Incubation Druid MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeCreature — Elf Druid
Abilities Adapt
Power 0
Toughness 2

Key Takeaways

  1. Incubation Druid enhances mana versatility and can be a decisive factor in outpacing opponents.
  2. Adaptation unlocks significant resource acceleration, leading to potentially game-altering plays.
  3. Incubation Druid’s instant speed adaptability offers strategic plays, keeping opponents guessing.

Text of card

: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)


Card Pros

Card Advantage: Incubation Druid presents a valuable utility in your deck by enhancing the versatility of your mana sources. This boost can effectively turn into card advantage as it enables you to deploy more threats and answers than your opponent by simply tapping for extra mana.

Resource Acceleration: Beyond its base ability to tap for one mana of any type that a land you control could produce, Incubation Druid’s adapt feature can be a game-changer. Upon adaptation, it taps for three mana of that type instead, catapulting your resource acceleration to new heights. The capacity to potentially untap with five mana as early as turn three sets the stage for powerful plays ahead of the curve.

Instant Speed: The adaptability of Incubation Druid meshes well with instant speed interactions. Since you can adapt at instant speed (provided you have the mana and Incubation Druid has no +1/+1 counters on it), you can efficiently manage your resources, choosing to adapt in response to your opponent’s actions or end of their turn, thus keeping your options open and possibly bluffing countermagic or other instant speed interaction.


Card Cons

Discard Requirement: Incubation Druid necessitates having a card that can adapt it, such as one with a +1/+1 counter, to fully unleash its mana-generating capabilities. Without this interaction, you might find yourself at a disadvantage, unable to make the most of the Druid’s potential.

Specific Mana Cost: The initial investment of two mana, one of which must be green, could be a hurdle in multicolored decks that require a more flexible mana base. This can be especially challenging in the early game when every mana counts.

Comparatively High Mana Cost: When comparing the cost to benefit ratio, the three mana necessary to activate the adaptability of Incubation Druid might seem steep. Players must evaluate if this cost aligns with their game plan, considering there are other mana dorks in the pool that come with a lower activation threshold.


Reasons to Include in Your Collection

Versatility: Incubation Druid is a dynamic card that can be a perfect addition to multiple deck archetypes. Its ability to ramp and adapt offers invaluable flexibility to players seeking to accelerate their board state.

Combo Potential: With the adapt mechanic, this creature becomes a potent mana source, enabling explosive turns. It works excellently in tandem with effects that put +1/+1 counters on creatures, tapping for significant amounts of any color mana.

Meta-Relevance: In a game where the battlefield can shift quickly, having a card that can both adapt to and influence the pace of play is crucial. Incubation Druid interacts well with the evolving meta, supporting key strategies and proving its worth in various competitive formats.


How to beat

Incubation Druid is a formidable mana accelerator in Magic: The Gathering, providing substantial mana ramp potential to any deck. Versatile and efficient, it becomes even more of a threat when combined with +1/+1 counters, transforming into a powerful mana source. Stopping this Druid early is key to prevent opponents from catapulting ahead in resource availability.

To effectively neutralize Incubation Druid, removal spells are your best alliance. Instant-speed options like Fatal Push or Path to Exile can swiftly deal with the Druid before it accelerates the game out of reach. Cards that can place -1/-1 counters such as Lethal Sting also interfere with its adaptability, potentially rendering it useless. Board control is crucial—keeping the Druid off the battlefield stops the exponential mana production and keeps your opponent’s strategy in check.

Denying your opponent the chance to adapt Incubation Druid changes the tempo of the match in your favor. Be vigilant, act quickly, and with clever management of your removal spells, you can maintain control over the pace and flow of the game, ensuring Incubation Druid does not grow out of control.


BurnMana Recommendations

Delving into the depths of MTG strategies unravels countless options to optimize your gameplay, and Incubation Druid sits at the heart of this evolution, waiting to unleash its potential. Engaging with this card leads to advanced deck building and a stronger presence on the battlefield. Understanding when to play it and optimize its adaptability can shift the tide of any match. If you’re intrigued by the prospects of ramping up your mana resources and are eager to incorporate this dynamic utility into your game, dive deeper with us. Enhance your strategies and embrace the next level of play with Incubation Druid at your command.


Cards like Incubation Druid

Incubation Druid is an intriguing component for mana acceleration in Magic: The Gathering. It bears resemblance to other mana dorks like Llanowar Elves, which also provides a consistent mana boost. However, Incubation Druid offers versatility with its adaptability feature, allowing it to transform into a more potent source of mana. In comparison, Llanowar Elves offers no such growth potential, delivering a straightforward yet limited mana advantage.

Another card worth considering is Rattleclaw Mystic. This card provides multicolored mana and, when morphed, can give you a sudden surge of resources. Incubation Druid also taps for any color, assuming you control a land with the appropriate type, and if it has been adapted, it can generate three mana of that color, but lacks the surprise factor of morphing. Additionally, while Birds of Paradise cannot adapt or morph, it’s a timeless classic that taps for any color right away without additional conditions, ensuring early game flexibility.

Ultimately, Incubation Druid stacks up well against peers, especially in scenarios where the adapt feature can be exploited, turning it into a powerhouse generator of mana and a formidable presence on the battlefield.

Llanowar Elves - MTG Card versions
Rattleclaw Mystic - MTG Card versions
Birds of Paradise - MTG Card versions
Llanowar Elves - MTG Card versions
Rattleclaw Mystic - MTG Card versions
Birds of Paradise - MTG Card versions

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Where to buy

If you're looking to purchase Incubation Druid MTG card by a specific set like Ravnica Allegiance Promos and Ravnica Allegiance Promos, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Incubation Druid and other MTG cards:

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Printings

The Incubation Druid Magic the Gathering card was released in 5 different sets between 2019-01-25 and 2023-04-21. Illustrated by Daniel Ljunggren.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-01-25Ravnica Allegiance PromosPRNA 131p2015NormalBlackDaniel Ljunggren
22019-01-25Ravnica Allegiance PromosPRNA 131s2015NormalBlackDaniel Ljunggren
32019-01-25Ravnica AllegianceRNA 1312015NormalBlackDaniel Ljunggren
42021-04-23Commander 2021C21 1952015NormalBlackDaniel Ljunggren
52022-04-29New Capenna CommanderNCC 2962015NormalBlackDaniel Ljunggren
62023-04-21March of the Machine CommanderMOC 3022015NormalBlackDaniel Ljunggren

Legalities

Magic the Gathering formats where Incubation Druid has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Incubation Druid card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-01-25 Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
2019-01-25 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25 Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says “, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.” If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
2019-01-25 Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
2019-01-25 The types of mana are white, blue, black, red, green, and colorless.
2019-01-25 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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