Captive Audience MTG Card


Captive Audience - Ravnica Allegiance
Mana cost
Converted mana cost7
RarityMythic
TypeEnchantment
Released2019-01-25
Set symbol
Set nameRavnica Allegiance
Set codeRNA
Number160
Frame2015
LayoutNormal
BorderBlack
Illustred byDmitry Burmak

Key Takeaways

  1. Deck lists including Captive Audience benefit from its game-swinging ability and exceptional psychological impact.
  2. Correctly timing its play is crucial to leverage its power without giving opponents a chance to counteract.
  3. Its uniqueness among MTG cards makes it a compelling addition to any collection, particularly control decks.

Text of card

Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.


Card Pros

Card Advantage: Captive Audience presents a unique way to swing the balance of the game in your favor by forcing the opponent to make increasingly difficult decisions. Notably, it can disrupt your opponent’s game plan by offering choices that each result in a resource setback for them, effectively translating into a card advantage for you.

Resource Acceleration: While Captive Audience itself does not directly accelerate your resources, the options it provides can indirectly lead to resource acceleration. For example, having an opponent’s life total become 4 can put them within range of your finishing strikes, thus speeding up your win.

Instant Speed: Although Captive Audience does not function at instant speed, its lasting impact on the board can be equated to the pressure of an unanswerable instant. Once resolved, your adversaries must deal with the consequences turn after turn, giving you the upper hand as you continue your plays unhindered.


Card Cons

Discard Requirement: Unlike other enchantment cards that provide immediate value, Captive Audience includes an unavoidable downside for the caster. When the card comes into play under the control of your opponent, it can potentially give them the chance to manipulate its triggers to their advantage, depending on the board state and the cards in hand. It’s essential to play this card when you are sure you can capitalize on its effects before your opponent can leverage them for a counter strategy.

Specific Mana Cost: Requiring a hefty mix of red and black mana, Captive Audience demands a significant commitment to a Rakdos color scheme. This multicolored demand can be limiting, as it might not seamlessly fit into a deck that isn’t primarily these two colors. Players must ensure that the mana base of their deck can consistently support such cost, which can be challenging during the early game or in mana-limited situations.

Comparatively High Mana Cost: Costing seven mana to cast, this enchantment sits at the higher end of the mana curve. For such an investment, the delayed payoff can be detrimental in faster paced game where immediate impact is key. While the eventual benefits of Captive Audience can be game-ending, it competes with other high-cost cards that could potentially offer more immediate or versatile advantages.


Reasons to Include Captive Audience in Your Collection

Versatility: Captive Audience is unmistakably unique, offering a place in enchantment-focused or control deck builds aiming to create deterrents for opponents. Its ability to sway the game’s momentum makes it a strategic choice for those looking to diversify their methods of winning.

Combo Potential: This card works seamlessly within setups aiming to prolong the game or incapacitate an opponent’s strategies. It can become a combo enabler in situations designed to exploit each of its debilitating game states, especially in conjunction with cards that manipulate the choices available to an opponent.

Meta-Relevance: Captive Audience arrives as a powerhouse in a meta that’s heavy with creature-based or proactive decks. In such scenarios, it can drastically tilt the board in your favor by setting opponents back or outright ending games if they’ve exhausted their capacity to interact with non-creature permanents.


How to beat

Captive Audience is an intriguing enchantment that can turn the tide of a Magic: The Gathering match by compelling the opposing player to make tough choices. Once Captive Audience enters the battlefield under your opponent’s control, it can seem daunting as its detrimental effects are triggered during their upkeep. The dilemma of selecting a “gift” that could lead to their own defeat creates psychological pressure and a real challenge on the board.

To counter Captive Audience effectively, one would need to utilize enchantment removal cards commonly found in white and green decks, such as Disenchant or Naturalize. These cards allow you to directly destroy Captive Audience before its negative impacts can fully unfold. Additionally, playing cards with hexproof can prevent Captive Audience from being placed under your control to begin with. Also, since Captive Audience is a late-game card with a high mana cost, maintaining pressure and focusing on a faster aggro strategy can end the game before your opponent even has the chance to cast it.

Ultimately, understanding the right time to disrupt or race against Captive Audience is crucial. By keeping these approaches in mind, you can turn what seems like a no-win situation into a strategic advantage and potentially secure your victory in the game.


BurnMana Recommendations

Mastering the art of playing with Captive Audience in MTG means understanding both its strengths and weaknesses. This card is a powerhouse in specific deck builds, and including it in your collection could be the twist your strategy needs. Whether it’s gaining card advantage or setting a trap that alters the game’s trajectory, Captive Audience offers a dynamic playstyle. We encourage you to weigh these factors carefully and consider how this enchantment fits into your existing deck or how it might inspire a new one. To understand more nuances and tricks about Captive Audience, and enhance your gameplay, delve into our resources for a deeper insight into MTG excellence.


Cards like Captive Audience

Captive Audience is a unique enchantment in Magic: The Gathering that brings a distinct and game-altering presence to the table. Within the realm of red and black cards, it stands out similarly to cards like Havoc Festival. Both of these creations forge a path to victory by disrupting the usual flow of life points, with Havoc Festival cutting life totals in half each turn. Captive Audience, however, takes a more methodical approach by offering opponents a series of detrimental choices which eventually lead to their downfall.

When considering its place among cards that control the game’s outcome, Curse of the Cabal comes to mind as it delivers a suspenseful choice that could lead to significant sacrifice on the opponent’s side. Although the immediate impact of Captive Audience is delayed in contrast to Curse of the Cabal’s potential ten-turn countdown, once the enchantment comes into effect, it demands immediate and often game-ending decisions. Another related card in terms of game control is Worst Fears, which also allows a player to manipulate the opponent’s turn, though it lacks the lingering, cumulative effect of Captive Audience, which sets the stage for a dramatic conclusion.

Examining Captive Audience alongside its peers reveals it as a formidable force capable of commandeering the direction of a game with its unorthodox tactics and psychological pressure, securing its spot as a standout in MTG strategies focused on control and suspense.

Havoc Festival - MTG Card versions
Curse of the Cabal - MTG Card versions
Worst Fears - MTG Card versions
Havoc Festival - MTG Card versions
Curse of the Cabal - MTG Card versions
Worst Fears - MTG Card versions

Where to buy

If you're looking to purchase Captive Audience MTG card by a specific set like Ravnica Allegiance, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Captive Audience and other MTG cards:

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Legalities

Magic the Gathering formats where Captive Audience has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Captive Audience card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-01-25 For a player’s life total to become 4, that player gains or loses the appropriate amount of life. For example, if a player’s life total is 20, Captive Audience will cause that player to lose 16 life; alternatively, if their life total is 1, it will cause them to gain 3 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2019-01-25 If all three modes have been chosen, Captive Audience’s triggered ability is removed from the stack with no effect, but Captive Audience remains on the battlefield.
2019-01-25 In a Two-Headed Giant game, Captive Audience’s first mode causes its controller to gain or lose life so that their team’s life total becomes 4.
2019-01-25 In a multiplayer game, if Captive Audience’s owner leaves the game, Captive Audience leaves the game with them. If Captive Audience’s controller leaves the game, Captive Audience is exiled (assuming that player wasn’t also Captive Audience’s owner).
2019-01-25 Once Captive Audience is controlled by your opponent, its ability triggers during that player’s upkeep and that player makes all choices for it. That player is affected by its first two modes, and that player’s opponents create the tokens for its last mode.
2019-01-25 You may choose Captive Audience’s first mode even if your life total is already 4. Similarly, you may choose its second mode even if you have no cards in hand.

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