.


Reasons to Include in Your Collection

Versatility: Do-Over’s ability to essentially rewind a turn can be a game-changer in decks that focus on mid-game tactics. Its inclusion can help recover from an opponent’s disruptive plays or allow for a second chance at executing your strategy.

Combo Potential: With careful planning, Do-Over could be the key piece in a meticulously crafted combo. Its interaction with various instant and sorcery cards that manipulate time and turns provide layers of potential that can overwhelm your adversary.

Meta-Relevance: In a gameplay environment where every move counts, the capacity to undo a turn and correct strategic errors or adapt to unforeseen threats makes Do-Over essential. It keeps decks competitive in a shifting meta where resilience is as important as sheer power.


How to beat

Do-Over has emerged as a notable card for players looking to disrupt their opponents’ strategies in Magic: The Gathering. The card’s ability to counter and effectively replace a spell can be a game-changer in many circumstances, allowing for a potential swing in momentum. However, like all MTG cards, Do-Over is not without its weaknesses, and savvy players can adopt strategies to mitigate its impact.

One effective approach to overcoming Do-Over’s influence is to bait the counter with less critical spells, drawing it out early and paving the way for more significant plays. Additionally, running direct counters to the counter itself, such as using spells that can’t be countered or playing cards that grant your spells this same protection, can directly neutralize Do-Over’s effect. Another tactic is to maintain a faster pace of play with lower-cost spells, thus making the four-mana cost of Do-Over a hinderance to your opponent rather than a stepping stone to victory. By balancing your strategy and understanding when to apply pressure, you can offset the potential swing Do-Over provides and maintain control of the game.


Cards like Do-Over

Do-Over, as a unique piece of the Magic: The Gathering puzzle, stands out in the realm of sorcery spells designed for a strategic advantage. If we look at other cards like Time Warp, the similarities begin with the shared goal of taking an extra turn. However, Do-Over injects a layer of versatility, allowing players not just an additional turn but also an opportunity to rectify a previous play, offering a significant edge in gameplay. This aspect of correcting a turn is not found in Time Warp and similar extra turn cards, marking a noteworthy divergence.

Considering Echo of Eons, we find a resemblance in reshuffling the graveyard into one’s library, yet it lacks the brilliance of Do-Over’s turn manipulation. Echo of Eons focuses solely on refilling hands, while Do-Over provides a strategic mulligan, so to speak. Nexus of Fate also offers repeated turn-taking potential; it recycles itself into the library after use, unlike Do-Over which gives you that one precious shot at redemption. This one-time usage underscores Do-Over’s impact, demanding precise timing for its play.

Assessing these parallels, Do-Over carves its own niche in MTG, providing a tactical tool that could pivot the course of a match, distinguishing it from other turn-based cards with its corrective twist.

Time Warp - MTG Card versions
Echo of Eons - MTG Card versions
Nexus of Fate - MTG Card versions
Time Warp - MTG Card versions
Echo of Eons - MTG Card versions
Nexus of Fate - MTG Card versions

Cards similar to Do-Over by color, type and mana cost

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Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Updraft - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Teferi's Response - MTG Card versions
Aether Burst - MTG Card versions
Impulse - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Metamorphose - MTG Card versions
Flash Counter - MTG Card versions
Echoing Truth - MTG Card versions

Where to buy

If you're looking to purchase Do-Over MTG card by a specific set like Mystery Booster Playtest Cards 2019 and Mystery Booster Playtest Cards 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Do-Over and other MTG cards:

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Printings

The Do-Over Magic the Gathering card was released in 2 different sets between 2019-11-07 and 2021-08-20. Illustrated by Madison Mosley.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-11-07Mystery Booster Playtest Cards 2019CMB1 202015NormalBlackMadison Mosley
22021-08-20Mystery Booster Playtest Cards 2021CMB2 202015NormalBlackMadison Mosley

Rules and information

The reference guide for Magic: The Gathering Do-Over card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-11-12 Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.
2019-11-12 If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.
2019-11-12 If any game actions involve randomizing a portion of the library, randomize it again to undo that action.
2019-11-12 To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.
2019-11-12 While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

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