Domri, City Smasher MTG Card


Domri, City Smasher - Ravnica Allegiance
Mana cost
Converted mana cost6
RarityMythic
TypeLegendary Planeswalker — Domri
Released2019-01-25
Set symbol
Set nameRavnica Allegiance
Set codeRNA
Loyalty 4
Number269
Frame2015
LayoutNormal
BorderBlack
Illustred byEric Deschamps

Key Takeaways

  1. Domri offers draw mechanics for sustained card advantage and aggressive play.
  2. Specific mana and discard requirements pose strategic deck-building challenges.
  3. Comparison with similar cards showcases Domri’s unique battlefield impact.

Text of card

+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.


Card Pros

Card Advantage: Domri, City Smasher offers players the ability to draw additional cards through his second ability, which can discard a card to then draw a card. Such a draw mechanism ensures a continuous flow of options, keeping a player’s hand replenished and increasing the likelihood of having the right answer or threat at crucial moments.

Resource Acceleration: This planeswalker steps into the battlefield ready to ramp up your resources. His first ability adds mana of any color to your pool, speeding up the deployment of high-cost creatures or activating powerful abilities ahead of schedule, and thus offering significant acceleration in terms of resource development.

Instant Speed: Although Domri himself does not operate at instant speed, his capacity to grant your creatures an uncounterable status as per his static ability can create pseudo-instant speed advantages. This allows your creatures to evade your opponent’s attempts to disrupt your plays, effectively giving you an edge that feels akin to the surprise and flexibility of instant-speed interaction.


Card Cons

Discard Requirement: While Domri, City Smasher brings a lot to the table, players must be mindful of the hefty cost, including sacrificing other cards. The need to discard can put you at a disadvantage, especially when your hand is already dwindling and every card counts toward your strategy.

Specific Mana Cost: The casting cost for Domri is quite specific, demanding both red and green mana. This requirement may deter some players from incorporating the card into their decks, as it’s not as flexible for those running multicolored decks without a strong base in these two colors.

Comparatively High Mana Cost: Mana efficiency is key in MTG, and with Domri’s cost sitting at six mana, it’s a substantial investment. For players seeking to optimize their mana curve, the expense of bringing Domri into play may be too steep considering other lower-cost alternatives that could more quickly impact the board state.


Reasons to Include Domri, City Smasher in Your Collection

Versatility: Domri, City Smasher can adapt to a variety of deck archetypes, mainly those valuing aggressive tactics and creature-focused strategies. His abilities to ramp mana and deal direct damage give him a flexible role on the battlefield.

Combo Potential: His ultimate ability can lead to devastating turns where numerous large creatures can overwhelm opponents, providing synergy with decks that can manipulate or take advantage of additional combat phases.

Meta-Relevance: In a meta that favors planeswalkers or where red-green decks are prominent, Domri, City Smasher holds his ground by accelerating your board presence and pressuring control decks with his creature boosting and direct damage capabilities.


How to beat

Domri, City Smasher is a formidable planeswalker with the potential to deal heavy damage in Magic: The Gathering. His abilities can rapidly turn the tide of a game, especially with his +2 to deal 3 damage to any target. To effectively counter Domri, focusing on control elements is key. Counterspells, such as Negate or Dovin’s Veto, can neutralize Domri as he hits the stack, preventing his abilities from influencing the battlefield.

Another strategy is to use removal spells to keep the board clear of creatures that could protect Domri, making it easier to damage him through combat. Prioritize eliminating creatures with Domri’s -3 ability, which is often used to keep the planeswalker safe. Instant-speed removal spells like Murder or Hero’s Downfall can be particularly useful here. Should Domri’s ultimate ability be a concern, creating a buffer of life points or having an Ensnaring Bridge can greatly reduce its impact.

Maintaining pressure and being proactive can ensure Domri doesn’t overwhelm you. His presence on the board is serious, but with a well-thought-out plan resembling a game of chess, Domri’s potential can be kept in check. In the end, while his raw power is evident, strategic play melds into an effective defense against this powerful planeswalker.


Cards like Domri, City Smasher

In the diverse world of Magic: The Gathering, Domri, City Smasher offers a unique blend of aggressive power and versatility. It echoes the disruptive nature of cards like Chandra, Pyromaster. Chandra’s ability to ping creatures or players while preventing damage from blocked creatures is certainly impactful, yet Domri’s direct damage potential through his +2 ability arguably provides a more direct route to achieving a city-smashed victory.

Another parallel can be drawn with Garruk, Primal Hunter. Garruk’s ability to generate beastly creature tokens is similar to Domri’s ability to summon an emblem with dominance over the game board. However, Domri’s emblem, which gives all your creatures double strike, sets it apart by amplifying the threat level of any creature you field. Garruk focuses on creature quantity, whereas Domri enhances creature quality.

Exploring these comparisons underlines Domri, City Smasher’s distinct position in player’s arsenals. With both a destructive touch and the capability to escalate the abilities of your creatures, this card claims its rightful place amongst planeswalker cards with the power to tilt the balance of a match in your favor.

Chandra, Pyromaster - MTG Card versions
Garruk, Primal Hunter - MTG Card versions
Chandra, Pyromaster - MTG Card versions
Garruk, Primal Hunter - MTG Card versions

Where to buy

If you're looking to purchase Domri, City Smasher MTG card by a specific set like Ravnica Allegiance, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Domri, City Smasher and other MTG cards:

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Legalities

Magic the Gathering formats where Domri, City Smasher has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Domri, City Smasher card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-01-25 Domri’s first and third abilities affect only creatures you control at the time they resolve. Creatures you begin to control later in the turn won’t get +1/+1 or gain haste if his first ability has resolved, and won’t gain trample or get three +1/+1 counters if his third ability has resolved.

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