Everdream MTG Card


Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeInstant
Abilities Splice

Key Takeaways

  1. Drawcards by paying extra mana with Everdream, enhancing long-game card advantage for MTG players.
  2. Instant speed allows real-time responses, adding versatility and informed decision-making to games.
  3. Despite its casting cost and mana specificity, Everdream can amplify card draw strategies in blue decks.

Text of card

Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)


Card Pros

Card Advantage: Everdream provides a significant edge in terms of card draw mechanics, especially in longer games. Every time you cast an instant or sorcery spell, it gives you the option to pay a little extra mana to draw a new card, seamlessly integrating with your strategy for maximum benefit.

Resource Acceleration: This spell can be a tactful addition to a deck that thrives on spell-slinging. By drawing more cards with each spell cast, it ensures a steady flow of resources, which can lead to accelerated gameplay, giving players the fuel they need to execute their winning strategies swiftly.

Instant Speed: Everdream’s instant speed facet is incredibly versatile, allowing players to react in real-time to the unfolding game without having to wait for their own turn. This keeps opponents guessing, and allows the player to make more informed decisions based on the opponent’s actions. The ability to draw at instant speed can significantly change the course of a game, especially when looking for an answer to a threat or trying to maintain momentum.


Card Cons

Discard Requirement: Everdream’s casting mechanic dictates discarding as part of its Splice onto Instant or Sorcery cost, which can set you back if your hand is already depleted. It’s a trade-off that necessitates careful hand management to ensure the advantage gained surpasses the cost of a potentially valuable card in hand.

Specific Mana Cost: Everdream’s mana requirements can tether players to blue-centric decks due to its specific blue mana cost. This necessity makes it less versatile and can be a stumbling block in formats where mana flexibility is key to casting a variety of spells from different colors.

Comparatively High Mana Cost: With a mana cost that may be considered high for its effect, Everdream competes with other spells offering more immediate impact. In a fast-paced gaming environment where efficiency is paramount, it can fall short when pitted against low-cost draw spells or those with additional utility.


Reasons to Include Everdream in Your Collection

Versatility: Everdream is a card that can be slotted into numerous blue-based decks. Its ability to tack on to any instance or sorcery means it can easily adapt to any strategy focused on spells, providing added value with each casting.

Combo Potential: With its spell-copying mechanic, Everdream opens the door for combinations with cards that enable casting numerous spells in a single turn. The potential to draw multiple cards can be a game-changer, setting up the stage for powerful plays.

Meta-Relevance: In metas dominated by control or combo decks, where the game often hinges on key spells, Everdream gives you an edge by ensuring that every spell you cast replenishes your hand, maintaining pressure and flow throughout the match.


How to Beat

Everdream is an intriguing spell from the world of Magic: The Gathering that can potentially tilt the game in favor of the controller by turning every instant or sorcery into a potential card draw engine. However, like all cards, it has its vulnerabilities. To counteract Everdream’s card advantage, it’s essential to strategically disrupt the combo or spell chains that a player might set up.

One effective approach is to use counter spells that can stop Everdream or the spells it’s combined with. By keeping mana open and being selective about what to counter, you can prevent your opponent from ever getting that card draw engine going. Disruption through discard effects can also be pivotal, especially since it can pull the key card out of your opponent’s hand before they have a chance to play it. Additionally, versatile removal spells that can address both creatures and enchantments provide a way to handle Everdream once it’s on the field.

Lastly, focusing on hastening your own game plan can pressure an Everdream user before they establish their card draw loop. Aggressive strategies and building a dominant board presence early on can force an Everdream player to use their mana reactively rather than optimally, which can be just as disruptive as any counter spell. Remember, timing your plays and being aware of your opponent’s potential is crucial in keeping Everdream from taking over the game.


Cards like Everdream

Everdream elevates any MTG player’s deck with its potential for strategic card drawing. Its closest counterparts include Think Twice, a card that allows a player to draw a single card twice with its flashback ability. Although less potent in a one-time use, Think Twice’s reuse capability often makes it a staple in decks aiming for consistency. Everdream, on the other hand, shines with its splice onto instant or sorcery feature, offering a more flexible approach to card draw when combined with other spells.

Another relative in this sphere is Accumulated Knowledge, which grows in power with each successive copy in your graveyard, drawing a number of cards equal to the copies you’ve used. While Everdream doesn’t scale this way, it compensates by enabling a hefty draw attached to other instant or sorcery spells you might cast. Peer Through Depths also deserves a mention—while it doesn’t draw cards, it delves into your library to fetch an instant or sorcery, indirectly increasing your hand options, albeit in a more selective manner than the broad draw from Everdream.

After analyzing these comparisons, Everdream proves itself as a versatile and potentially game-sustaining card draw tool in MTG, especially for decks that harness numerous instants and sorceries.

Think Twice - MTG Card versions
Accumulated Knowledge - MTG Card versions
Peer Through Depths - MTG Card versions
Think Twice - Time Spiral (TSP)
Accumulated Knowledge - Nemesis (NEM)
Peer Through Depths - Champions of Kamigawa (CHK)

Cards similar to Everdream by color, type and mana cost

Counterspell - MTG Card versions
Hurkyl's Recall - MTG Card versions
Hypnotic Sprite // Mesmeric Glare - MTG Card versions
Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Updraft - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Teferi's Response - MTG Card versions
Aether Burst - MTG Card versions
Impulse - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Metamorphose - MTG Card versions
Flash Counter - MTG Card versions
Echoing Truth - MTG Card versions
Counterspell - Commander Masters (CMM)
Hurkyl's Recall - Antiquities (ATQ)
Hypnotic Sprite // Mesmeric Glare - Throne of Eldraine (ELD)
Lat-Nam's Legacy - Alliances (ALL)
Flash - Mirage (MIR)
Boomerang - Masters Edition III (ME3)
Updraft - Fifth Edition (5ED)
Rebound - Stronghold (STH)
Memory Lapse - Strixhaven Mystical Archive (STA)
Hoodwink - Mercadian Masques (MMQ)
Tidal Bore - Mercadian Masques (MMQ)
Accumulated Knowledge - World Championship Decks 2001 (WC01)
Teferi's Response - World Championship Decks 2001 (WC01)
Aether Burst - Odyssey (ODY)
Impulse - Game Night: Free-for-All (GN3)
Cyclonic Rift - Commander Masters (CMM)
Thassa's Intervention - Theros Beyond Death (THB)
Metamorphose - Scourge (SCG)
Flash Counter - Eighth Edition (8ED)
Echoing Truth - Modern Masters (MMA)

Where to buy

If you're looking to purchase Everdream // Everdream MTG card by a specific set like Modern Horizons Art Series and Modern Horizons, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Everdream // Everdream and other MTG cards:

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Printings

The Everdream // Everdream Magic the Gathering card was released in 4 different sets between 2019-06-14 and 2019-11-07. Illustrated by Nils Hamm.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12019-06-05Modern Horizons Art SeriesAMH1 322015art_seriesborderlessNils Hamm
22019-06-14Modern HorizonsMH1 472015normalblackNils Hamm
32019-11-07Mystery BoosterMB1 3682015normalblackNils Hamm
42020-09-26The ListPLST MH1-472015normalblackNils Hamm

Legalities

Magic the Gathering formats where Everdream has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Everdream card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2019-06-14 If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
2019-06-14 If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
2019-06-14 If the spell is countered, any cards you spliced onto it remain in your hand.
2019-06-14 The abilities spliced onto the spell happen last, after all of that spell’s other effects.
2019-06-14 The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield), you’ll still draw a card.
2019-06-14 You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.

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