Incite MTG Card


Incite - Magic 2011
Mana cost
Converted mana cost1
RarityCommon
TypeInstant
Released2010-07-16
Set symbol
Set nameMagic 2011
Set codeM11
Number145
Frame2003
LayoutNormal
BorderBlack
Illustred byScott Chou

Key Takeaways

  1. Incite offers a strategic advantage by enabling hand disruption and forcing enemy creatures to attack unexpectedly.
  2. The card’s requirement for discarding and its specific mana cost pose considerations for deck builders.
  3. Its potential to influence combat dynamics makes it a versatile card for various MTG formats.

Text of card

Target creature becomes red until end of turn and attacks this turn if able.

The veneer of rationality peeled from the mage, revealing the spite and rage beneath.


Card Pros

Card Advantage: Incite stands out as a valuable addition to your deck by providing a strategic edge. Its ability to disrupt your opponent’s hand can secure a significant card advantage, ensuring you are a step ahead, whether in maintaining control or orchestrating your winning combo.

Resource Acceleration: This card may not directly create additional resources, but by preemptively removing your opponent’s threats or key pieces, Incite indirectly accelerates your game plan. The opportunity cost of this spell is offset by its potential to conserve your resources in the long run.

Instant Speed: The flexibility of casting Incite at instant speed is an undeniable tactical boon. This allows savvy players to adapt to the shifting battlefield, waiting until the most opportune moment to strike. Whether during your opponent’s end step or in response to a critical move, the instant speed of Incite ensures you’re always ready to outmaneuver any strategy.


Card Cons

Discard Requirement: Incite requires players to discard a card, which could potentially deplete valuable hand assets that might be crucial for later strategies or board presence.

Specific Mana Cost: This card’s particular mana cost needing both red and white can restrict its inclusion to decks tailored around those colors, consequently reducing its flexibility in various deck builds.

Comparatively High Mana Cost: With Incite’s mana cost positioned on the higher end for its effect, players might find alternative cards that accomplish similar goals with less mana investment, making it a less optimal choice in certain situations.


Reasons to Include Incite in Your Collection

Versatility: Incite is a strategic choice for players looking to add a reactive element to their decks. Whether you’re playing casual or competitive formats, this card can shift the tides by forcing opponents into unexpected combat decisions.

Combo Potential: Incite works well with cards that benefit from creatures attacking or becoming tapped, allowing for intricate combos that can outmaneuver an opponent’s defenses and pave the way for a swift victory.

Meta-Relevance: In an environment where creature-based strategies are prevalent, Incite proves to be beneficial by disrupting enemy lines and opening up opportunities for decisive plays. Its ability to alter combat dynamics can catch unprepared opponents off guard.


How to beat

Incite, a provocative instant from Magic: The Gathering, can seize control of the battlefield by forcing an opponent’s creature to attack if it’s able. This card can disrupt your opponent’s strategy, leaving them vulnerable, especially if they were relying on that creature for defense or if they’re setting up for a combo. To effectively counteract Incite, having instant-speed removal or bounce spells in your arsenal is crucial. Being able to eliminate the creature in response or return it to its owner’s hand can negate the impact of this card altogether.

It’s also a wise strategy to manage your creature’s board presence. Having a surplus of blockers or creatures with abilities like reach or deathtouch can deter the aggression Incite attempts to provoke. Consider including flexible defense options that can adapt to sudden shifts in the game’s dynamics. Finally, stay aware of Incite’s potential in your opponent’s deck, especially in formats where combat tricks are common. Plan ahead and make calculated plays that minimize the effect of this destabilizing card, and you’ll maintain your stronghold through your opponent’s tactics.


Cards like Incite

Incite finds its place in the pantheon of red instants that aim to provoke and disrupt the battlefield. Its effects mirror those of cards like Taunt, which also forces opponents’ creatures to engage in combat when they otherwise might not. Incite, however, brings its own flair to the battlefield with the added benefit of granting the targeted creature haste, allowing it to instantly throw a wrench in your opponent’s strategy.

Looking at the broader picture, Incite can be contrasted with the card Bloodlust Inciter. While Bloodlust Inciter requires a tap to give another creature haste, Incite bypasses this limitation by being an instant, allowing for more surprise tactics. Furthermore, the comparison with Ray of Command is interesting; while Ray of Command temporarily commandeers an opponent’s creature completely, Incite is more subtle, nudging only a single creature into a forced attack, yet potentially at a pivotal moment.

Ultimately, Incite’s ability to instantaneously force opponents’ creatures into an attack, while also conferring the advantage of haste, confidently secures its role among red disruption spells in Magic: The Gathering, playing an essential part in turning the tides of combat on short notice.

Taunt - MTG Card versions
Bloodlust Inciter - MTG Card versions
Ray of Command - MTG Card versions
Taunt - MTG Card versions
Bloodlust Inciter - MTG Card versions
Ray of Command - MTG Card versions

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False Orders - MTG Card versions
Chaoslace - MTG Card versions
Red Elemental Blast - MTG Card versions
Tunnel - MTG Card versions
Artifact Blast - MTG Card versions
Lightning Bolt - MTG Card versions
Active Volcano - MTG Card versions
Shock - MTG Card versions
Panic - MTG Card versions
Vertigo - MTG Card versions
Telim'Tor's Edict - MTG Card versions
Hearth Charm - MTG Card versions
Pyroblast - MTG Card versions
Fighting Chance - MTG Card versions
Shower of Sparks - MTG Card versions
Heat Ray - MTG Card versions
Overload - MTG Card versions
Engulfing Flames - MTG Card versions
Sonic Seizure - MTG Card versions
March of Reckless Joy - MTG Card versions

Where to buy

If you're looking to purchase Incite MTG card by a specific set like Magic 2011, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Incite and other MTG cards:

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Legalities

Magic the Gathering formats where Incite has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Incite card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-08-15 If, during its controller’s declare attackers step, a creature affected by Incite is tapped, is affected by a spell or ability that says it can’t attack, or is affected by “summoning sickness,” then that creature doesn’t attack. If there’s a cost associated with having that creature attack, its controller isn’t forced to pay that cost, so the creature doesn’t have to attack in that case either.
2010-08-15 Incite overwrites all of the targeted creature’s old colors, leaving it just red. It doesn’t matter what colors it used to be (even if, for example, it used to be red and green).
2010-08-15 You may target any creature with Incite. It’s okay if that creature is already red. It’s also okay if it would be unable to attack that turn.

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