Grasp of Fate MTG Card


Card setsReleased in 10 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeEnchantment

Key Takeaways

  1. Grasp of Fate excels in board control by exiling multiple threats across different opponents.
  2. Strategically balancing your deck to include this card is vital due to space and mana considerations.
  3. Its multi-opponent impact and combo potential make it a noteworthy addition to your collection.

Text of card

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)


Card Pros

Card Advantage: Grasp of Fate allows the player to control the board by removing threats and gaining card advantage. Unlike other removal spells, this card doesn’t destroy the target: it simply exiles them. This gives you an edge, as many creatures have abilities that trigger upon death, which are negated with exile.

Resource Acceleration: This card contributes to resource acceleration by managing threats on the field without using up too many cards in your hand or instances from your deck. It comes in handy, especially against opponents who have numerous threatening permanents on the board.

Instant Speed: While Grasp of Fate isn’t an instant speed spell, with the right cards in your deck, you could potentially cast it at instant speed. Artifacts such as Vedalken Orrery or Leyline of Anticipation or specific creatures such as Teferi, Mage of Zhalfir can help you achieve this dynamic play.


Card Cons

Discard Requirement: Grasp of Fate does not require you to discard a card, but you might have to let go of another important card in your hand to include this in your deck. Balancing which cards to keep can be a struggle especially if you’re limited in reserves.

Specific Mana Cost: The Grasp of Fate card requires a specific combination of one white and two colorless mana. This requirement could potentially limit the variety of decks it can be used in, with it being most efficient in a white-dominated or multicolor deck.

Comparatively High Mana Cost: The three-mana cost of Grasp of Fate could be considered high in comparison to other removal cards within the same category. It can be a handicap if your available resources are limited or if you’re looking for a faster-paced gameplay.


Reasons to Include Grasp of Fate in Your Collection

Versatility: Grasp of Fate’s text allows players to handle multiple threats across various board states, making it viable in any deck with white color identity. Its ability to target any nonland permanent grants the players broad applicability against decks varying from artifact heavy to creature filled.

Combo Potential: With its “when enters the battlefield” trigger, Grasp of Fate can be combined with cards that manipulate or recur abilities. This combo potential allows for an extensive range of board control possibilities and can consistently disrupt your opponents’ strategies.

Meta-Relevance: Grasp of Fate effectively addresses the prevalence of permanents with powerful passive abilities in the current Magic meta-game. Because of its potential to remove multiple problematic cards, it is a reliable solution to many popular meta decks.


How to beat

Grasp of Fate is a unique enchantment card in Magic: The Gathering (MTG) offering a spectacular control mechanism. Upon entering the battlefield, for each opponent, it has the ability to exile up to one target nonland permanent that player controls, until Grasp of Fate leaves the battlefield. This stacking sounds impressive, but there exist ways to beat this card effectively.

Cards like Krosan Grip, a successful instant-speed solution can assist you. It’s a green spell card that destroys a target artifact or enchantment, making it an excellent counter for Grasp of Fate. Additionally, Disenchant, a classic magic card that also targets and destroys artifacts or enchantments can be considered. This will release your valuable permanents imprisoned by Grasp of Fate.

Counter spells such as Negate or Counterspell, which counter target noncreature spell or any spell respectively, are effective tools during the casting of Grasp of Fate. Using such cards to counter this enchantment, the threat can be neutralized before it becomes active on the battlefield.

In essence, a strategic application of removal, counterspells, or other control elements could prove key to beating Grasp of Fate when playing MTG.


BurnMana Recommendations

The strategic depth of MTG is exemplified by cards like Grasp of Fate, which can dramatically alter the pace and outcome of a game. As you consider adding this unique enchantment to your arsenal, remember its potential to control the battlefield and the importance of understanding the various ways to both optimize its use and counteract it. If you’re aiming to enhance your gameplay and deepen your deck’s tactical versatility, exploring the intricacies of Grasp of Fate is a must. Ready to delve deeper into such nuanced strategies and discover more MTG marvels? Visit us to expand your knowledge and refine your gaming prowess.


Cards like Grasp of Fate

Grasp of Fate places itself amongst some of the most compelling enchantment-removal cards in Magic: The Gathering. One can draw comparisons with similar spells such as Oblivion Ring, which also exiles a target nonland permanent. Yet, Grasp of Fate holds a slight edge as it can target and exile one nonland permanent each from multiple opponents, making it a potent choice for multiplayer formats.

Oppositely, there’s Detention Sphere. This enchantment also exiles an opponent’s nonland permanent, but it gives the additional benefit of wiping out all other identical cards from the battlefield, potentially disrupting an opponent’s strategy. However, Detention Sphere is restricted to blue and white mana and does not have the same reach and versatility as Grasp of Fate.

Banishing Light is another solid contender, removing any nonland permanent at a lesser cost but targets only one card. Nevertheless, it falls short in scope compared to Grasp of Fate’s capacity to disrupt multiple opponents simultaneously.

Ultimately, weighing up the features and advantages of each enchantment-removal card, it can be stated that Grasp of Fate uniquely stands tall amongst its alternatives for its collective impact in the battlefield of Magic: The Gathering.

Oblivion Ring - MTG Card versions
Detention Sphere - MTG Card versions
Banishing Light - MTG Card versions
Oblivion Ring - Lorwyn (LRW)
Detention Sphere - Return to Ravnica (RTR)
Banishing Light - Journey into Nyx (JOU)

Cards similar to Grasp of Fate by color, type and mana cost

Damping Field - MTG Card versions
Farmstead - MTG Card versions
Cooperation - MTG Card versions
Noble Steeds - MTG Card versions
Aura of Silence - MTG Card versions
Empyrial Armor - MTG Card versions
Cessation - MTG Card versions
Arrest - MTG Card versions
Glorious Anthem - MTG Card versions
Samite Sanctuary - MTG Card versions
Pariah - MTG Card versions
Tattoo Ward - MTG Card versions
Sparring Regimen - MTG Card versions
Shielded by Faith - MTG Card versions
The Restoration of Eiganjo // Architect of Restoration - MTG Card versions
Oblivion Ring - MTG Card versions
Cage of Hands - MTG Card versions
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - MTG Card versions
Guardian's Magemark - MTG Card versions
Celestial Dawn - MTG Card versions
Damping Field - Antiquities (ATQ)
Farmstead - Summer Magic / Edgar (SUM)
Cooperation - Ice Age (ICE)
Noble Steeds - Alliances (ALL)
Aura of Silence - Commander 2015 (C15)
Empyrial Armor - Weatherlight (WTH)
Cessation - Urza's Legacy (ULG)
Arrest - Mystery Booster (MB1)
Glorious Anthem - Junior Super Series (PSUS)
Samite Sanctuary - Prophecy (PCY)
Pariah - Seventh Edition (7ED)
Tattoo Ward - Odyssey (ODY)
Sparring Regimen - Strixhaven: School of Mages Promos (PSTX)
Shielded by Faith - Signature Spellbook: Gideon (SS2)
The Restoration of Eiganjo // Architect of Restoration - Kamigawa: Neon Dynasty (NEO)
Oblivion Ring - Magic Online Theme Decks (TD0)
Cage of Hands - Commander Legends (CMR)
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - The List (PLST)
Guardian's Magemark - Salvat 2005 (PSAL)
Celestial Dawn - Time Spiral Timeshifted (TSB)

Where to buy

If you're looking to purchase Grasp of Fate MTG card by a specific set like Commander 2015 and Legendary Cube Prize Pack, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Grasp of Fate and other MTG cards:

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Printings

The Grasp of Fate Magic the Gathering card was released in 7 different sets between 2015-11-13 and 2023-10-13. Illustrated by 4 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12015-11-13Commander 2015C15 32015normalblackTomasz Jedruszek
22015-11-18Legendary Cube Prize PackPZ1 52015normalblackTomasz Jedruszek
32019-11-07Mystery BoosterMB1 1262015normalblackTomasz Jedruszek
42020-09-26The ListPLST C15-32015normalblackTomasz Jedruszek
52023-08-04Commander MastersCMM 8232015normalblackLie Setiawan
62023-09-08Wilds of Eldraine: Enchanting TalesWOT 32015normalborderlessWFlemming Illustration
72023-10-13Doctor WhoWHO 4662015normalblackRandy Gallegos
82023-10-13Doctor WhoWHO 10572015normalblackRandy Gallegos
92023-10-13Doctor WhoWHO 2082015normalblackRandy Gallegos
102023-10-13Doctor WhoWHO 7992015normalblackRandy Gallegos

Legalities

Magic the Gathering formats where Grasp of Fate has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Grasp of Fate card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2015-11-04 Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
2015-11-04 If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
2015-11-04 If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
2015-11-04 In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
2015-11-04 The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

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