Trumpeting Herd MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeSorcery
Abilities Rebound

Key Takeaways

  1. Trumpeting Herd provides a significant board presence by creating two Elephant tokens with one card.
  2. Populate mechanic and instant-speed synergy offer strategic advantages and surprise tactics.
  3. Its mana cost and discard vulnerability can pose deck building challenges.

Text of card

Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

An elephant never forgives.


Card Pros

Card Advantage: Trumpeting Herd offers a significant boost in field presence by creating not one, but two 3/3 green Elephant creature tokens. This effectively doubles your output for the cost of one card, giving you an upper hand in terms of sheer numbers on the battlefield.

Resource Acceleration: The populate mechanic inherent to Trumpeting Herd can act as a form of resource acceleration. By duplicating your existing tokens, you’re leveraging existing resources to build a formidable army without spending additional mana on casting new creatures, maximizing the efficiency of your mana usage.

Instant Speed: Though Trumpeting Herd itself isn’t an instant, it can synergize well with instant-speed spells that create tokens. This can allow for surprise reinforcements during an opponent’s turn or at the end of their turn, preserving the initiative and keeping them on their toes.


Card Cons

Discard Requirement: One downside to Trumpeting Herd is that its rebound mechanic can lose its luster if you’re forced to discard it first. This means you don’t get the additional value of playing the spell for free on the next turn, which can set you back in terms of both card advantage and tempo.

Specific Mana Cost: Another issue with Trumpeting Herd is the specific mana cost that comes with it. For a spell that creates two 3/3 green Elephant creature tokens, the requirement of having exactly two green mana can be restrictive. This can hamper your ability to play it on curve, particularly in multicolored decks that might not always have the right mana at the right time.

Comparatively High Mana Cost: Additionally, the initial investment of four mana for Trumpeting Herd is on the higher side when you consider the cost-value ratio. While getting two creatures can be impactful, in a format rife with efficient removal and sweepers, you may find that other spells could provide more immediate or resilient board presence for the same or lower cost, particularly in decks not dedicated to ramping or producing large amounts of mana.


Reasons to Include in Your Collection

Versatility: Trumpeting Herd is a solid addition to any deck that aims to build a commanding presence with creature spells. With its populate mechanic, it seamlessly fits into strategies that revolve around token generation or need a strong board presence.

Combo Potential: This card synergizes with builds that take advantage of entering the battlefield effects or require creatures for convoke. The ability to duplicate tokens also works well with effects that buff your creatures or provide benefits for each creature you control.

Meta-Relevance: As the game shifts to include decks that look to out-value opponents with efficient plays, Trumpeting Herd provides not just one, but potentially multiple creatures for the price of one. This can overwhelm opponents or act as a deterrent for aggressive strategies.


How to beat

Trumpeting Herd is a card that underscores the value of the echo mechanic in Magic: The Gathering. What makes this card so intriguing is its potential to escalate the number of creatures on your battlefield rapidly. With the ability to generate a 3/3 green Elephant creature token during your next upkeep, Trumpeting Herd can quickly tip the scales. Despite the allure of these steadily accumulating pachyderms, certain strategies can effectively neutralize this threat.

Removal spells, for instance, are a reliable method to suppress or eliminate the tokens created by Trumpeting Herd. Cards that can continuously clear multiple creatures, such as Wrath of God or Doomskar, prove especially potent against such strategies, as they can reset the board before the tokens overwhelm it. Counterspells are also formidable tools, with the ability to hinder Trumpeting Herd before it even takes effect. Time your Negate or Cancel right, and the herd won’t even get a chance to trumpet.

The key to trumping Trumpeting Herd lies in readiness and response. Control decks that prioritize keeping the board clear, and creature-heavy strategies in check, will find themselves well-positioned to tackle the echoing hooves of Trumpeting Herd.


Cards like Trumpeting Herd

Trumpeting Herd is a unique card that takes its place among the creature-generating spells in Magic: The Gathering. A solid comparison might start with Raise the Alarm. Both cards create two creatures, but Trumpeting Herd edges ahead by providing creatures with a greater individual power, thanks to the prowess of the Elephants it creates. Raise the Alarm’s Soldiers, while useful, simply don’t pack the same punch per token.

Another parallel can be drawn with Saproling Migration. At a basic level, it too is a token generator; however, the divide lies in the flexibility and potential late-game impact. Saproling Migration allows for a scalable effect with its kicker cost, granting more tokens than Trumpeting Herd if sufficient mana is invested. Yet, those tokens are less formidable on an individual basis.

Contextualizing Trumpeting Herd within the green spells that summon multiple creatures, it’s evident that its main advantage is in bringing sizeable creatures to the battlefield at a reasonable cost. Trumpeting Herd stands its ground as a mid-game powerhouse that can quickly shift the tides with its considerable board presence.

Raise the Alarm - MTG Card versions
Saproling Migration - MTG Card versions
Raise the Alarm - MTG Card versions
Saproling Migration - MTG Card versions

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Where to buy

If you're looking to purchase Trumpeting Herd MTG card by a specific set like Modern Horizons and Jumpstart: Historic Horizons, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Trumpeting Herd and other MTG cards:

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Printings

The Trumpeting Herd Magic the Gathering card was released in 2 different sets between 2019-06-14 and 2021-08-26. Illustrated by Lars Grant-West.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-06-14Modern HorizonsMH1 1872015NormalBlackLars Grant-West
22021-08-26Jumpstart: Historic HorizonsJ21 6592015NormalBlackLars Grant-West

Legalities

Magic the Gathering formats where Trumpeting Herd has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Trumpeting Herd card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-06-14 Casting the card again due to rebound’s delayed triggered ability is optional. If you choose not to cast the card, or if you can’t because an effect prohibits it, the card will stay exiled. You won’t get another chance to cast it on a future turn. If you do cast the card, it’s put into its owner’s graveyard as normal once it resolves.
2019-06-14 If a spell with rebound that you cast from your hand is countered for any reason, that spell won’t resolve and none of its effects will happen, including rebound. The spell will be put into its owner’s graveyard and you won’t get to cast it again on your next turn.

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