Skysovereign, Consul Flagship MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost5
RarityMythic
TypeLegendary Artifact — Vehicle
Abilities Crew,Flying
Power 6
Toughness 5

Key Takeaways

  1. High impact play potential and regular board control makes it a formidable weapon in your arsenal.
  2. Its specific mana requirements may limit its inclusion in some decks without proper mana sources.
  3. Balance the cost against your overall strategy to ensure it’s a worthwhile addition to your collection.

Text of card

Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)


Card Pros

Card Advantage: Piloting the battlefield with Skysovereign, Consul Flagship provides an upper hand by offering repeatable removal of creatures or planeswalkers upon entering or attacking. This can lead to significant card advantage as you diminish your opponent’s resources while retaining yours.

Resource Acceleration: With its impressive power for a vehicle, this card can be a massive threat in just a few turns. While not directly providing mana, the speed at which it changes tides can accelerate the pressure you put on opponents, indirectly leading to a resource advantage.

Instant Speed: Although the artifact does not operate at instant speed itself, its ability to interact with the board immediately upon crewing gives it pseudo instant-speed functionality. This allows you to surprise opponents by activating it during your turn, prior to the combat phase, to remove blockers or threats before they can impact the game.


Card Cons

Discard Requirement: Although Skysovereign, Consul Flagship does not make you discard directly, its crew cost necessitates tapping creatures that you may prefer to keep for blocking or other abilities. This indirect requirement can sometimes feel like a discard, as it restricts your readiness on the battlefield.

Specific Mana Cost: The mana cost for Skysovereign, Consul Flagship includes one specific colorless mana symbol, which is derived from a source that produces colorless mana. This stipulation means it can’t be easily included in all decks, especially those not structured to generate colorless mana.

Comparatively High Mana Cost: With a casting and crew cost that could be deemed steep, the Consul Flagship might slow you down, especially in games where speed is crucial. While its abilities are powerful, the initial investment and ongoing costs to make it operational could detract from other strategic plays.


Reasons to Include Skysovereign, Consul Flagship in Your Collection

Versatility: Skysovereign, Consul Flagship serves as both an offensive and defensive asset, easily fitting into various deck archetypes. With its ability to deal damage upon entering and when it attacks, it disrupts opponents’ boards while also providing a significant flying threat.

Combo Potential: Its synergy with creature-based strategies, especially those that can utilize its tap and crew mechanics, means the Flagship can be a linchpin in powerful artifact and vehicle combo decks.

Meta-Relevance: In an environment rife with creature strategies, the Skysovereign’s consistent damage output and ability to pick off key targets can make it an essential tool for maintaining board control and tilting the scales in your favor.


How to Beat Skysovereign, Consul Flagship

With its formidable presence, Skysovereign, Consul Flagship is a powerful card that poses a challenge for many players. This commanding artifact creature not only flies over most defenses but also deals massive damage when it enters the battlefield or attacks. Understanding how to counter it is key to turning the tide in your favor. Removing the Skysovereign from play is essential, and artifact removal spells like Disenchant or Abrade are highly effective in this scenario. Alternatively, preventing it from engaging in combat through cards like Pacifism, or countering it upon cast with spells like Negate, can nullify its impact.

Additionally, targeting the crew that enables its attack is a strategic approach. Using removal spells on creatures that possess the required power to crew the Skysovereign can leave it grounded. Board wipes can also clear the path, making it difficult for your opponent to sustain a crewing strategy. Finally, playing with enough flying blockers or creatures with reach can serve as a temporary deterrent, although the Skysovereign’s ability to pick off your creatures must not be underestimated. Mitigating its presence requires a mix of timing, board control, and the right answers at the right moment.


BurnMana Recommendations

Dive deeper into the strategic nuances of MTG with Skysovereign, Consul Flagship leading your armada. This card’s ability to swiftly alter board states is invaluable, making it a worthy addition to your collection. Understanding both its strengths and weaknesses ensures you can exploit its full potential, whether you’re piloting a deck that accommodates colorless mana or facing off against this airborne titan. Additional insights into synergies with similar cards can be game-changing. Stay ahead of the curve in your MTG journey; discover more about how to utilize and counter Skysovereign to ultimately enhance your tactical repertoire.


Cards like Skysovereign, Consul Flagship

Skysovereign, Consul Flagship is a unique artifact in MTG, offering a blend of utility and destructive capability. A peer to this formidable vehicle is Heart of Kiran, another artifact that demands crewing but flies at a swifter pace with a lower crew cost. Heart of Kiran also benefits from being powered by planeswalker loyalty counters, providing additional versatility in decks that utilize planeswalkers.

Another comparable aerial behemoth is Aethersphere Harvester. While less potent in direct damage, this card provides life gain with its energy-based ability, making it a valued choice in defensive strategies. Both Aethersphere Harvester and Skysovereign share the evasive ability of flight, yet diverge in their pathways to impacting the board state.

Lastly, there’s the Weatherlight, steeped in lore and similar in that it’s a vehicle requiring a crew, but its capacity to dig through a deck for historic cards carves a distinct role. Compared to Skysovereign’s focus on dealing damage, Weatherlight helps in card selection and advantage.

Analyzing the strengths and roles of these vehicles, Skysovereign, Consul Flagship stands out for its ability to assert control through its damage-dealing entrance and strong presence in the air.

Heart of Kiran - MTG Card versions
Aethersphere Harvester - MTG Card versions
Weatherlight - MTG Card versions
Heart of Kiran - MTG Card versions
Aethersphere Harvester - MTG Card versions
Weatherlight - MTG Card versions

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Gauntlets of Chaos - MTG Card versions
Soldevi Steam Beast - MTG Card versions
Sand Golem - MTG Card versions
Pandora's Box - MTG Card versions
Belbe's Portal - MTG Card versions
Crumbling Sanctuary - MTG Card versions
Mind's Eye - MTG Card versions
Horizon Stone - MTG Card versions
The Deck of Many Things - MTG Card versions
Clockwork Vorrac - MTG Card versions
Timesifter - MTG Card versions
Leveler - MTG Card versions
Myr Matrix - MTG Card versions
Dross Golem - MTG Card versions
Razormane Masticore - MTG Card versions
Thran Golem - MTG Card versions
Coat of Arms - MTG Card versions
Clockwork Hydra - MTG Card versions

Where to buy

If you're looking to purchase Skysovereign, Consul Flagship MTG card by a specific set like Kaladesh Promos and Kaladesh, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Skysovereign, Consul Flagship and other MTG cards:

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Printings

The Skysovereign, Consul Flagship Magic the Gathering card was released in 5 different sets between 2016-09-30 and 2022-02-18. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12016-09-30Kaladesh PromosPKLD 234s2015NormalBlackJung Park
22016-09-30KaladeshKLD 2342015NormalBlackJung Park
32019-12-02Secret Lair DropSLD 10292015NormalBorderlessEvan Shipard
42020-11-12Kaladesh RemasteredKLR 2722015NormalBlackJung Park
52022-02-18Neon Dynasty CommanderNEC 1592015NormalBlackJung Park

Legalities

Magic the Gathering formats where Skysovereign, Consul Flagship has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Skysovereign, Consul Flagship card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-09-29 Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29 Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29 Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29 For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29 If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29 If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29 Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29 Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29 Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29 When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29 You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29 You may tap more creatures than necessary to activate a crew ability.

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