Emerge Unscathed MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost1
RarityUncommon
TypeInstant
Abilities Rebound

Key Takeaways

  1. Protects creatures twice, offering substantial card and battlefield control benefits.
  2. A cost-effective tool for enhancing game tempo without exhausting resources.
  3. Instant speed use adds elemental surprise and tactical advantage in duels.

Text of card

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)


Card Pros

Card Advantage: Emerge Unscathed Mtg Card provides a considerable edge over your opponents in terms of card advantage. It allows you to protect your creatures, not just once, but twice due to its rebound ability. This means you have a twice opportunity to draw out and maintain control over the game.

Resource Acceleration: With a cost of just a single white mana, Emerge Unscathed Mtg Card is a budget-friendly choice that doesn’t strain your resources. It is an efficient tool for accelerating your gameplay, whether you’re preparing to attack or planning effective defenses.

Instant Speed: As an instant, Emerge Unscathed Mtg Card offers the advantage of surprise and timing flexibility. Use it immediately in response to a threat, or hold onto your mana until your opponent’s turn to counter their plays effectively – always keeping them guessing.


Card Cons

Discard Requirement: Emerge Unscathed doesn’t have any discard requirement, but its replayability relies on having suitable creatures on the field, posing a setback if you’re lacking on board presence.

Specific Mana Cost: The card features a specific mana cost (White) that may restrict its utility in multicolored decks, hence, not always a flexible option.

Comparatively High Mana Cost: Although Emerge Unscathed is a single mana card, its best value comes with it being cast twice in successive turns. This effectively makes its cost comparatively higher than other protection spells in MTG, potentially reducing its efficiency in fast-paced games.


Reasons to Include Emerge Unscathed in Your Collection

Versatility: Emerge Unscathed stands out due to its ability to fit into a host of deck styles. The card’s functionality offers protection for your creatures, making it an excellent tool in any duelist’s arsenal, irrespective of their chosen strategy.

Combo Potential: This versatile card boasts high combo potential as it can synergize splendidly with cards that trigger effects upon targeting. Its rebound ability provides an additional layer of engagement, paving the way for some clever and sophisticated strategic plays.

Meta-Relevance: Emerge Unscathed remains relevant in many metas. In a game setting where control decks are prevalent, the spell’s ability to provide both immediate and delayed protection for key creatures enhances its importance. Its efficient mana cost further solidifies its place in these engaging and strategic metas.


How to beat

Overcoming the Emerge Unscathed card in a MTG match involves understanding its built-in immunity. This white instant card gives target creatures both protection and rebound. This dual power means the wielder not only shields their card from a color of their choosing, but also bounces the spell back into their hand to cast again during the following turn.

Obvious solutions such as counter spells or graveyard disruption may seem ideal, but its low casting cost of one mana makes Emerge Unscathed deceptively difficult to out-speed. Plan a strategy that focuses on the turns after its casting. For instance, cards with multi-color capabilities can potentially deal damage despite protection, as the spell can only prevent one color at a time.

Also, consider the player’s next move after casting Emerge Unscathed as this card often signals an aggressive play is coming on their next turn. Utilize cards with abilities like ‘destroy all creatures of CMC (Converted Magic Cost) variable’, thereby negating the defense provided by Emerge Unscathed without being hindered by its protection clause.

In conclusion, sophisticated gameplay and careful card choice can effectively counter the Emerge Unscathed MTG card, effectively neutralizing its defensive and offensive strategies.


BurnMana Recommendations

Summing up, Emerge Unscathed is a lean, strategic spell that offers immense value at a nominal mana investment. Its rebound ability not only safeguards your creatures but also paves the way for repeat strategies that can define the course of the game. Don’t let its simplicity deceive you; it’s a powerhouse in the hands of a savvy MTG player. We’re here to dive deeper into how this card can be the hinge to your victories and help you understand its role in various formats. Whether it’s optimizing your deck or fine-tuning your tactics, let’s explore the potential of Emerge Unscathed together and help you emerge victorious in your battles.


Cards like Emerge Unscathed

Emerge Unscathed is a remarkable instants card of Magic: The Gathering. Significantly akin to this card is the infamous Shelter card which is known for its protective abilities, providing your creature protection against selected color whilst also drawing a card. Nevertheless, Emerge Unscathed surpasses Shelter in several ways, such as its rebound ability which makes it viable for two consecutive turns, thereby increasing one’s defensive and offensive prowess significantly.

Consider also the robust Gods Willing. This card functions in a way that resembles how Emerge Unscathed operates except for the game-changing rebound ability which gives Emerge Unscathed an edge over Gods Willing. The two cards have a closely similar casting cost, but Emerge Unscathed trumps with its rebound prowess.

Lastly, the all-time favorite, Brave the Elements, also falls into this comparative fray. Just like Emerge Unscathed, it provides protection to numerous creatures at the same time. Nonetheless, Emerge Unscathed is arguably better for its rebound function, giving it much-needed flexibility in gameplay.

In conclusion, the assessment of attributes and in-depth comparison of these similar cards evidently positions Emerge Unscathed in a high tier of Magic: The Gathering cards, banking heavily on its trade-off capabilities and intimidating rebound ability.

Shelter - MTG Card versions
Gods Willing - MTG Card versions
Brave the Elements - MTG Card versions
Shelter - Odyssey (ODY)
Gods Willing - Theros (THS)
Brave the Elements - Zendikar (ZEN)

Where to buy

If you're looking to purchase Emerge Unscathed MTG card by a specific set like Rise of the Eldrazi and Iconic Masters, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Emerge Unscathed and other MTG cards:

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Printings

The Emerge Unscathed Magic the Gathering card was released in 4 different sets between 2010-04-23 and 2019-11-07. Illustrated by Steve Argyle.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12010-04-23Rise of the EldraziROE 202003normalblackSteve Argyle
22017-11-17Iconic MastersIMA 192015normalblackSteve Argyle
32019-11-07Mystery BoosterMB1 892015normalblackSteve Argyle
42020-09-26The ListPLST IMA-192015normalblackSteve Argyle

Legalities

Magic the Gathering formats where Emerge Unscathed has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Emerge Unscathed card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2010-06-15 At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2010-06-15 If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2010-06-15 If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2010-06-15 If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2010-06-15 If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2010-06-15 If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2010-06-15 If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2010-06-15 Rebound will have no effect on copies of spells because you don’t cast them from your hand.
2010-06-15 You choose the color as Emerge Unscathed resolves. Once you choose a color, it’s too late for players to respond.

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