Colfenor's Plans MTG Card


Colfenor's Plans - Lorwyn
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment
Released2007-10-12
Set symbol
Set nameLorwyn
Set codeLRW
Number106
Frame2003
LayoutNormal
BorderBlack
Illustred byDarrell Riche

Key Takeaways

  1. This enchantment grants card advantage by exiling seven cards, allowing you to play them over time.
  2. The requirement to exile your hand poses a significant strategic challenge within gameplay.
  3. Colfenor’s Plans aids in resource efficiency but demands careful deck construction and play style.

Text of card

When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn.


Card Pros

Card Advantage: Colfenor’s Plans is a unique piece in your arsenal, allowing for an unusual form of card advantage by letting you exile seven cards and play them over several turns. It provides a steady stream of options, helping you maintain a competitive edge with a reservoir of spells at your disposal.

Resource Acceleration: While this enchantment does not directly produce mana or tokens, it aids in resource acceleration by offering access to additional cards without expending draws from your library. This lets you utilize your mana more efficiently on the cards you’ve set aside, potentially ramping up your board state with the pre-selected arsenal.

Instant Speed: Though Colfenor’s Plans itself doesn’t have instant speed, it allows you to unleash spells at instant speed. This means you’re free to cast spells exiled with Colfenor’s Plans during your opponent’s turn if they’re instants, giving you reactive abilities and keeping opponents guessing.


Card Cons

Discard Requirement: When you’re strategizing with Colfenor’s Plans, consider that its use requires a specific set of circumstances. The card forces you to exile your hand, making you rely solely on the exiled cards that Colfenor’s Plans provides. This can cause a major drawback if you’re not prepared to work with a limited selection of strategies.

Specific Mana Cost: Sporting a precise mana cost that necessitates both black and blue mana, Colfenor’s Plans has a demanding color commitment. This can present a challenge for decks that aren’t finely tuned to accommodate such a cost, potentially restricting its place to certain deck types.

Comparatively High Mana Cost: At four mana to cast, Colfenor’s Plans is an investment that might give seasoned players pause. While the potential benefits of playing cards from exile are tantalizing, you must consider whether the initial cost is worth the late-game benefits, especially when there are alternative cards that allow for more immediate or versatile advantages in the game.


Reasons to Include Colfenor’s Plans Mtg Card in Your Collection

Versatility: Colfenor’s Plans is a unique enchantment that offers a fresh dynamic to deck building. Its ability allows for a pseudo-hand extension, enabling careful planning and long-term strategy, making it useful in formats where longer games are common.

Combo Potential: This card shines in combination with other pieces that negate its downside of only allowing one play per turn. With the right supporting cards, players can unlock a treasure trove of card advantage, all while skirting the enchantment’s restrictive nature.

Meta-Relevance: In a meta-game where information is king and games are not decided in the first few turns, Colfenor’s Plans has the potential to put you steps ahead of the competition. Its ability to circumvent hand disruption and set up powerful plays aligns well with meta shifts towards control and slower game plans.


How to beat

Colfenor’s Plans presents a unique challenge in MTG, strategically limiting both players by only allowing them to play cards from exile and not drawing cards. Overcoming its constraints requires a shift in tactics. Cards like Naturalize or Krosan Grip provide simple solutions to dismantle enchantments directly, swiftly bringing back the regular flow of the game.

Beyond direct destruction, countering the spell entirely with blue staples like Negate or Cancel ensures that Colfenor’s Plans never takes effect. Alternatively, transforming the drawback into an advantage is possible with strategies incorporating cards like Leyline of Anticipation or Vedalken Orrery which allow casting at unusual times, thus circumventing the limitations imposed by Colfenor’s Plans.

Consistency in your plan to handle disruptive cards such as Colfenor’s Plans is key. Encountering it means being prepared with enchantment removal, reliable counterspells, or turning the tables by using its drawbacks to your advantage. Understanding and planning around its potential appearance in a match can ensure that it never succeeds in halting your strategies.


Cards like Colfenor's Plans

Colfenor’s Plans stands out among the more unique enchantments in Magic: The Gathering, bearing resemblance to cards that manipulate hand sizes and draws. It shares a common ground with Necropotence, a card notorious for its ability to exchange life for cards. Unlike Necropotence, Colfenor’s Plans restricts the player to one card per turn, offering a lock on the player’s hand which can be a double-edged sword. While Necropotence refills the hand immediately, Colfenor’s Plans provides a slow but certain card advantage.

Leovold, Emissary of Trest serves as another comparable card, imposing limits on opponents’ draws while providing an asymmetric advantage to its controller. While Colfenor’s Plans doesn’t directly affect opponents, it does create a protective bubble of information asymmetry. In comparison, Chains of Mephistopheles is another card that manipulates drawing abilities, however, it affects all players and requires careful handling to avoid self-sabotage, unlike the targeted approach of Colfenor’s Plans.

Overall, Colfenor’s Plans might not be the card draw powerhouse like some of its peers, but it offers strategic depth in controlling the flow of your future turns, positioning itself as a thoughtful card for player’s decks that thrive on long-term tactics.

Necropotence - MTG Card versions
Leovold, Emissary of Trest - MTG Card versions
Chains of Mephistopheles - MTG Card versions
Necropotence - MTG Card versions
Leovold, Emissary of Trest - MTG Card versions
Chains of Mephistopheles - MTG Card versions

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Vile Requiem - MTG Card versions
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Where to buy

If you're looking to purchase Colfenor's Plans MTG card by a specific set like Lorwyn, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Colfenor's Plans and other MTG cards:

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Legalities

Magic the Gathering formats where Colfenor's Plans has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Colfenor's Plans card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2007-10-01 If an exiled card has morph, you may cast it face down.
2007-10-01 Playing a card exiled with Colfenor’s Plans follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
2007-10-01 The turn you cast Colfenor’s Plans, you have cast (at least) one spell that turn. After it enters the battlefield and its last ability goes into effect, you can’t cast any more spells that turn.
2013-04-15 If Colfenor’s Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them.

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