Call of the Full Moon MTG Card


Call of the Full Moon - Magic Origins
Mana cost
Converted mana cost2
RarityUncommon
TypeEnchantment — Aura
Abilities Enchant
Released2015-07-17
Set symbol
Set nameMagic Origins
Set codeORI
Number134
Frame2015
LayoutNormal
BorderBlack
Illustred byNils Hamm

Key Takeaways

  1. Enhances creatures, creating threats and forcing opponents to use multiple resources to respond.
  2. Werewolf transformation at instant speed can unexpectedly alter the momentum of the game.
  3. Requires no cards in hand to transform, posing a potentially strategic disadvantage.

Text of card

Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.


Card Pros

Card Advantage: Call of the Full Moon enhances your creature substantially, effectively turning one card into a significant threat on the board. This card’s ability to transform an unremarkable creature into a heavy hitter can force opponents to expend multiple resources to deal with it, indirectly contributing to your card advantage.

Resource Acceleration: While the enchantment itself does not directly provide resource acceleration, the werewolf transformation triggered by this enchantment can drastically speed up the pace of damage you deal, pressuring your opponent and potentially reducing the need for further resource deployment to maintain control of the game.

Instant Speed: The power of instant speed is inherent in the transformative nature of the Call of the Full Moon. The enchantment may not be cast at instant speed, but the werewolf transformation occurs as a result of the game’s conditions being met at instant speed. This can catch an unprepared opponent off guard during their turn, shifting the momentum of the game in your favor without spending mana on your turn.


Card Cons

Discard Requirement: The transformation condition of Call of the Full Moon requires you to have no cards in hand at the beginning of your upkeep. This is a risk for players, as it forces them to play with an empty hand, potentially leaving them at a strategic disadvantage.

Specific Mana Cost: Call of the Full Moon demands a mix of red mana and generic mana. This specific mana cost can restrict its integration into multi-colored decks that may not always have the necessary red mana available when needed.

Comparatively High Mana Cost: While the enchantment itself isn’t exorbitantly priced at three mana, its upkeep condition can be indirectly costly. Maintaining an empty hand to benefit from the card’s offerings could mean missing out on casting other spells, which might indirectly increase the overall cost of utilizing this card in your strategy.


Reasons to Include Call of the Full Moon in Your Collection

Versatility: Call of the Full Moon enhances creature-focused decks, notably those harnessing the werewolf archetype or needing a boost in power and aggression. Its ability to transform under specific conditions adds a layer of adaptability to gameplay.

Combo Potential: This card synergizes with strategies that key off of enchantments or oathbreaker in play. It can be a cog in engine decks that exploit the werewolf transforming mechanic to toggle effects on and off.

Meta-Relevance: In metas saturated with creature-based strategies, Call of the Full Moon provides a robust enhancement. Its presence on the battlefield can alter the pacing of the game and demand answers from opponents, making it a pivotal piece in matches where tempo is crucial.


How to beat

Call of the Full Moon from Magic: The Gathering is a powerful enchantment that brings out the ferocity in your creatures, especially when they are alone. It transforms the enchanted creature into a formidable threat that can overrun unsuspecting opponents with its bonus abilities. To counter this lunar blessing, one effective strategy is to manage the board state with removal spells that can take out the enchanted creature or the enchantment itself before the werewolf’s strength becomes overwhelming.

Control decks that can maintain a clean board state thrive against such strategies. Engaging in creature combat to force the opponent to have more than one creature on the battlefield is also a viable tactic, as it nullifies the enchantment’s conditions. Cards like Naturalize or Disenchant specifically target enchantments, providing a direct and efficient way to clear threats like Call of the Full Moon. By staying one step ahead and disrupting the opponent’s strategy, you can mitigate the risks posed by enchantments that rely on specific board conditions.

In essence, tackling Call of the Full Moon revolves around preemptive board management, employing targeted removal, and strategizing combat to prevent the conditions that trigger its transformation.


Understanding Similar Cards

Exploring the layers of strategy within Magic: The Gathering reveals the unique positioning of Call of the Full Moon. As an enchantment, it bears similarities to other auras that boost creature prowess. Moonmist is another card that synergizes well with werewolves, transforming them while also providing an edge by preventing all damage that would be dealt by non-werewolf creatures this turn.

Much like how Call of the Full Moon strengthens a single creature, Madcap Skills is yet another aura that augments a creature’s ability to evade blockers by granting it +3/+0 and menace. Although Madcap Skills doesn’t have the transforming trigger, it consistently elevates a creature’s offensive potential. On the other hand, Feral Invocation can be seen as a cousin to Call of the Full Moon, bestowing a creature with a substantial +2/+2 stat boost while also being an instant, allowing for surprise during combat scenarios.

Each of these enhancements offers distinctive benefits. Call of the Full Moon not only strengthens a creature but also encapsulates the dynamic mechanic of transforming werewolves, key to its theme. When pitted against its counterparts, this card definitely carves a niche within the transformative enchantments of the MTG universe.

Moonmist - MTG Card versions
Madcap Skills - MTG Card versions
Feral Invocation - MTG Card versions
Moonmist - MTG Card versions
Madcap Skills - MTG Card versions
Feral Invocation - MTG Card versions

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Where to buy

If you're looking to purchase Call of the Full Moon MTG card by a specific set like Magic Origins, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Call of the Full Moon and other MTG cards:

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Legalities

Magic the Gathering formats where Call of the Full Moon has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Rules and information

The reference guide for Magic: The Gathering Call of the Full Moon card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2015-06-22 A single player must have cast two or more spells during the previous turn for Call of the Full Moon’s last ability to trigger. If multiple players each cast just one spell during that turn, the ability won’t trigger.
2015-06-22 Call of the Full Moon’s last ability will look at the entire previous turn, even if Call of the Moon wasn’t on the battlefield for some or all of that turn. For example, if you cast Call of the Full Moon and another spell on the same turn, you’ll have to sacrifice Call of the Full Moon at the beginning of the upkeep of the following turn.

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